Fix C64 display rendering and keyboard matrix

- Remove android:background from C64DisplayView: SurfaceView's XML
    background painted over the surface, hiding all rendered content
  - Fix pixel byte order: copyPixelsFromBuffer reads [R,G,B,A] bytes, so
    physical colors must be packed as ABGR (not ARGB) to avoid R/B swap
  - Fix six wrong C64 keyboard matrix positions (1, 2, Q, E, R, Y) taken
    from the authoritative VICE hardware matrix table
This commit is contained in:
ml
2026-06-10 19:02:29 +02:00
parent 678108530c
commit 7a8cd492d5
9 changed files with 187 additions and 52 deletions
@@ -1,6 +1,7 @@
[versions]
agp = "9.2.1"
coreKtx = "1.10.1"
documentfile = "1.0.1"
junit = "4.13.2"
junitVersion = "1.1.5"
espressoCore = "3.5.1"
@@ -20,6 +21,7 @@ material = { group = "com.google.android.material", name = "material", version.r
androidx-activity-ktx = { group = "androidx.activity", name = "activity-ktx", version.ref = "activityKtx" }
androidx-constraintlayout = { group = "androidx.constraintlayout", name = "constraintlayout", version.ref = "constraintlayout" }
nanohttpd = { group = "org.nanohttpd", name = "nanohttpd", version.ref = "nanohttpd" }
androidx-documentfile = { group = "androidx.documentfile", name = "documentfile", version.ref = "documentfile" }
[plugins]
android-application = { id = "com.android.application", version.ref = "agp" }