Fix C64 display rendering and keyboard matrix
- Remove android:background from C64DisplayView: SurfaceView's XML
background painted over the surface, hiding all rendered content
- Fix pixel byte order: copyPixelsFromBuffer reads [R,G,B,A] bytes, so
physical colors must be packed as ABGR (not ARGB) to avoid R/B swap
- Fix six wrong C64 keyboard matrix positions (1, 2, Q, E, R, Y) taken
from the authoritative VICE hardware matrix table
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@@ -1,6 +1,7 @@
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[versions]
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agp = "9.2.1"
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coreKtx = "1.10.1"
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documentfile = "1.0.1"
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junit = "4.13.2"
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junitVersion = "1.1.5"
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espressoCore = "3.5.1"
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@@ -20,6 +21,7 @@ material = { group = "com.google.android.material", name = "material", version.r
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androidx-activity-ktx = { group = "androidx.activity", name = "activity-ktx", version.ref = "activityKtx" }
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androidx-constraintlayout = { group = "androidx.constraintlayout", name = "constraintlayout", version.ref = "constraintlayout" }
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nanohttpd = { group = "org.nanohttpd", name = "nanohttpd", version.ref = "nanohttpd" }
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androidx-documentfile = { group = "androidx.documentfile", name = "documentfile", version.ref = "documentfile" }
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[plugins]
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android-application = { id = "com.android.application", version.ref = "agp" }
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