Overhaul the VR menu UI: header, tabs, live video options, hover/click feedback, i18n, and dragging
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build / build (push) Successful in 2m25s
- Header with title, git-tag-derived version, and a live FPS/frame-time/ CPU/GPU-utilization/free-memory stats ribbon below the tab bar (FPS via a new per-frame tracker in xr_session.c; CPU/GPU via the OpenXR XR_META_performance_metrics extension, gracefully unavailable on runtimes that don't support it) - Bottom tab bar with a live-editable Video Options tab (renderer/ resolution), applying changes immediately via qs_config.c - Hover and press feedback on every menu/keyboard button via a StateListDrawable (Android's default ripple never animates on this permanently unattached view tree), with a lighter default button color for visibility - i18n for all menu/keyboard chrome text, following the game's own language setting (Strings.java) - The main menu is now draggable via its header, matching the keyboard; xr_input.c's drag handling is generalized to per-overlay state instead of being keyboard-only - The keyboard's title bar now matches the menu header's style
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@@ -103,3 +103,56 @@ JNIEXPORT void JNICALL
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Java_de_ladkau_questshock_MenuOverlay_nativeRequestLoadConfig(JNIEnv *env, jclass clazz) {
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qs_config_request_load();
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}
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// MenuOverlay's Video Options tab - live-appliable controls, see
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// qs_config.h. Same enqueue-only reasoning as the Save/Load buttons above.
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JNIEXPORT void JNICALL
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Java_de_ladkau_questshock_MenuOverlay_nativeRequestSetRenderer(JNIEnv *env, jclass clazz,
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jboolean opengl) {
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qs_config_request_set_renderer(opengl);
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}
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JNIEXPORT void JNICALL
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Java_de_ladkau_questshock_MenuOverlay_nativeRequestSetResolution(JNIEnv *env, jclass clazz,
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jint resolutionIndex) {
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qs_config_request_set_resolution(resolutionIndex);
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}
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// Read-only queries - safe to call directly (no enqueue needed, see
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// qs_config.h's own comment on each of these).
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JNIEXPORT jboolean JNICALL
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Java_de_ladkau_questshock_MenuOverlay_nativeGetRendererIsOpenGl(JNIEnv *env, jclass clazz) {
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return qs_config_current_renderer_is_opengl();
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}
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JNIEXPORT jint JNICALL
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Java_de_ladkau_questshock_MenuOverlay_nativeGetResolutionIndex(JNIEnv *env, jclass clazz) {
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return qs_config_current_resolution_index();
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}
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JNIEXPORT jint JNICALL
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Java_de_ladkau_questshock_MenuOverlay_nativeGetLanguage(JNIEnv *env, jclass clazz) {
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return qs_config_current_language();
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}
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// MenuOverlay's header - polled on a periodic timer (see its own comment),
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// not event-driven, so these are plain synchronous reads too.
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JNIEXPORT jfloat JNICALL
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Java_de_ladkau_questshock_MenuOverlay_nativeGetFps(JNIEnv *env, jclass clazz) {
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return xr_session_get_fps();
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}
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JNIEXPORT jfloat JNICALL
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Java_de_ladkau_questshock_MenuOverlay_nativeGetFrameTimeMs(JNIEnv *env, jclass clazz) {
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return xr_session_get_frame_ms();
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}
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JNIEXPORT jfloat JNICALL
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Java_de_ladkau_questshock_MenuOverlay_nativeGetCpuUtilization(JNIEnv *env, jclass clazz) {
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return xr_session_get_cpu_utilization();
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}
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JNIEXPORT jfloat JNICALL
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Java_de_ladkau_questshock_MenuOverlay_nativeGetGpuUtilization(JNIEnv *env, jclass clazz) {
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return xr_session_get_gpu_utilization();
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}
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