Matthias Ladkau matthias
  • Joined on 2026-06-28
matthias pushed tag v3.0.2 to matthias/questshock 2026-08-16 05:24:59 +00:00
matthias pushed to master at matthias/questshock 2026-08-16 05:24:59 +00:00
a2fb95e57b Add Windows cross-compilation via MinGW, and fix Docker build permission
matthias pushed to master at matthias/questshock 2026-08-14 06:36:50 +00:00
581af95e7b Drive the engine's mouse cursor from the VR aim ray on the game quad
824b4a2506 Give the game quad the same laser-beam pointer as the overlays
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matthias pushed to master at matthias/questshock 2026-08-14 05:31:24 +00:00
920842a465 Show a laser-beam pointer while aiming at the menu/keyboard
matthias pushed to master at matthias/questshock 2026-08-14 04:46:02 +00:00
3be310ade6 Split the keyboard onto its own translucent OpenXR quad
matthias pushed tag v3.0.1 to matthias/questshock 2026-08-14 04:45:42 +00:00
matthias pushed to master at matthias/questshock 2026-08-05 06:11:52 +00:00
2d8fb49bf5 Add hand-built on-screen keyboard to the OpenXR menu quad
matthias pushed to master at matthias/questshock 2026-08-02 06:07:05 +00:00
1be0bebda2 Split the menu quad back onto its own independent OpenXR swapchain
matthias pushed to master at matthias/questshock 2026-08-02 04:46:37 +00:00
2b52b818e8 Added a make android-studio target that wraps ./run-image.sh bash build-image/prepare-android-project.sh --host-paths, and updated the README (Layout's Makefile-target list, "5.2. Building natively in Android Studio", and "5.3. Testing cycles") to reference it — including a note that it must be re-run after make clean specifically, since that's what just bit you. Run make android-studio now to fix the build.
d2dc58391b Add controller input and a laser-pointer-driven menu quad
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matthias pushed tag v0.3.0 to matthias/questshock 2026-08-02 04:35:27 +00:00
matthias pushed to master at matthias/server_cloud_ladkau_de 2026-08-01 05:56:43 +00:00
8adbd3fac4 Add Clay agent interface, fix registry UI routing, and misc improvements
matthias pushed to master at matthias/server_cloud_ladkau_de 2026-07-26 08:53:32 +00:00
735563fc31 Add registry-ui, automated GC, and Gitea runner/rate-limit fixes
matthias pushed to master at matthias/questshock 2026-07-25 05:26:04 +00:00
2300d081c3 Add OpenXR bring-up: render the game as a floating quad in an immersive Quest session
0f59898bb6 - AndroidManifest.xml: add android:screenOrientation="landscape" and a
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matthias pushed tag v0.2.2 to matthias/questshock 2026-07-24 04:33:52 +00:00
matthias pushed to master at matthias/questshock 2026-07-23 17:21:21 +00:00
4e47e0a989 Fix missing-assets detection race, 16 KB page alignment, and Android audio backend
matthias pushed to master at matthias/questshock 2026-07-23 04:43:34 +00:00
ac640762d7 Fix Quest launch crashes, version the APK like the tarball, and support native builds in Android Studio
3da137da09 rename Shockolate tar ball
3034703994 Adding publishing of the APK
66f02a0c61 The Android/Quest CMakeLists.txt patch previously reimplemented desktop
9e2c9ffbe6 Adding first APK build
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matthias pushed tag v0.2.1 to matthias/questshock 2026-07-20 11:17:32 +00:00
matthias pushed tag v0.2.0 to matthias/questshock 2026-07-20 11:10:35 +00:00
matthias pushed to master at matthias/questshock 2026-07-19 14:52:15 +00:00
8712269b51 Adding a logo and NodeJS to the build image
matthias pushed to master at matthias/questshock 2026-07-19 14:19:55 +00:00
a5ec8db5f7 Vendor the Shockolate engine and build it via a Docker image with every