Files
questshock/engine/src/Libraries/2D/Source/Clip/clprect.c
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ml a5ec8db5f7
build / build (push) Failing after 5s
Vendor the Shockolate engine and build it via a Docker image with every
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont)
prebuilt, so compiling the engine needs no network access - just the
image and the engine source. Add res/assets/extract_assets.sh to pull
the game's data files out of a purchased GOG installer, and a Makefile
that assembles a runnable dist/ from the two.

Also add `make package`, which builds a redistributable tarball that
omits the proprietary game assets (shipping res/GET_ASSETS.txt instead)
plus license information for both the MIT tooling and the GPLv3 engine,
and a Gitea Actions workflow that builds and publishes it to
dl.ladkau.de on every push.
2026-07-19 15:43:38 +02:00

81 lines
2.3 KiB
C

/*
Copyright (C) 2015-2018 Night Dive Studios, LLC.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* $Source: n:/project/lib/src/2d/RCS/clprect.c $
* $Revision: 1.4 $
* $Author: kaboom $
* $Date: 1993/10/19 09:50:14 $
*
* Routines for clipping rectangles to a rectangle.
*
* This file is part of the 2d library.
*
* $Log: clprect.c $
* Revision 1.4 1993/10/19 09:50:14 kaboom
* Replaced #include <grd.h" with new headers split from grd.h.
*
* Revision 1.3 1993/10/01 15:40:23 kaboom
* Converted to include clpcon.h instead of clip.h.
*
* Revision 1.2 1993/05/04 17:33:59 kaboom
* Changed to deal with new padded clipping regions.
*
* Revision 1.1 1993/02/22 14:41:56 kaboom
* Initial revision
*/
#include "clpcon.h"
#include "cnvdat.h"
/* clips the top, left, right, and bottom edges of a rectangle to the current
clip rectangle. pointers to the values are passed in so the values can be
modified. returns the clip code. */
int gr_clip_rect (short *left, short *top, short *right, short *bot)
{
int code = CLIP_NONE;
if (*right<=grd_clip.left || *left>=grd_clip.right ||
*bot<=grd_clip.top || *top>=grd_clip.bot)
/* rect is completely clipped. */
return CLIP_ALL;
if (*left < grd_clip.left) {
/* rect is off the left edge of the window. */
*left = grd_clip.left;
code |= CLIP_LEFT;
}
if (*right > grd_clip.right) {
/* off the right edge of the window. */
*right = grd_clip.right;
code |= CLIP_RIGHT;
}
if (*top < grd_clip.top) {
/* off the top of the window. */
*top = grd_clip.top;
code |= CLIP_TOP;
}
if (*bot > grd_clip.bot) {
/* off the bottom of the window. */
*bot = grd_clip.bot;
code |= CLIP_BOT;
}
return code;
}