Files
questshock/modding/hacked/ss1/content/audio/wav/Load.go
T

33 lines
603 B
Go

package wav
import (
"io"
"github.com/inkyblackness/hacked/ss1"
"github.com/inkyblackness/hacked/ss1/content/audio"
)
const (
errSourceIsNil ss1.StringError = "source is nil"
errNotASupportedWave ss1.StringError = "not a supported WAV"
)
// Load reads from the provided source and returns the data.
func Load(source io.Reader) (data audio.L8, err error) {
if source == nil {
return data, errSourceIsNil
}
var loader waveLoader
loader.load(source)
if loader.err != nil {
return data, loader.err
}
data.SampleRate = loader.sampleRate
data.Samples = loader.samples
return
}