Fix snapshot save/load: route both through CPU trap to sync registers

machine_write_snapshot reads maincpu_regs.pc to record the current
  program counter. When called directly from video_canvas_refresh,
  maincpu_regs is stale — the CPU loop keeps registers as stack-local
  variables and only syncs them to maincpu_regs inside DO_INTERRUPT via
  EXPORT_REGISTERS(). The snapshot therefore recorded the wrong PC.

  On restore (already trap-based), the wrong PC was faithfully written
  back into reg_pc via IMPORT_REGISTERS(), causing the CPU to resume at
  a bad address. The game screen looked correct (memory/VIC/SID state
  all restored) but the CPU never reached the input-polling code, so
  button presses had no effect.

  Fix: route machine_write_snapshot through interrupt_maincpu_trigger_trap
  so DO_INTERRUPT(IK_TRAP) calls EXPORT_REGISTERS() before the trap
  function, capturing the true current PC before the snapshot is written.
This commit is contained in:
ml
2026-06-17 20:50:51 +02:00
parent b9153ac973
commit 463c85e62f
33 changed files with 85 additions and 220 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 454 KiB