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questshock/NOTICE.txt
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matthias a2fb95e57b
build / build (push) Successful in 3m5s
Add Windows cross-compilation via MinGW, and fix Docker build permission
issues on vboxsf-mounted checkouts

New `make dist-win`/`package-win` targets (folded into `dist`/`package`
alongside the renamed `dist-linux`/`package-linux`) cross-compile
systemshock.exe via MinGW, using prebuilt SDL2/SDL2_mixer/GLEW/
fluidsynth-lite baked into the build-image - no Windows machine or Wine
needed to build it, confirmed working and playable on a real Windows
machine. dist-win/ ships DLLs flat alongside the exe plus a new
res/run.bat launcher, packaged into a .zip the same way dist/ becomes a
.tar.gz.

Also fixes three build-image bugs hit while testing on a VirtualBox
vboxsf-mounted checkout: build-engine.sh/docker-entrypoint.sh losing
their execute bit (chmod +x on restrictive source perms), the container
user missing access to /workspace's supplementary vboxsf group, and
cp -a failing on symlink/hard-link creation (vboxsf doesn't support
either) - now falls back to dereferencing copies when detected. Also
adds Docker/zip/etc. prerequisites to the README for both the desktop
and Quest builds.
2026-08-16 06:27:31 +02:00

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This package's original tooling (build scripts, Makefile, launcher) is
licensed under the MIT License - see LICENSE.
The systemshock binary and its shared libraries in lib/ are built from
Shockolate (https://github.com/Interrupt/systemshock), which is licensed
under the GNU GPLv3 - see LICENSE.Shockolate. It is included unchanged
and is not relicensed by this project's MIT license.
Game assets are not included - see res/GET_ASSETS.txt.
The Android build additionally bundles:
- GL4ES (https://github.com/ptitSeb/gl4es), vendored and patched (see
android/gl4es-patches/) and compiled from source at APK build time as
lib/arm64-v8a/libGL.so. It is MIT-licensed.
- The Khronos Group's OpenXR-SDK loader
(https://github.com/KhronosGroup/OpenXR-SDK), prebuilt unmodified as
lib/arm64-v8a/libopenxr_loader.so. It is Apache 2.0-licensed.
The Windows build (cross-compiled via MinGW - see README's "4.2. Windows
cross-build") additionally bundles:
- GLEW (http://glew.sourceforge.net/), unmodified, as glew32.dll - used
for OpenGL extension loading, which Windows' own opengl32.dll doesn't
provide past OpenGL 1.1 (Linux instead gets this straight from Mesa's
headers, needing no separate loader library - see
engine/src/MacSrc/OpenGL.cc). It is licensed under a combination of the
Modified BSD License, the MIT License, and the Khronos License, all
permissive.
- The MinGW-w64 runtime's winpthreads library, as libwinpthread-1.dll. It
is MIT-licensed. (GCC's own runtime, libgcc/libstdc++, is linked
statically into systemshock.exe instead of shipped as a DLL, under the
GCC Runtime Library Exception - this doesn't subject the rest of the
binary to the GPL.)