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questshock/android/gl4es-src/src/gl/envvars.c
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Add controller input and a laser-pointer-driven menu quad
- xr_input.c/h: an OpenXR action set (aim pose, trigger/select click, a
  menu-toggle button) plus ray/quad hit-testing, and a visible
  laser-pointer line drawn from the controller toward the hit point.
- xr_menu.c/h + MenuOverlay.java: a second composition-layer quad,
  toggled by a controller button, showing an off-screen, never-attached
  Android View tree (one "Keyboard" button so far) driven by synthetic
  touch events computed from the laser ray's hit UV.
- Migrate gl4es from a prebuilt binary baked into the Docker build-image
  to a vendored source snapshot (android/gl4es-src/) compiled from
  source at APK build time via CMake add_subdirectory(), patched through
  a new android/gl4es-patches/ (mirrors the existing engine-patches/
  pattern). This was needed to track down and fix a bug hit while
  building the menu: gl4es's fixed-pipeline emulation (fpe.c) was
  unconditionally substituting its own shader onto the menu's draw call
  (fpe_ReleventState() always sets alphafunc to a nonzero sentinel, so
  its fpe_IsEmpty() check could never see the state as empty), making
  the menu quad show the game's own rendering instead of its own
  content. Fixed by routing the menu's blit through a real
  glBlitFramebuffer() call instead of a shader-based draw, which gl4es's
  fpe.c has nothing to intercept - documented in README.md's new
  "Debugging notes" section.
- Renumber android/engine-patches/ to close the gap left by removing an
  unrelated diagnostic-only patch, and strip investigation-journal
  comments and dead diagnostic code (temporary tracing, env-var probes)
  left over from finding the bug above.
- Restructure README.md into numbered sections, document every
  engine/gl4es patch, add Android Studio dev/testing-cycle instructions,
  and generalize Quest-specific wording to any OpenXR headset. Update
  NOTICE.txt to match (gl4es is now vendored/patched source, not a
  prebuilt binary; add the OpenXR-SDK loader).
2026-08-02 06:27:49 +02:00

81 lines
2.2 KiB
C

#include "envvars.h"
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
//----------------------------------------------------------------------------
const char* GetEnvVar(const char *name)
{
return getenv(name);
}
//----------------------------------------------------------------------------
int HasEnvVar(const char *name)
{
return GetEnvVar(name)!=NULL;
}
//----------------------------------------------------------------------------
int ReturnEnvVarInt(const char *name)
{
const char *s=GetEnvVar(name);
return s ? atoi(s) : 0;
}
//----------------------------------------------------------------------------
int ReturnEnvVarIntDef(const char *name,int def)
{
const char *s=GetEnvVar(name);
return s ? atoi(s) : def;
}
//----------------------------------------------------------------------------
int IsEnvVarTrue(const char *name)
{
const char *s=GetEnvVar(name);
return s && atoi(s)!=0;
}
//----------------------------------------------------------------------------
int IsEnvVarFalse(const char *name)
{
const char *s=GetEnvVar(name);
return s && *s=='0';
}
//----------------------------------------------------------------------------
int IsEnvVarInt(const char *name,int i)
{
const char *s=GetEnvVar(name);
return s && atoi(s)==i;
}
//----------------------------------------------------------------------------
int GetEnvVarInt(const char *name,int *i,int def)
{
const char *s=GetEnvVar(name);
*i=s ? atoi(s) : def;
return s!=NULL;
}
//----------------------------------------------------------------------------
int GetEnvVarBool(const char *name,int *b,int def)
{
const char *s=GetEnvVar(name);
*b=s ? atoi(s) : def;
if(*b) *b=1;
return s!=NULL;
}
//----------------------------------------------------------------------------
int GetEnvVarFloat(const char *name,float *f,float def)
{
const char *s=GetEnvVar(name);
*f=s ? atof(s) : def;
return s!=NULL;
}
//----------------------------------------------------------------------------
int GetEnvVarFmt(const char *name,const char *fmt,...)
{
int cnt=0;
const char *s=GetEnvVar(name);
if(s) {
va_list args;
va_start(args,fmt);
cnt=vsscanf(s,fmt,args);
va_end(args);
}
return cnt;
}
//----------------------------------------------------------------------------