Files
questshock/modding/hacked/ss1/content/object/objprop/Physics.go
T

29 lines
848 B
Go

package objprop
import (
"github.com/inkyblackness/hacked/ss1/content/interpreters"
"github.com/inkyblackness/hacked/ss1/content/object"
)
var projectileGenerics = interpreters.New().
With("Flags", 0, 1).As(interpreters.Bitfield(map[uint32]string{
0x01: "EmitLight",
0x02: "BounceOffWalls",
0x04: "BounceOffObjects",
0x08: "BounceOffProjectiles"}))
var cyberProjectiles = interpreters.New().
Refining("ColorScheme", 0, 6, cyberColorScheme, interpreters.Always)
func initPhysics() {
objClass := object.Class(2)
genericDescriptions[objClass] = projectileGenerics
setSpecificByType(objClass, 1, 9, cyberProjectiles)
setSpecificByType(objClass, 1, 10, cyberProjectiles)
setSpecificByType(objClass, 1, 11, cyberProjectiles)
setSpecificByType(objClass, 1, 12, cyberProjectiles)
setSpecificByType(objClass, 1, 13, cyberProjectiles)
}