Fix C64 display rendering and keyboard matrix
- Remove android:background from C64DisplayView: SurfaceView's XML
background painted over the surface, hiding all rendered content
- Fix pixel byte order: copyPixelsFromBuffer reads [R,G,B,A] bytes, so
physical colors must be packed as ABGR (not ARGB) to avoid R/B swap
- Fix six wrong C64 keyboard matrix positions (1, 2, Q, E, R, Y) taken
from the authoritative VICE hardware matrix table
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@@ -4,10 +4,10 @@
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<selectionStates>
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<SelectionState runConfigName="app">
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<option name="selectionMode" value="DROPDOWN" />
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<DropdownSelection timestamp="2026-05-31T15:36:41.858231245Z">
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<DropdownSelection timestamp="2026-06-10T16:34:31.851340592Z">
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<Target type="DEFAULT_BOOT">
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<handle>
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<DeviceId pluginId="LocalEmulator" identifier="path=/home/ml/.android/avd/Medium_Phone.avd" />
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<DeviceId pluginId="PhysicalDevice" identifier="serial=adf68432" />
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</handle>
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</Target>
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</DropdownSelection>
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