Fix C64 display rendering and keyboard matrix

- Remove android:background from C64DisplayView: SurfaceView's XML
    background painted over the surface, hiding all rendered content
  - Fix pixel byte order: copyPixelsFromBuffer reads [R,G,B,A] bytes, so
    physical colors must be packed as ABGR (not ARGB) to avoid R/B swap
  - Fix six wrong C64 keyboard matrix positions (1, 2, Q, E, R, Y) taken
    from the authoritative VICE hardware matrix table
This commit is contained in:
ml
2026-06-10 19:02:29 +02:00
parent 678108530c
commit 7a8cd492d5
9 changed files with 187 additions and 52 deletions
@@ -137,6 +137,7 @@ dependencies {
implementation(libs.androidx.core.ktx)
implementation(libs.material)
implementation(libs.nanohttpd)
implementation(libs.androidx.documentfile)
testImplementation(libs.junit)
androidTestImplementation(libs.androidx.espresso.core)
androidTestImplementation(libs.androidx.junit)