a5ec8db5f7
build / build (push) Failing after 5s
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont) prebuilt, so compiling the engine needs no network access - just the image and the engine source. Add res/assets/extract_assets.sh to pull the game's data files out of a purchased GOG installer, and a Makefile that assembles a runnable dist/ from the two. Also add `make package`, which builds a redistributable tarball that omits the proprietary game assets (shipping res/GET_ASSETS.txt instead) plus license information for both the MIT tooling and the GPLv3 engine, and a Gitea Actions workflow that builds and publishes it to dl.ladkau.de on every push.
84 lines
2.2 KiB
C
84 lines
2.2 KiB
C
/*
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Copyright (C) 2015-2018 Night Dive Studios, LLC.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* $Source: r:/prj/lib/src/2d/RCS/grd.c $
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* $Revision: 1.10 $
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* $Author: kevin $
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* $Date: 1994/12/05 21:07:24 $
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*
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* Global stuff.
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*
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* This file is part of the 2d library.
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*/
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#include "grs.h"
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/* pointer to the currently set screen. */
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grs_screen *grd_screen=NULL;
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/* pointer to palette */
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uchar grd_default_pal[768];
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uchar *grd_pal=grd_default_pal;
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/* pointer to blend palette */
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grs_rgb grd_default_bpal[1024];
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grs_rgb *grd_bpal=grd_default_bpal;
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/* pointer to inverse palette */
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uchar *grd_ipal=NULL;
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/* pointer to a canvas for the current virtual screen. */
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grs_canvas *grd_screen_canvas;
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/* pointer to a canvas for the visible sub-region of the virtual screen. */
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grs_canvas *grd_visible_canvas;
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/* pointer to currently set canvas. */
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grs_canvas *grd_canvas;
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/* info for current graphics setup. */
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grs_sys_info grd_info;
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grs_drvcap grd_mode_cap;
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/* capability info for currently set driver. */
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grs_drvcap *grd_cap = &grd_mode_cap;
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/* pointer to start of current device driver's function table. */
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void (**grd_device_table)();
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void (**grd_pixel_table)();
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/* pointer to start of current bitmap driver's function table for clipped
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primitives. */
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void (**grd_canvas_table)();
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/* currently active graphics mode. -1 means unrecognized mode */
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int grd_mode=-1;
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/* flag for whether we are executing in an interrupt. */
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uchar grd_interrupt=0;
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/* Function chaining globals. Set during gr_set_canvas; that's why I moved them here. */
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short grd_pixel_index, grd_canvas_index;
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uchar chn_flags;
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/* Graphics capability detection function pointer. */
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int (*grd_detect_func)(grs_sys_info *info);
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