Files
questshock/modding/hacked/editor/archives/EditIntegerVariableDialog.go
T

215 lines
6.0 KiB
Go

package archives
import (
"fmt"
"math"
"sort"
"github.com/inkyblackness/imgui-go/v3"
"github.com/inkyblackness/hacked/editor/values"
"github.com/inkyblackness/hacked/ss1/content/archive"
"github.com/inkyblackness/hacked/ss1/edit"
"github.com/inkyblackness/hacked/ui/gui"
)
type editIntegerVariableDialog struct {
machine gui.ModalStateMachine
view *View
service *edit.GameStateService
index int
varOverride bool
info archive.GameVariableInfo
selectedEnum int
opened bool
}
func (dialog *editIntegerVariableDialog) Render() {
if !dialog.opened {
dialog.opened = true
dialog.varOverride = dialog.service.IntegerVariableOverride(dialog.index)
dialog.info = dialog.service.IntegerVariable(dialog.index)
imgui.OpenPopup("Edit integer variable")
}
imgui.SetNextWindowSize(imgui.Vec2{X: 600, Y: 0}.Times(dialog.view.guiScale))
if imgui.BeginPopupModalV("Edit integer variable", nil,
imgui.WindowFlagsNoSavedSettings|imgui.WindowFlagsAlwaysAutoResize) {
dialog.renderControls()
imgui.Separator()
if imgui.Button("OK") {
dialog.applyChanges()
dialog.close()
}
imgui.SameLine()
if imgui.Button("Cancel") {
dialog.close()
}
imgui.EndPopup()
} else {
dialog.machine.SetState(nil)
}
}
func (dialog *editIntegerVariableDialog) applyChanges() {
if dialog.varOverride {
_ = dialog.service.SetIntegerVariable(dialog.index, dialog.info)
} else {
_ = dialog.service.DefaultIntegerVariable(dialog.index)
}
}
func (dialog *editIntegerVariableDialog) close() {
dialog.machine.SetState(nil)
imgui.CloseCurrentPopup()
}
func (dialog *editIntegerVariableDialog) renderControls() {
imgui.PushItemWidth(-150 * dialog.view.guiScale)
values.RenderUnifiedCheckboxCombo(false, "Override", values.UnifierFor(dialog.varOverride), func(newValue bool) {
dialog.varOverride = newValue
})
textFlags := imgui.InputTextFlagsNoUndoRedo
if !dialog.varOverride {
textFlags |= imgui.InputTextFlagsReadOnly
}
imgui.InputTextV("Name", &dialog.info.Name, textFlags, nil)
imgui.InputTextMultilineV("Description", &dialog.info.Description, imgui.Vec2{X: 0, Y: 100 * dialog.view.guiScale},
textFlags, nil)
imgui.Separator()
valueLabels := map[bool]string{false: "Numeric", true: "Enumerated"}
isEnumerated := len(dialog.info.ValueNames) > 0
if imgui.BeginCombo("Values", valueLabels[isEnumerated]) {
if imgui.SelectableV(valueLabels[false], !isEnumerated, 0, imgui.Vec2{}) {
dialog.info.ValueNames = nil
}
if imgui.SelectableV(valueLabels[true], isEnumerated, 0, imgui.Vec2{}) {
dialog.info.ValueNames = map[int16]string{0: "Zero"}
dialog.selectedEnum = 0
}
imgui.EndCombo()
}
if len(dialog.info.ValueNames) > 0 {
gui.StepSliderInt("Index", &dialog.selectedEnum, math.MinInt16, math.MaxInt16)
if dialog.varOverride {
text := dialog.info.ValueNames[int16(dialog.selectedEnum)]
if imgui.InputTextV("Value", &text, textFlags, nil) {
if len(text) > 0 {
dialog.info.ValueNames[int16(dialog.selectedEnum)] = text
} else {
delete(dialog.info.ValueNames, int16(dialog.selectedEnum))
if len(dialog.info.ValueNames) == 0 {
dialog.info.ValueNames[0] = "Zero"
}
}
}
} else {
imgui.LabelText("Value", dialog.info.ValueNames[int16(dialog.selectedEnum)])
}
resetValue := dialog.info.ResetValueInt()
enumEntries := toEnumEntries(dialog.info.ValueNames)
linearInitIndex := linearIndex(enumEntries, resetValue)
initUnifier := values.UnifierFor(linearInitIndex)
values.RenderUnifiedCombo(dialog.info.Hardcoded || !dialog.varOverride, "Reset Value", initUnifier,
func(u values.Unifier) int { return u.Unified().(int) },
func(value int) string {
if value < 0 {
return fmt.Sprintf("%d: (unmapped)", resetValue)
}
entry := enumEntries[value]
return fmt.Sprintf("%d: '%s'", entry.index, entry.value)
},
len(enumEntries),
func(newValue int) {
dialog.info.InitValue = &enumEntries[newValue].index
})
} else {
minValue := math.MinInt16
maxValue := math.MaxInt16
if dialog.info.Limits != nil {
minValue = int(dialog.info.Limits.Minimum)
maxValue = int(dialog.info.Limits.Maximum)
}
if minValue > maxValue {
maxValue = minValue
}
if dialog.varOverride {
if gui.StepSliderInt("Minimum", &minValue, math.MinInt16, math.MaxInt16) {
if minValue > maxValue {
maxValue = minValue
}
}
if gui.StepSliderInt("Maximum", &maxValue, math.MinInt16, math.MaxInt16) {
if maxValue < minValue {
minValue = maxValue
}
}
if (minValue == math.MinInt16) && (maxValue == math.MaxInt16) {
dialog.info.Limits = nil
} else {
if dialog.info.Limits == nil {
dialog.info.Limits = &archive.GameVariableLimits{}
}
dialog.info.Limits.Minimum = int16(minValue)
dialog.info.Limits.Maximum = int16(maxValue)
}
} else {
imgui.LabelText("Minimum", fmt.Sprintf("%d", minValue))
imgui.LabelText("Maximum", fmt.Sprintf("%d", maxValue))
}
resetValue := int(dialog.info.ResetValueInt())
if dialog.info.Hardcoded || !dialog.varOverride {
imgui.LabelText("Reset Value", fmt.Sprintf("%d", resetValue))
} else if gui.StepSliderInt("Reset Value", &resetValue, minValue, maxValue) {
resetValue16 := int16(resetValue)
dialog.info.InitValue = &resetValue16
}
}
imgui.PopItemWidth()
}
type enumEntry struct {
index int16
value string
}
func toEnumEntries(mapped map[int16]string) []enumEntry {
minIndex := math.MaxInt16
maxIndex := math.MinInt16
for index := range mapped {
if int(index) < minIndex {
minIndex = int(index)
}
if int(index) > maxIndex {
maxIndex = int(index)
}
}
orderedEntries := make([]enumEntry, 0, len(mapped))
for index, value := range mapped {
orderedEntries = append(orderedEntries, enumEntry{
index: index,
value: value,
})
}
sort.Slice(orderedEntries, func(a, b int) bool { return orderedEntries[a].index < orderedEntries[b].index })
return orderedEntries
}
func linearIndex(entries []enumEntry, index int16) int {
for linear, entry := range entries {
if entry.index == index {
return linear
}
}
return -1
}