Files
questshock/modding/hacked/editor/levels/TilesViewModel.go
T

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378 B
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package levels
type tilesViewModel struct {
textureDisplay TextureDisplay
shadowDisplay ColorDisplay
cyberColorDisplay ColorDisplay
restoreFocus bool
windowOpen bool
}
func freshTilesViewModel() tilesViewModel {
return tilesViewModel{
textureDisplay: TextureDisplayFloor,
shadowDisplay: ColorDisplayNone,
cyberColorDisplay: ColorDisplayNone,
}
}