a5ec8db5f7
build / build (push) Failing after 5s
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont) prebuilt, so compiling the engine needs no network access - just the image and the engine source. Add res/assets/extract_assets.sh to pull the game's data files out of a purchased GOG installer, and a Makefile that assembles a runnable dist/ from the two. Also add `make package`, which builds a redistributable tarball that omits the proprietary game assets (shipping res/GET_ASSETS.txt instead) plus license information for both the MIT tooling and the GPLv3 engine, and a Gitea Actions workflow that builds and publishes it to dl.ladkau.de on every push.
43 lines
1.1 KiB
C
43 lines
1.1 KiB
C
/*
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Copyright (C) 2015-2018 Night Dive Studios, LLC.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* $Source: n:/project/lib/src/2d/RCS/clpltyp.h $
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* $Revision: 1.1 $
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* $Author: lmfeeney $
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* $Date: 1994/06/11 01:10:35 $
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*/
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#ifndef __CLPLTYPE_H
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#define __CLPLTYPE_H
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#include "plytyp.h"
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typedef
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void *grt_line_clip_fill;
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typedef
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int (*grt_line_clip_fill_v) (long, long, grs_vertex *, grs_vertex *);
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typedef
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int (*grt_line_clip_fill_xy) (short, short, short, long, long);
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extern grt_line_clip_fill *grd_line_clip_fill_vector;
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#endif
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