a2fb95e57b
build / build (push) Successful in 3m5s
issues on vboxsf-mounted checkouts New `make dist-win`/`package-win` targets (folded into `dist`/`package` alongside the renamed `dist-linux`/`package-linux`) cross-compile systemshock.exe via MinGW, using prebuilt SDL2/SDL2_mixer/GLEW/ fluidsynth-lite baked into the build-image - no Windows machine or Wine needed to build it, confirmed working and playable on a real Windows machine. dist-win/ ships DLLs flat alongside the exe plus a new res/run.bat launcher, packaged into a .zip the same way dist/ becomes a .tar.gz. Also fixes three build-image bugs hit while testing on a VirtualBox vboxsf-mounted checkout: build-engine.sh/docker-entrypoint.sh losing their execute bit (chmod +x on restrictive source perms), the container user missing access to /workspace's supplementary vboxsf group, and cp -a failing on symlink/hard-link creation (vboxsf doesn't support either) - now falls back to dereferencing copies when detected. Also adds Docker/zip/etc. prerequisites to the README for both the desktop and Quest builds.
35 lines
1.7 KiB
Plaintext
35 lines
1.7 KiB
Plaintext
This package's original tooling (build scripts, Makefile, launcher) is
|
|
licensed under the MIT License - see LICENSE.
|
|
|
|
The systemshock binary and its shared libraries in lib/ are built from
|
|
Shockolate (https://github.com/Interrupt/systemshock), which is licensed
|
|
under the GNU GPLv3 - see LICENSE.Shockolate. It is included unchanged
|
|
and is not relicensed by this project's MIT license.
|
|
|
|
Game assets are not included - see res/GET_ASSETS.txt.
|
|
|
|
The Android build additionally bundles:
|
|
|
|
- GL4ES (https://github.com/ptitSeb/gl4es), vendored and patched (see
|
|
android/gl4es-patches/) and compiled from source at APK build time as
|
|
lib/arm64-v8a/libGL.so. It is MIT-licensed.
|
|
- The Khronos Group's OpenXR-SDK loader
|
|
(https://github.com/KhronosGroup/OpenXR-SDK), prebuilt unmodified as
|
|
lib/arm64-v8a/libopenxr_loader.so. It is Apache 2.0-licensed.
|
|
|
|
The Windows build (cross-compiled via MinGW - see README's "4.2. Windows
|
|
cross-build") additionally bundles:
|
|
|
|
- GLEW (http://glew.sourceforge.net/), unmodified, as glew32.dll - used
|
|
for OpenGL extension loading, which Windows' own opengl32.dll doesn't
|
|
provide past OpenGL 1.1 (Linux instead gets this straight from Mesa's
|
|
headers, needing no separate loader library - see
|
|
engine/src/MacSrc/OpenGL.cc). It is licensed under a combination of the
|
|
Modified BSD License, the MIT License, and the Khronos License, all
|
|
permissive.
|
|
- The MinGW-w64 runtime's winpthreads library, as libwinpthread-1.dll. It
|
|
is MIT-licensed. (GCC's own runtime, libgcc/libstdc++, is linked
|
|
statically into systemshock.exe instead of shipped as a DLL, under the
|
|
GCC Runtime Library Exception - this doesn't subject the rest of the
|
|
binary to the GPL.)
|