Files
questshock/modding/hacked/ss1/world/Modder.go
T

42 lines
1.8 KiB
Go

package world
import (
"github.com/inkyblackness/hacked/ss1/content/object"
"github.com/inkyblackness/hacked/ss1/content/texture"
"github.com/inkyblackness/hacked/ss1/resource"
)
// Modder describes actions meant to modify resources.
type Modder interface {
// SetResourceBlock changes the block data of a resource.
//
// If the block data is not empty, then:
// If the resource does not exist, it will be created with default meta information.
// If the block does not exist, the resource is extended to allow its addition.
//
// If the block data is empty (or nil), then the block is cleared.
// If the resource is a compound list, then the underlying data will become visible again.
SetResourceBlock(lang resource.Language, id resource.ID, index int, data []byte)
// PatchResourceBlock modifies an existing block.
// This modification assumes the block already exists and can take the given patch data.
// The patch data is expected to be produced by rle.Compress(). (see also: Mod.CreateBlockPatch)
PatchResourceBlock(lang resource.Language, id resource.ID, index int, expectedLength int, patch []byte)
// SetResourceBlocks sets the entire list of block data of a resource.
// This method is primarily meant for compound non-list resources (e.g. text pages).
SetResourceBlocks(lang resource.Language, id resource.ID, data [][]byte)
// DelResource removes a resource from the mod in the given language.
//
// After the deletion, all the underlying data of the world will become visible again.
DelResource(lang resource.Language, id resource.ID)
// SetTextureProperties updates the properties of a specific texture.
SetTextureProperties(textureIndex int, properties texture.Properties)
// SetObjectProperties updates the properties of a specific object.
SetObjectProperties(triple object.Triple, properties object.Properties)
}