Files
questshock/modding/hacked/ss1/content/movie/ContainSoundData.go
T

19 lines
437 B
Go

package movie
import (
"bytes"
"github.com/inkyblackness/hacked/ss1/content/audio"
"github.com/inkyblackness/hacked/ss1/content/text"
)
// ContainSoundData packs a sound data into a container and encodes it.
func ContainSoundData(soundData audio.L8) []byte {
var container Container
container.Audio.Sound = soundData
buffer := bytes.NewBuffer(nil)
_ = Write(buffer, container, text.DefaultCodepage())
return buffer.Bytes()
}