Files
questshock/modding/hacked/ss1/serial/Decoder.go
T

59 lines
1.4 KiB
Go

package serial
import (
"encoding/binary"
"errors"
"io"
)
// Decoder is for decoding from a reader.
type Decoder struct {
source io.Reader
firstError error
offset uint32
}
// NewDecoder creates a new Decoder from given source.
func NewDecoder(source io.Reader) *Decoder {
return &Decoder{source: source}
}
// FirstError returns the error this Decoder encountered the first time.
func (coder *Decoder) FirstError() error {
return coder.firstError
}
// CurPos returns the current decoding position, in bytes.
func (coder *Decoder) CurPos() uint32 {
return coder.offset
}
// Code serializes the given value in little endian format using binary.Read().
func (coder *Decoder) Code(value interface{}) {
if coder.firstError != nil {
return
}
if codable, isCodable := value.(Codable); isCodable {
codable.Code(coder)
} else {
coder.firstError = binary.Read(coder, binary.LittleEndian, value)
}
}
// Read reads the next bytes from the underlying source.
func (coder *Decoder) Read(data []byte) (read int, err error) {
if coder.firstError != nil {
return 0, coder.firstError
}
read, err = coder.source.Read(data)
coder.offset += uint32(read)
isErrEOF := errors.Is(err, io.EOF)
expectedAmountReturned := read == len(data)
errorCanBeIgnored := isErrEOF && expectedAmountReturned
if (coder.firstError == nil) && !errorCanBeIgnored {
coder.firstError = err
}
return
}