Fix C64 display rendering and keyboard matrix

- Remove android:background from C64DisplayView: SurfaceView's XML
    background painted over the surface, hiding all rendered content
  - Fix pixel byte order: copyPixelsFromBuffer reads [R,G,B,A] bytes, so
    physical colors must be packed as ABGR (not ARGB) to avoid R/B swap
  - Fix six wrong C64 keyboard matrix positions (1, 2, Q, E, R, Y) taken
    from the authoritative VICE hardware matrix table
This commit is contained in:
ml
2026-06-10 19:02:29 +02:00
parent 678108530c
commit 7a8cd492d5
9 changed files with 187 additions and 52 deletions
@@ -4,10 +4,10 @@
<selectionStates>
<SelectionState runConfigName="app">
<option name="selectionMode" value="DROPDOWN" />
<DropdownSelection timestamp="2026-05-31T15:36:41.858231245Z">
<DropdownSelection timestamp="2026-06-10T16:34:31.851340592Z">
<Target type="DEFAULT_BOOT">
<handle>
<DeviceId pluginId="LocalEmulator" identifier="path=/home/ml/.android/avd/Medium_Phone.avd" />
<DeviceId pluginId="PhysicalDevice" identifier="serial=adf68432" />
</handle>
</Target>
</DropdownSelection>