Files
questshock/modding/hacked/editor/levels/Formatters.go
T

40 lines
1.1 KiB
Go

package levels
import (
"fmt"
"github.com/inkyblackness/hacked/ss1/content/archive/level"
)
func tileHeightFormatterFor(levelHeight level.HeightShift) func(int) string {
return func(value int) string {
tileHeight, err := levelHeight.ValueFromTileHeight(level.TileHeightUnit(value))
tileHeightString := hintUnknown
if err == nil {
tileHeightString = fmt.Sprintf("%2.3f", tileHeight)
}
return tileHeightString + " tile(s) - raw: %d"
}
}
func objectHeightFormatterFor(levelHeight level.HeightShift) func(int) string {
return func(value int) string {
tileHeight, err := levelHeight.ValueFromObjectHeight(level.HeightUnit(value))
tileHeightString := hintUnknown
if err == nil {
tileHeightString = fmt.Sprintf("%2.3f", tileHeight)
}
return tileHeightString + " tile(s) - raw: %d"
}
}
func moveTileHeightFormatterFor(levelHeight level.HeightShift) func(int) string {
normalFormatter := tileHeightFormatterFor(levelHeight)
return func(value int) string {
if (value >= 0) && (value <= int(level.TileHeightUnitMax)) {
return normalFormatter(value)
}
return "Don't change - raw: %d"
}
}