Files
questshock/modding/hacked/ss1/content/object/PhysicsModel.go
T

35 lines
790 B
Go

package object
import "fmt"
// PhysicsModel defines how an object can interact with the world.
type PhysicsModel byte
// String returns the textual representation of the value.
func (model PhysicsModel) String() string {
if int(model) >= len(physicsModelNames) {
return fmt.Sprintf("Unknown 0x%02X", int(model))
}
return physicsModelNames[model]
}
// PhysicsModel constants.
const (
PhysicsModelInsubstantial PhysicsModel = 0
PhysicsModelRegular PhysicsModel = 1
PhysicsModelStrange PhysicsModel = 2
)
var physicsModelNames = []string{
"Insubstantial",
"Regular",
"Strange",
}
// PhysicsModels returns all known constants.
func PhysicsModels() []PhysicsModel {
return []PhysicsModel{
PhysicsModelInsubstantial, PhysicsModelRegular, PhysicsModelStrange,
}
}