Files
questshock/android/app/src/main/cpp/xr_mouse.h
T
ml d6e438a541
build / build (push) Successful in 2m13s
Fix 3D texture corruption and stuck/dead-key input bugs
Stale GL_UNPACK state in gl4es and a missing pre-release GPU sync
caused diagonal-banded corruption in the 3D view. Synthetic key
press/release must track the real controller button or touch down/up
edges, not fire together in one call - fixes a typed movement key
sticking forever, then a follow-up that had silently broken A-button
jump and on-screen keyboard arrow keys. Also adds force-rebuild.sh for
the known stageEngine stale-cache issue.
2026-08-29 19:26:53 +02:00

37 lines
1.4 KiB
C

// Bridges VR aim-ray hit-testing (xr_input.c) to the vendored engine's
// mouse input (engine/src/Libraries/INPUT/Source/mouse.h) - lets the
// controller's laser pointer drive the game's own UI (inventory, menus,
// dialogs) exactly like a desktop mouse: absolute cursor position plus a
// single left button, no relative/mouselook mode, no right button.
#ifndef QUESTSHOCK_XR_MOUSE_H
#define QUESTSHOCK_XR_MOUSE_H
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
// Sets the engine's absolute mouse position (mouse_put_xy()) - call every
// frame the aim ray is actually hitting the game quad; x/y are pixel
// coordinates in the game's own logical resolution (see
// xr_get_game_resolution() in xr_session.h), already clamped by the
// caller. Do not call on frames the ray isn't hitting the game quad - the
// cursor should hold its last position, not snap elsewhere.
void xr_mouse_move(int x, int y);
// Pushes a synthetic SDL_MOUSEBUTTONDOWN/UP (SDL_BUTTON_LEFT) - matches
// KeyboardOverlay's nativeSendPrintableCharDown()/Up() in
// questshock_native.c: a plain SDL_Event built by hand and handed to the
// public SDL_PushEvent(),
// no engine patch needed. pump_events() (sdl_events.c) reads whatever
// mouse_put_xy() last set, not any x/y carried on the event itself - call
// xr_mouse_move() first if position needs updating this frame.
void xr_mouse_click(bool down);
#ifdef __cplusplus
}
#endif
#endif