Overhaul the VR menu UI: header, tabs, live video options, hover/click feedback, i18n, and dragging
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- Header with title, git-tag-derived version, and a live FPS/frame-time/
  CPU/GPU-utilization/free-memory stats ribbon below the tab bar (FPS via
  a new per-frame tracker in xr_session.c; CPU/GPU via the OpenXR
  XR_META_performance_metrics extension, gracefully unavailable on
  runtimes that don't support it)
- Bottom tab bar with a live-editable Video Options tab (renderer/
  resolution), applying changes immediately via qs_config.c
- Hover and press feedback on every menu/keyboard button via a
  StateListDrawable (Android's default ripple never animates on this
  permanently unattached view tree), with a lighter default button color
  for visibility
- i18n for all menu/keyboard chrome text, following the game's own
  language setting (Strings.java)
- The main menu is now draggable via its header, matching the keyboard;
  xr_input.c's drag handling is generalized to per-overlay state instead
  of being keyboard-only
- The keyboard's title bar now matches the menu header's style
This commit is contained in:
ml
2026-09-05 07:02:30 +02:00
parent c4fd4eb3dd
commit 09280dd410
14 changed files with 1150 additions and 148 deletions
@@ -103,3 +103,56 @@ JNIEXPORT void JNICALL
Java_de_ladkau_questshock_MenuOverlay_nativeRequestLoadConfig(JNIEnv *env, jclass clazz) {
qs_config_request_load();
}
// MenuOverlay's Video Options tab - live-appliable controls, see
// qs_config.h. Same enqueue-only reasoning as the Save/Load buttons above.
JNIEXPORT void JNICALL
Java_de_ladkau_questshock_MenuOverlay_nativeRequestSetRenderer(JNIEnv *env, jclass clazz,
jboolean opengl) {
qs_config_request_set_renderer(opengl);
}
JNIEXPORT void JNICALL
Java_de_ladkau_questshock_MenuOverlay_nativeRequestSetResolution(JNIEnv *env, jclass clazz,
jint resolutionIndex) {
qs_config_request_set_resolution(resolutionIndex);
}
// Read-only queries - safe to call directly (no enqueue needed, see
// qs_config.h's own comment on each of these).
JNIEXPORT jboolean JNICALL
Java_de_ladkau_questshock_MenuOverlay_nativeGetRendererIsOpenGl(JNIEnv *env, jclass clazz) {
return qs_config_current_renderer_is_opengl();
}
JNIEXPORT jint JNICALL
Java_de_ladkau_questshock_MenuOverlay_nativeGetResolutionIndex(JNIEnv *env, jclass clazz) {
return qs_config_current_resolution_index();
}
JNIEXPORT jint JNICALL
Java_de_ladkau_questshock_MenuOverlay_nativeGetLanguage(JNIEnv *env, jclass clazz) {
return qs_config_current_language();
}
// MenuOverlay's header - polled on a periodic timer (see its own comment),
// not event-driven, so these are plain synchronous reads too.
JNIEXPORT jfloat JNICALL
Java_de_ladkau_questshock_MenuOverlay_nativeGetFps(JNIEnv *env, jclass clazz) {
return xr_session_get_fps();
}
JNIEXPORT jfloat JNICALL
Java_de_ladkau_questshock_MenuOverlay_nativeGetFrameTimeMs(JNIEnv *env, jclass clazz) {
return xr_session_get_frame_ms();
}
JNIEXPORT jfloat JNICALL
Java_de_ladkau_questshock_MenuOverlay_nativeGetCpuUtilization(JNIEnv *env, jclass clazz) {
return xr_session_get_cpu_utilization();
}
JNIEXPORT jfloat JNICALL
Java_de_ladkau_questshock_MenuOverlay_nativeGetGpuUtilization(JNIEnv *env, jclass clazz) {
return xr_session_get_gpu_utilization();
}