Fix C64 display rendering and keyboard matrix
- Remove android:background from C64DisplayView: SurfaceView's XML
background painted over the surface, hiding all rendered content
- Fix pixel byte order: copyPixelsFromBuffer reads [R,G,B,A] bytes, so
physical colors must be packed as ABGR (not ARGB) to avoid R/B swap
- Fix six wrong C64 keyboard matrix positions (1, 2, Q, E, R, Y) taken
from the authoritative VICE hardware matrix table
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@@ -137,6 +137,7 @@ dependencies {
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implementation(libs.androidx.core.ktx)
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implementation(libs.material)
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implementation(libs.nanohttpd)
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implementation(libs.androidx.documentfile)
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testImplementation(libs.junit)
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androidTestImplementation(libs.androidx.espresso.core)
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androidTestImplementation(libs.androidx.junit)
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