Adding support for a configuration file
This commit is contained in:
@@ -0,0 +1,71 @@
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# Persistent configuration (`questshock.config.json`)
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QuestShock can load a persistent, human-editable configuration file at
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startup, in addition to (and independent of) the engine's own `prefs.txt`.
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- **Location**: `/sdcard/questshock/questshock.config.json` - the same
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folder you already copy `res/data`/`res/sound` into (see README.md
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section 5.1).
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- **Format**: plain JSON, grouped by concern. Each top-level key is a
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*group*; each key inside a group is one *option*.
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- **Loading**: read automatically at app startup, before the splash screen,
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if the file exists. If it doesn't exist, nothing changes - the engine
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behaves exactly as it did before this file existed (driven by `prefs.txt`
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as usual).
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- **Saving**: never automatic. In-headset, open the menu (controller menu
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button) and press **Save Configuration** to write the file from your
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current live settings, overwriting it if present. Press **Load
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Configuration** to re-read the file and apply it without restarting the
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app.
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- **Live vs. restart-required**: every option below is tagged as either
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*live-appliable* (applying it while already playing takes effect
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immediately) or *restart-required*. Pressing **Load Configuration**
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applies every live-appliable change straight away; if the file also
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changes something restart-required, a dialog lists exactly which
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option(s) need it and offers:
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- **Dismiss** - keep playing with the live-appliable changes already
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applied; the restart-required option(s) stay as they were.
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- **Restart Now** - relaunches the app, which re-runs this same startup
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load and so applies every group in the file, including the
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restart-required ones.
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(Both options currently documented below are live-appliable, so this
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dialog won't actually appear yet - it's built in for options added in a
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future version that do need a restart.)
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- Unrecognized groups/keys are ignored (harmless if you're editing the file
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in advance for a future version). An invalid value for a *specific*
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option (see each option's possible values below) is logged and that one
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option is skipped - every other valid option in the file still applies.
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A file that isn't valid JSON at all is ignored entirely, with nothing
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applied.
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- `questshock.config.json` and `prefs.txt` are fully independent - loading
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or saving one never reads or writes the other.
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## Example
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```json
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{
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"video_options": {
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"renderer": "opengl",
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"resolution": "1024x768"
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}
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}
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```
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## Video Options (`video_options`)
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### `renderer`
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Which renderer the game uses to draw the 3D view.
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- **Type**: enum
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- **Possible values**: `"software"`, `"opengl"`
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- **Restart required?**: No (live-appliable)
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### `resolution`
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The game's internal rendering resolution.
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- **Type**: enum
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- **Possible values**: `"320x200"`, `"320x400"`, `"640x400"`, `"640x480"`, `"1024x768"`
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- **Restart required?**: No (live-appliable)
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@@ -270,6 +270,11 @@ debugging enabled.)
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`/sdcard/questshock/res/`.
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4. Launch it again.
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`/sdcard/questshock/` also holds an optional persistent settings file,
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`questshock.config.json`, loaded automatically at startup and saved/loaded
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from the in-headset menu - see [CONFIG.md](CONFIG.md) for the documented
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options.
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### 5.2. Building natively in Android Studio
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`make apk` always compiles the engine and links the APK inside the
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@@ -508,6 +513,11 @@ each one does:
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goes through the OpenXR swapchain's own FBOs, set up separately in
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`xr_swapchain.c`) and is also functionally dead there regardless -
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skipped entirely, Android-only.
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- **`21-android-config.patch`** - hooks up the persistent JSON config file
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(see [CONFIG.md](CONFIG.md), `qs_config.c`): one call to
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`qs_config_load_startup()` in `Shock.c`'s `main()`, right after
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`LoadPrefs()`, and one check in `sdl_events.c`'s `pump_events()` to drain
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the custom SDL events the menu's Save/Load Configuration buttons enqueue.
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`android/gl4es-patches/`:
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@@ -171,7 +171,7 @@ android {
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"-DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=BOTH", \
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"-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=BOTH", \
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"-DCMAKE_SHARED_LINKER_FLAGS=-Wl,-z,max-page-size=16384", \
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"-DANDROID_EXTRA_SOURCES=${projectDir}/src/main/cpp/questshock_native.c;${projectDir}/src/main/cpp/xr_session.c;${projectDir}/src/main/cpp/xr_input.c;${projectDir}/src/main/cpp/xr_overlay.c;${projectDir}/src/main/cpp/xr_swapchain.c;${projectDir}/src/main/cpp/xr_mouse.c"
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"-DANDROID_EXTRA_SOURCES=${projectDir}/src/main/cpp/questshock_native.c;${projectDir}/src/main/cpp/xr_session.c;${projectDir}/src/main/cpp/xr_input.c;${projectDir}/src/main/cpp/xr_overlay.c;${projectDir}/src/main/cpp/xr_swapchain.c;${projectDir}/src/main/cpp/xr_mouse.c;${projectDir}/src/main/cpp/qs_config.c"
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abiFilters 'arm64-v8a'
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}
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}
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@@ -0,0 +1,613 @@
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// Persistent, human-editable JSON config file - see qs_config.h and
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// CONFIG.md (repo root) for the documented schema and behavior. This file
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// deliberately touches engine internals directly (gShockPrefs, mode_id,
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// change_svga_screen_mode(), message_info()) - unlike xr_session.c/
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// xr_input.c/xr_swapchain.c, which stay purely XR/SDL-facing and never
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// reach into engine state this way. It's still compiled into the same
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// target as the rest of the engine (see android/app/build.gradle's
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// ANDROID_EXTRA_SOURCES, same as those files), so engine headers resolve
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// via the same include_directories() every engine .c file already uses.
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#include <ctype.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <SDL.h>
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#include <jni.h>
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#include "qs_config.h"
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#include "Prefs.h"
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#include "fullscrn.h"
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#include "lg.h"
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#include "tools.h"
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#define QS_CONFIG_FILENAME "questshock.config.json"
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// ===========================================================================
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// Minimal JSON parser
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//
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// Just enough to read this file's own schema (nested one level: group ->
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// string-valued option) while safely skipping over anything it doesn't
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// recognize - unknown keys, wrong-typed values, arrays, nested objects - so
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// a hand-edited file with extra/future content never breaks parsing of the
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// parts this version does care about. No third-party JSON library exists
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// anywhere in this repo; this matches the project's own existing style of a
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// small hand-rolled parser for its persisted files (see Prefs.c's prefs.txt/
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// keybinds.txt parsing).
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//
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// `error` is sticky: once any function below sets it, every other parser
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// function becomes a no-op returning false, so a syntax error anywhere
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// cleanly aborts the whole parse rather than continuing from a
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// cursor position left in an indeterminate spot by the failure.
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// ===========================================================================
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typedef struct {
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const char *p;
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const char *end;
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bool error;
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} QsJsonParser;
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static void qs_json_fail(QsJsonParser *p) { p->error = true; }
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static void qs_json_skip_ws(QsJsonParser *p) {
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while (!p->error && p->p < p->end && isspace((unsigned char)*p->p))
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p->p++;
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}
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static bool qs_json_expect(QsJsonParser *p, char c) {
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if (p->error || p->p >= p->end || *p->p != c) {
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qs_json_fail(p);
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return false;
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}
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p->p++;
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return true;
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}
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// Parses (and unescapes \" \\ \/ \n \t \r \b \f) a JSON string literal at
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// the cursor into out, NUL-terminated, truncated (not treated as an error)
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// if longer than out_size - 1 bytes. out may be NULL (e.g. when skipping a
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// string value we don't care about) - the bytes are simply discarded.
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// \uXXXX escapes aren't supported (not needed for anything this file writes
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// or a realistic hand edit) and fail the parse like any other malformed
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// input.
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static bool qs_json_parse_string(QsJsonParser *p, char *out, size_t out_size) {
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if (p->error || !qs_json_expect(p, '"'))
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return false;
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size_t n = 0;
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while (p->p < p->end && *p->p != '"') {
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char c = *p->p;
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if (c == '\\') {
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p->p++;
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if (p->p >= p->end) {
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qs_json_fail(p);
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return false;
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}
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switch (*p->p) {
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case '"':
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c = '"';
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break;
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case '\\':
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c = '\\';
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break;
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case '/':
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c = '/';
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break;
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case 'n':
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c = '\n';
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break;
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case 't':
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c = '\t';
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break;
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case 'r':
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c = '\r';
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break;
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case 'b':
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c = '\b';
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break;
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case 'f':
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c = '\f';
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break;
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default:
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qs_json_fail(p);
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return false;
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}
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}
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if (out && n + 1 < out_size)
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out[n++] = c;
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p->p++;
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}
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if (p->p >= p->end) {
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qs_json_fail(p);
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return false;
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}
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p->p++; // closing quote
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if (out)
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out[n] = '\0';
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return true;
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}
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static bool qs_json_skip_number(QsJsonParser *p) {
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const char *start = p->p;
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if (p->p < p->end && *p->p == '-')
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p->p++;
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while (p->p < p->end && (isdigit((unsigned char)*p->p) || *p->p == '.' || *p->p == 'e' ||
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*p->p == 'E' || *p->p == '+' || *p->p == '-'))
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p->p++;
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if (p->p == start) {
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qs_json_fail(p);
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return false;
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}
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return true;
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}
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static bool qs_json_skip_literal(QsJsonParser *p, const char *literal) {
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size_t len = strlen(literal);
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if ((size_t)(p->end - p->p) < len || strncmp(p->p, literal, len) != 0) {
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qs_json_fail(p);
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return false;
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}
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p->p += len;
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return true;
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}
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static bool qs_json_skip_value(QsJsonParser *p);
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typedef void (*QsJsonFieldCallback)(const char *key, QsJsonParser *p, void *ctx);
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// Parses a JSON object (cursor at '{'). For each "key": value pair, calls
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// field_cb with the cursor positioned right after the colon - field_cb must
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// fully consume that value itself, one way or another (see
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// qs_json_take_string_field() below), since this function only ever
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// advances past the key + colon on its own.
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static bool qs_json_parse_object(QsJsonParser *p, QsJsonFieldCallback field_cb, void *ctx) {
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if (p->error || !qs_json_expect(p, '{'))
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return false;
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qs_json_skip_ws(p);
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if (!p->error && p->p < p->end && *p->p == '}') {
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p->p++;
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return true;
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}
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while (!p->error) {
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char key[64];
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if (!qs_json_parse_string(p, key, sizeof(key)))
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return false;
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qs_json_skip_ws(p);
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if (!qs_json_expect(p, ':'))
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return false;
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qs_json_skip_ws(p);
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field_cb(key, p, ctx);
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qs_json_skip_ws(p);
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if (p->error || p->p >= p->end) {
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qs_json_fail(p);
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return false;
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}
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if (*p->p == ',') {
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p->p++;
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qs_json_skip_ws(p);
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continue;
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}
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if (*p->p == '}') {
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p->p++;
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return true;
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}
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qs_json_fail(p);
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return false;
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}
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return false;
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}
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static bool qs_json_skip_array(QsJsonParser *p) {
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if (p->error || !qs_json_expect(p, '['))
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return false;
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qs_json_skip_ws(p);
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if (!p->error && p->p < p->end && *p->p == ']') {
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p->p++;
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return true;
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}
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while (!p->error) {
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if (!qs_json_skip_value(p))
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return false;
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qs_json_skip_ws(p);
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if (p->error || p->p >= p->end) {
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qs_json_fail(p);
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return false;
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}
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if (*p->p == ',') {
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p->p++;
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qs_json_skip_ws(p);
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continue;
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}
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if (*p->p == ']') {
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p->p++;
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return true;
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}
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qs_json_fail(p);
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return false;
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}
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return false;
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}
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// field_cb for qs_json_parse_object() when it's only being used to skip a
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// nested object we don't recognize - every field's value is itself skipped.
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static void qs_json_skip_field(const char *key, QsJsonParser *p, void *ctx) {
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(void)key;
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(void)ctx;
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qs_json_skip_value(p);
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}
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static bool qs_json_skip_value(QsJsonParser *p) {
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if (p->error)
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return false;
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qs_json_skip_ws(p);
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if (p->p >= p->end) {
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qs_json_fail(p);
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return false;
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}
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switch (*p->p) {
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case '"':
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return qs_json_parse_string(p, NULL, 0);
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case '{':
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return qs_json_parse_object(p, qs_json_skip_field, NULL);
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case '[':
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return qs_json_skip_array(p);
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case 't':
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return qs_json_skip_literal(p, "true");
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case 'f':
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return qs_json_skip_literal(p, "false");
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case 'n':
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return qs_json_skip_literal(p, "null");
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default:
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return qs_json_skip_number(p);
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}
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}
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// Tries to parse the value at the cursor as a string into out (truncating
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// safely if too long); if it isn't a string at all, skips it instead so the
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// parse can continue past this field regardless of a wrong-typed value in
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// the file. Either way, fully consumes exactly one value.
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static void qs_json_take_string_field(QsJsonParser *p, char *out, size_t out_size) {
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if (!p->error && p->p < p->end && *p->p == '"')
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qs_json_parse_string(p, out, out_size);
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else
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qs_json_skip_value(p);
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}
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// ===========================================================================
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// Schema: "video_options" group
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// ===========================================================================
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typedef struct {
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char renderer[16]; // "" = not present in the file
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char resolution[16]; // "" = not present in the file
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} QsParsedVideoOptions;
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typedef struct {
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QsParsedVideoOptions video_options;
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bool has_video_options;
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} QsParsedConfig;
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static void qs_parse_video_options_field(const char *key, QsJsonParser *p, void *ctx) {
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QsParsedVideoOptions *out = (QsParsedVideoOptions *)ctx;
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if (strcmp(key, "renderer") == 0)
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qs_json_take_string_field(p, out->renderer, sizeof(out->renderer));
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else if (strcmp(key, "resolution") == 0)
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qs_json_take_string_field(p, out->resolution, sizeof(out->resolution));
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else
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qs_json_skip_value(p);
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}
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static void qs_parse_top_level_field(const char *key, QsJsonParser *p, void *ctx) {
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QsParsedConfig *out = (QsParsedConfig *)ctx;
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if (strcmp(key, "video_options") == 0 && !p->error && p->p < p->end && *p->p == '{')
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out->has_video_options = qs_json_parse_object(p, qs_parse_video_options_field, &out->video_options);
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else
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qs_json_skip_value(p);
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}
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||||
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// Reads and parses QS_CONFIG_FILENAME into *out. Returns false (with *out
|
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// zeroed) if the file doesn't exist, is empty, or fails to parse as valid
|
||||
// JSON - logging a WARN only for the last case, since a missing file is the
|
||||
// normal/expected state, not an error.
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static bool qs_config_read_file(QsParsedConfig *out) {
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memset(out, 0, sizeof(*out));
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FILE *f = fopen(QS_CONFIG_FILENAME, "rb");
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||||
if (!f)
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||||
return false;
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||||
fseek(f, 0, SEEK_END);
|
||||
long size = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
if (size <= 0) {
|
||||
fclose(f);
|
||||
return false;
|
||||
}
|
||||
char *buf = (char *)malloc((size_t)size);
|
||||
if (!buf) {
|
||||
fclose(f);
|
||||
return false;
|
||||
}
|
||||
size_t got = fread(buf, 1, (size_t)size, f);
|
||||
fclose(f);
|
||||
|
||||
QsJsonParser parser = {buf, buf + got, false};
|
||||
qs_json_skip_ws(&parser);
|
||||
bool ok = qs_json_parse_object(&parser, qs_parse_top_level_field, out) && !parser.error;
|
||||
free(buf);
|
||||
if (!ok) {
|
||||
WARN("%s: malformed JSON - ignoring file", QS_CONFIG_FILENAME);
|
||||
memset(out, 0, sizeof(*out));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
// Video Options: renderer
|
||||
// ===========================================================================
|
||||
|
||||
// Already proven live-safe by the existing Ctrl+G renderer-toggle hotkey
|
||||
// (toggle_opengl(), OpenGL.cc), which does nothing more than flip this same
|
||||
// field - every render-mode check elsewhere in the engine reads
|
||||
// gShockPrefs.doUseOpenGL directly, every frame, so no extra "apply" step is
|
||||
// needed beyond setting it.
|
||||
#define QS_RENDERER_REQUIRES_RESTART false
|
||||
|
||||
static bool qs_apply_renderer(const char *value, bool live) {
|
||||
(void)live;
|
||||
bool want_opengl;
|
||||
if (strcmp(value, "opengl") == 0) {
|
||||
want_opengl = true;
|
||||
} else if (strcmp(value, "software") == 0) {
|
||||
want_opengl = false;
|
||||
} else {
|
||||
WARN("%s: video_options.renderer=\"%s\" is invalid (expected \"software\" or \"opengl\") - ignoring",
|
||||
QS_CONFIG_FILENAME, value);
|
||||
return false;
|
||||
}
|
||||
bool changed = gShockPrefs.doUseOpenGL != want_opengl;
|
||||
gShockPrefs.doUseOpenGL = want_opengl;
|
||||
return changed;
|
||||
}
|
||||
|
||||
static const char *qs_current_renderer(void) { return gShockPrefs.doUseOpenGL ? "opengl" : "software"; }
|
||||
|
||||
// ===========================================================================
|
||||
// Video Options: resolution
|
||||
// ===========================================================================
|
||||
|
||||
// Live-appliable: change_svga_screen_mode() (below) handles a real mode_id
|
||||
// change fully, including reallocating the screen buffer - see
|
||||
// qs_apply_resolution()'s own comment for the one extra step that takes
|
||||
// (screen_draw()) that a naive call site doesn't get for free.
|
||||
#define QS_RESOLUTION_REQUIRES_RESTART false
|
||||
|
||||
// mode_id (fullscrn.c) is the index change_svga_screen_mode() actually
|
||||
// reads - matches the same field Prefs.c's own SavePrefs()/SetShockGlobals()
|
||||
// read/write for gShockPrefs.doVideoMode.
|
||||
extern short mode_id;
|
||||
|
||||
// screen.c - declared locally (game_screen.h's other declarations pull in
|
||||
// UI-region types this file has no other reason to need) rather than
|
||||
// #include "game_screen.h", matching how mode_id above is declared.
|
||||
extern errtype screen_draw(void);
|
||||
|
||||
static const struct {
|
||||
const char *name;
|
||||
short mode;
|
||||
} kResolutions[] = {
|
||||
{"320x200", 0}, {"320x400", 1}, {"640x400", 2}, {"640x480", 3}, {"1024x768", 4},
|
||||
};
|
||||
#define QS_NUM_RESOLUTIONS (sizeof(kResolutions) / sizeof(kResolutions[0]))
|
||||
|
||||
static bool qs_apply_resolution(const char *value, bool live) {
|
||||
for (size_t i = 0; i < QS_NUM_RESOLUTIONS; i++) {
|
||||
if (strcmp(value, kResolutions[i].name) != 0)
|
||||
continue;
|
||||
bool changed = mode_id != kResolutions[i].mode;
|
||||
gShockPrefs.doVideoMode = kResolutions[i].mode;
|
||||
mode_id = kResolutions[i].mode;
|
||||
if (changed && live) {
|
||||
change_svga_screen_mode();
|
||||
// change_svga_screen_mode() only reallocates the screen buffer
|
||||
// (gr_alloc_screen()/gr_set_screen(), fullscrn.c) when mode_id
|
||||
// actually differs from its own last-applied value
|
||||
// (convert_use_mode) - true here, since changed is set above.
|
||||
// screen.c's screen_start() (the normal "enter the 3D game
|
||||
// screen" path, and the only other caller that hits this same
|
||||
// branch) always calls screen_draw() immediately afterward to
|
||||
// repaint the background/MFD/side-icon/inventory/status chrome
|
||||
// onto whatever buffer is now current; nothing else does, so a
|
||||
// mid-session mode-index change like this one otherwise leaves
|
||||
// that chrome blank (all still functional/redrawing correctly
|
||||
// frame to frame - automap content, inventory grid values,
|
||||
// etc. - just missing the static art around them) until the
|
||||
// next full mode transition. screen_draw() itself doesn't
|
||||
// assume any particular UI mode is active (automap/inventory/
|
||||
// main view), so it's safe to call regardless of which one the
|
||||
// resolution change happened during.
|
||||
screen_draw();
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
WARN("%s: video_options.resolution=\"%s\" is invalid - ignoring", QS_CONFIG_FILENAME, value);
|
||||
return false;
|
||||
}
|
||||
|
||||
static const char *qs_current_resolution(void) {
|
||||
for (size_t i = 0; i < QS_NUM_RESOLUTIONS; i++)
|
||||
if (kResolutions[i].mode == mode_id)
|
||||
return kResolutions[i].name;
|
||||
return "640x480"; // shouldn't happen - safe fallback for Save
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
// Apply / Save orchestration
|
||||
// ===========================================================================
|
||||
|
||||
static void qs_append_restart_reason(char *buf, size_t buf_size, const char *name) {
|
||||
if (!buf || buf_size == 0)
|
||||
return;
|
||||
size_t len = strlen(buf);
|
||||
if (len > 0 && len + 2 < buf_size) {
|
||||
strcat(buf, ", ");
|
||||
len += 2;
|
||||
}
|
||||
if (len < buf_size - 1)
|
||||
strncat(buf, name, buf_size - len - 1);
|
||||
}
|
||||
|
||||
// Applies every option present in *parsed (empty string = not present in
|
||||
// the file - left untouched). live=false is the startup path (no restart
|
||||
// distinction applies that early - see qs_config_load_startup()); live=true
|
||||
// is the mid-session "Load Configuration" button path, where restart_needed
|
||||
// (may be NULL) collects a human-readable, comma-separated list of every
|
||||
// option that both actually changed and is flagged *_REQUIRES_RESTART.
|
||||
static void qs_config_apply_parsed(const QsParsedConfig *parsed, bool live, char *restart_needed,
|
||||
size_t restart_needed_size) {
|
||||
if (restart_needed && restart_needed_size > 0)
|
||||
restart_needed[0] = '\0';
|
||||
if (!parsed->has_video_options)
|
||||
return;
|
||||
if (parsed->video_options.renderer[0] != '\0') {
|
||||
bool changed = qs_apply_renderer(parsed->video_options.renderer, live);
|
||||
if (changed && QS_RENDERER_REQUIRES_RESTART)
|
||||
qs_append_restart_reason(restart_needed, restart_needed_size, "renderer");
|
||||
}
|
||||
if (parsed->video_options.resolution[0] != '\0') {
|
||||
bool changed = qs_apply_resolution(parsed->video_options.resolution, live);
|
||||
if (changed && QS_RESOLUTION_REQUIRES_RESTART)
|
||||
qs_append_restart_reason(restart_needed, restart_needed_size, "resolution");
|
||||
}
|
||||
}
|
||||
|
||||
static bool qs_config_write_file(void) {
|
||||
FILE *f = fopen(QS_CONFIG_FILENAME, "w");
|
||||
if (!f) {
|
||||
WARN("%s: failed to open for writing", QS_CONFIG_FILENAME);
|
||||
return false;
|
||||
}
|
||||
fprintf(f, "{\n");
|
||||
fprintf(f, " \"video_options\": {\n");
|
||||
fprintf(f, " \"renderer\": \"%s\",\n", qs_current_renderer());
|
||||
fprintf(f, " \"resolution\": \"%s\"\n", qs_current_resolution());
|
||||
fprintf(f, " }\n");
|
||||
fprintf(f, "}\n");
|
||||
fclose(f);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
// Native -> Java: restart-required dialog
|
||||
// ===========================================================================
|
||||
|
||||
// Mirrors xr_overlay.c's own xr_overlay_find_class() helper (also file-local
|
||||
// there) - FindClass() from this thread can't see app classes on its own
|
||||
// since this thread was attached to the JVM via SDL_AndroidGetJNIEnv()
|
||||
// rather than spawned from Java; the activity's own ClassLoader can.
|
||||
static jclass qs_find_class(JNIEnv *env, jobject activity, const char *name) {
|
||||
jclass activityClass = (*env)->GetObjectClass(env, activity);
|
||||
jmethodID getClassLoader =
|
||||
(*env)->GetMethodID(env, activityClass, "getClassLoader", "()Ljava/lang/ClassLoader;");
|
||||
jobject classLoader = (*env)->CallObjectMethod(env, activity, getClassLoader);
|
||||
jclass classLoaderClass = (*env)->FindClass(env, "java/lang/ClassLoader");
|
||||
jmethodID loadClass =
|
||||
(*env)->GetMethodID(env, classLoaderClass, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
|
||||
jstring className = (*env)->NewStringUTF(env, name);
|
||||
jclass result = (jclass)(*env)->CallObjectMethod(env, classLoader, loadClass, className);
|
||||
if ((*env)->ExceptionCheck(env)) {
|
||||
(*env)->ExceptionClear(env);
|
||||
return NULL;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static void qs_show_restart_dialog(const char *restart_needed) {
|
||||
JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv();
|
||||
jobject activity = (jobject)SDL_AndroidGetActivity();
|
||||
if (!env || !activity)
|
||||
return;
|
||||
|
||||
jclass menuOverlayClass = qs_find_class(env, activity, "de.ladkau.questshock.MenuOverlay");
|
||||
if (!menuOverlayClass)
|
||||
return;
|
||||
|
||||
jmethodID showRestartDialog =
|
||||
(*env)->GetStaticMethodID(env, menuOverlayClass, "showRestartDialog", "(Ljava/lang/String;)V");
|
||||
if (!showRestartDialog) {
|
||||
(*env)->ExceptionClear(env);
|
||||
return;
|
||||
}
|
||||
|
||||
char message[256];
|
||||
snprintf(message, sizeof(message),
|
||||
"The following changes require a restart to take effect: %s. Everything else has "
|
||||
"already been applied.",
|
||||
restart_needed);
|
||||
jstring messageStr = (*env)->NewStringUTF(env, message);
|
||||
(*env)->CallStaticVoidMethod(env, menuOverlayClass, showRestartDialog, messageStr);
|
||||
if ((*env)->ExceptionCheck(env))
|
||||
(*env)->ExceptionClear(env);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
// Public API (see qs_config.h)
|
||||
// ===========================================================================
|
||||
|
||||
static Uint32 s_save_event_type;
|
||||
static Uint32 s_load_event_type;
|
||||
|
||||
void qs_config_load_startup(void) {
|
||||
// Registers the custom SDL event types qs_config_request_save()/_load()
|
||||
// enqueue - done here, once, on the engine's own thread and before the
|
||||
// menu/its buttons could possibly exist yet, rather than lazily from
|
||||
// those functions themselves (which run on Android's UI thread and
|
||||
// could otherwise race each other doing this lazily).
|
||||
Uint32 base = SDL_RegisterEvents(2);
|
||||
s_save_event_type = base;
|
||||
s_load_event_type = base + 1;
|
||||
|
||||
QsParsedConfig parsed;
|
||||
if (qs_config_read_file(&parsed))
|
||||
qs_config_apply_parsed(&parsed, /*live=*/false, NULL, 0);
|
||||
}
|
||||
|
||||
void qs_config_request_save(void) {
|
||||
SDL_Event event;
|
||||
SDL_zero(event);
|
||||
event.type = s_save_event_type;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
|
||||
void qs_config_request_load(void) {
|
||||
SDL_Event event;
|
||||
SDL_zero(event);
|
||||
event.type = s_load_event_type;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
|
||||
bool qs_config_handle_event(const SDL_Event *event) {
|
||||
if (event->type == s_save_event_type) {
|
||||
if (qs_config_write_file())
|
||||
message_info("Configuration saved");
|
||||
else
|
||||
message_info("Failed to save configuration");
|
||||
return true;
|
||||
}
|
||||
if (event->type == s_load_event_type) {
|
||||
QsParsedConfig parsed;
|
||||
if (!qs_config_read_file(&parsed)) {
|
||||
message_info("No configuration file to load");
|
||||
return true;
|
||||
}
|
||||
char restart_needed[128];
|
||||
qs_config_apply_parsed(&parsed, /*live=*/true, restart_needed, sizeof(restart_needed));
|
||||
if (restart_needed[0] != '\0')
|
||||
qs_show_restart_dialog(restart_needed);
|
||||
else
|
||||
message_info("Configuration loaded");
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
#ifndef QUESTSHOCK_QS_CONFIG_H
|
||||
#define QUESTSHOCK_QS_CONFIG_H
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Persistent, human-editable JSON config file - see CONFIG.md at the repo
|
||||
// root for the documented schema. Lives at a plain relative path
|
||||
// ("questshock.config.json") since the whole engine already runs with its
|
||||
// cwd chdir()'d to the user-facing /sdcard/questshock/ folder (see
|
||||
// QuestShockActivity.java's nativeChdir()) before main() ever runs - the
|
||||
// same way prefs.txt/keybinds.txt (Prefs.c) already do.
|
||||
//
|
||||
// Deliberately independent of prefs.txt: this file is never read or written
|
||||
// as a side effect of prefs.txt load/save, and vice versa.
|
||||
|
||||
// Parses the config file if it exists (silent no-op if it doesn't - this
|
||||
// never creates the file itself) and applies every recognized option
|
||||
// directly into gShockPrefs/mode_id. Call once, early in main() - see
|
||||
// android/engine-patches/21-android-config.patch - after LoadPrefs() (so the
|
||||
// config file can override prefs.txt) and before init_all() (so there's no
|
||||
// live-vs-restart distinction to worry about: nothing is initialized yet, so
|
||||
// every field takes full effect as part of this same startup).
|
||||
void qs_config_load_startup(void);
|
||||
|
||||
// Called from the "Save Configuration"/"Load Configuration" button JNI
|
||||
// handlers (questshock_native.c), which run on Android's UI thread. These
|
||||
// only enqueue a custom SDL event - the actual file I/O and any
|
||||
// gShockPrefs/mode_id/message_info() work happens on the engine's own SDL
|
||||
// main thread instead (see qs_config_handle_event() below), matching this
|
||||
// codebase's existing convention for crossing this exact thread boundary
|
||||
// (xr_session.c's xr_poll_events(), questshock_native.c's SDL_TEXTINPUT
|
||||
// push for keyboard input).
|
||||
void qs_config_request_save(void);
|
||||
void qs_config_request_load(void);
|
||||
|
||||
// Returns true and handles the event if it's one of the two custom events
|
||||
// qs_config_request_save()/_load() enqueue - called from pump_events()
|
||||
// (sdl_events.c, see android/engine-patches/21-android-config.patch) on the
|
||||
// engine's own thread, once per polled event, before its normal switch on
|
||||
// well-known SDL_* event types. Returns false (no-op) for any other event
|
||||
// type, including before the two custom types have even been registered.
|
||||
bool qs_config_handle_event(const SDL_Event *event);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // QUESTSHOCK_QS_CONFIG_H
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "qs_config.h"
|
||||
#include "xr_overlay.h"
|
||||
#include "xr_session.h"
|
||||
|
||||
@@ -88,3 +89,17 @@ JNIEXPORT void JNICALL
|
||||
Java_de_ladkau_questshock_MenuOverlay_nativeShowKeyboard(JNIEnv *env, jclass clazz) {
|
||||
xr_overlay_set_visible(xr_session_get_keyboard_overlay(), true);
|
||||
}
|
||||
|
||||
// MenuOverlay's "Save Configuration"/"Load Configuration" buttons - see
|
||||
// qs_config.h for why these only enqueue an event rather than doing the
|
||||
// actual file/engine-state work here directly (this runs on Android's UI
|
||||
// thread, not the engine's own).
|
||||
JNIEXPORT void JNICALL
|
||||
Java_de_ladkau_questshock_MenuOverlay_nativeRequestSaveConfig(JNIEnv *env, jclass clazz) {
|
||||
qs_config_request_save();
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_de_ladkau_questshock_MenuOverlay_nativeRequestLoadConfig(JNIEnv *env, jclass clazz) {
|
||||
qs_config_request_load();
|
||||
}
|
||||
|
||||
@@ -1,19 +1,28 @@
|
||||
package de.ladkau.questshock;
|
||||
|
||||
import android.app.Activity;
|
||||
import android.content.Intent;
|
||||
import android.view.Gravity;
|
||||
import android.view.View;
|
||||
import android.widget.Button;
|
||||
import android.widget.FrameLayout;
|
||||
import android.widget.LinearLayout;
|
||||
import android.widget.TextView;
|
||||
|
||||
/**
|
||||
* The small main menu launcher quad (see OverlayPanel for the shared off-
|
||||
* screen-render/touch/cursor plumbing this builds on) - just a "Keyboard"
|
||||
* button for now. Toggled by the controller's menu button (see
|
||||
* xr_input.c); its "Keyboard" click only opens the (fully independent)
|
||||
* keyboard overlay quad via nativeShowKeyboard() - it never touches this
|
||||
* panel's own visibility, so both can be shown together (see
|
||||
* KeyboardOverlay for the keyboard itself).
|
||||
* screen-render/touch/cursor plumbing this builds on). Toggled by the
|
||||
* controller's menu button (see xr_input.c); none of its buttons ever touch
|
||||
* this panel's own visibility, so it can stay open alongside whatever they
|
||||
* open/do.
|
||||
*
|
||||
* Two top-level children share this panel, only one visible at a time:
|
||||
* buttonRow (the normal "Keyboard"/"Save Configuration"/"Load Configuration"
|
||||
* row) and restartDialog (shown only when "Load Configuration" applies at
|
||||
* least one live-appliable change but finds another flagged requires-restart
|
||||
* - see CONFIG.md and qs_config.c's comments on the *_REQUIRES_RESTART
|
||||
* flags). "Keyboard" opens the (fully independent) keyboard overlay quad via
|
||||
* nativeShowKeyboard() - see KeyboardOverlay for the keyboard itself.
|
||||
*/
|
||||
public class MenuOverlay extends OverlayPanel {
|
||||
// Matches xr_session.c's MENU_WIDTH/MENU_HEIGHT swapchain size - fixed,
|
||||
@@ -24,6 +33,17 @@ public class MenuOverlay extends OverlayPanel {
|
||||
|
||||
private static MenuOverlay instance;
|
||||
|
||||
// Kept so relayoutAndRedraw() (see its own comment) can re-measure/re-layout the
|
||||
// same View object OverlayPanel's own private "root" field also points
|
||||
// at - toggling a child's visibility on this permanently-unattached
|
||||
// tree doesn't get a layout pass for free the way it would on a real
|
||||
// window (nothing ever schedules one), so this class has to force one
|
||||
// itself on every toggle.
|
||||
private View root;
|
||||
private LinearLayout buttonRow;
|
||||
private LinearLayout restartDialog;
|
||||
private TextView restartMessageView;
|
||||
|
||||
private MenuOverlay(Activity activity) {
|
||||
super(activity, WIDTH, HEIGHT);
|
||||
}
|
||||
@@ -32,22 +52,109 @@ public class MenuOverlay extends OverlayPanel {
|
||||
protected View buildContent() {
|
||||
FrameLayout panel = new FrameLayout(activity);
|
||||
panel.setBackgroundColor(0xFF202020);
|
||||
Button keyboardButton = new Button(activity);
|
||||
keyboardButton.setText("Keyboard");
|
||||
keyboardButton.setOnClickListener(v -> nativeShowKeyboard());
|
||||
keyboardButton.setOnTouchListener(CLICK_ON_TOUCH_UP);
|
||||
FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(300, 100);
|
||||
lp.gravity = Gravity.CENTER;
|
||||
panel.addView(keyboardButton, lp);
|
||||
|
||||
buttonRow = new LinearLayout(activity);
|
||||
buttonRow.setOrientation(LinearLayout.HORIZONTAL);
|
||||
buttonRow.setGravity(Gravity.CENTER);
|
||||
addRowButton(buttonRow, "Keyboard", v -> nativeShowKeyboard());
|
||||
addRowButton(buttonRow, "Save Configuration", v -> nativeRequestSaveConfig());
|
||||
addRowButton(buttonRow, "Load Configuration", v -> nativeRequestLoadConfig());
|
||||
FrameLayout.LayoutParams buttonRowParams =
|
||||
new FrameLayout.LayoutParams(FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.WRAP_CONTENT);
|
||||
buttonRowParams.gravity = Gravity.CENTER;
|
||||
panel.addView(buttonRow, buttonRowParams);
|
||||
|
||||
restartMessageView = new TextView(activity);
|
||||
restartMessageView.setTextColor(0xFFFFFFFF);
|
||||
restartMessageView.setGravity(Gravity.CENTER);
|
||||
restartMessageView.setPadding(16, 8, 16, 16);
|
||||
|
||||
LinearLayout restartButtonRow = new LinearLayout(activity);
|
||||
restartButtonRow.setOrientation(LinearLayout.HORIZONTAL);
|
||||
restartButtonRow.setGravity(Gravity.CENTER);
|
||||
addRowButton(restartButtonRow, "Dismiss", v -> showButtonRow());
|
||||
addRowButton(restartButtonRow, "Restart Now", v -> restartApp());
|
||||
|
||||
restartDialog = new LinearLayout(activity);
|
||||
restartDialog.setOrientation(LinearLayout.VERTICAL);
|
||||
restartDialog.setGravity(Gravity.CENTER);
|
||||
restartDialog.setVisibility(View.GONE);
|
||||
restartDialog.addView(restartMessageView,
|
||||
new LinearLayout.LayoutParams(WIDTH - 32, LinearLayout.LayoutParams.WRAP_CONTENT));
|
||||
restartDialog.addView(restartButtonRow);
|
||||
FrameLayout.LayoutParams restartDialogParams = new FrameLayout.LayoutParams(
|
||||
FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT);
|
||||
panel.addView(restartDialog, restartDialogParams);
|
||||
|
||||
root = panel;
|
||||
return panel;
|
||||
}
|
||||
|
||||
// Forces a fresh measure/layout pass over the whole tree before
|
||||
// redrawing - required after any visibility toggle (showButtonRow()/
|
||||
// showRestartDialog() below), since restartDialog starts GONE and most
|
||||
// ViewGroups (FrameLayout included) skip measuring/laying out GONE
|
||||
// children entirely; without this, the first time it's ever shown it
|
||||
// would draw with a stale/zero layout from having never been measured.
|
||||
// Mirrors the exact measure()/layout() calls OverlayPanel's own
|
||||
// constructor already makes once, up front, on the same View object.
|
||||
private void relayoutAndRedraw() {
|
||||
int widthSpec = View.MeasureSpec.makeMeasureSpec(WIDTH, View.MeasureSpec.EXACTLY);
|
||||
int heightSpec = View.MeasureSpec.makeMeasureSpec(HEIGHT, View.MeasureSpec.EXACTLY);
|
||||
root.measure(widthSpec, heightSpec);
|
||||
root.layout(0, 0, WIDTH, HEIGHT);
|
||||
redrawContent();
|
||||
}
|
||||
|
||||
private void addRowButton(LinearLayout row, String text, View.OnClickListener onClick) {
|
||||
Button button = new Button(activity);
|
||||
button.setText(text);
|
||||
button.setOnClickListener(onClick);
|
||||
button.setOnTouchListener(CLICK_ON_TOUCH_UP);
|
||||
LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(0, 100, 1f);
|
||||
lp.setMargins(8, 8, 8, 8);
|
||||
row.addView(button, lp);
|
||||
}
|
||||
|
||||
// "Dismiss" on the restart dialog - the live-appliable subset was
|
||||
// already applied (on the SDL thread, before this dialog was ever
|
||||
// shown - see qs_config.c's qs_config_handle_event()), so this is
|
||||
// purely a local UI action, no native call needed.
|
||||
private void showButtonRow() {
|
||||
buttonRow.setVisibility(View.VISIBLE);
|
||||
restartDialog.setVisibility(View.GONE);
|
||||
relayoutAndRedraw();
|
||||
}
|
||||
|
||||
// "Restart Now" on the restart dialog - relaunches the whole app via the
|
||||
// standard Android self-relaunch pattern (kill this process, start a
|
||||
// fresh one from the launcher intent) rather than trying to tear down
|
||||
// and re-init the engine's own OpenXR/session/swapchain/audio state in
|
||||
// place. The fresh process re-runs qs_config_load_startup() from
|
||||
// scratch, applying every group unconditionally. Purely a
|
||||
// Java/Activity/process action - no native call needed.
|
||||
private void restartApp() {
|
||||
Intent intent = activity.getPackageManager().getLaunchIntentForPackage(activity.getPackageName());
|
||||
if (intent == null) {
|
||||
return;
|
||||
}
|
||||
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP | Intent.FLAG_ACTIVITY_NEW_TASK);
|
||||
activity.startActivity(intent);
|
||||
Runtime.getRuntime().exit(0);
|
||||
}
|
||||
|
||||
// Opens the keyboard overlay quad (questshock_native.c ->
|
||||
// xr_overlay_set_visible(xr_session_get_keyboard_overlay(), true)) -
|
||||
// see KeyboardOverlay for the panel itself and its own Close button,
|
||||
// the only way to hide it again.
|
||||
private static native void nativeShowKeyboard();
|
||||
|
||||
// "Save Configuration"/"Load Configuration" - see qs_config.h for why
|
||||
// these just enqueue work for the engine's own thread rather than
|
||||
// touching engine state directly from here (the UI thread).
|
||||
private static native void nativeRequestSaveConfig();
|
||||
private static native void nativeRequestLoadConfig();
|
||||
|
||||
// Called from xr_overlay.c's xr_overlay_init_jni(), on the render
|
||||
// thread, right after it resolves this class via the activity's own
|
||||
// ClassLoader (plain FindClass() can't see app classes from a thread
|
||||
@@ -58,6 +165,23 @@ public class MenuOverlay extends OverlayPanel {
|
||||
}
|
||||
}
|
||||
|
||||
// Called from qs_config.c's qs_show_restart_dialog(), on the engine's
|
||||
// own SDL thread (not the UI thread - hence runOnUiThread() here,
|
||||
// matching OverlayPanel's own dispatchTouch()/dispatchUpdateCursor())
|
||||
// after "Load Configuration" applies at least one live-appliable change
|
||||
// but finds another that's flagged requires-restart.
|
||||
public static void showRestartDialog(final String message) {
|
||||
if (instance == null) {
|
||||
return;
|
||||
}
|
||||
instance.activity.runOnUiThread(() -> {
|
||||
instance.restartMessageView.setText(message);
|
||||
instance.buttonRow.setVisibility(View.GONE);
|
||||
instance.restartDialog.setVisibility(View.VISIBLE);
|
||||
instance.relayoutAndRedraw();
|
||||
});
|
||||
}
|
||||
|
||||
public static byte[] nativeTakePixelsIfDirty() {
|
||||
return instance == null ? null : instance.takePixelsIfDirty();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
--- a/src/MacSrc/Shock.c
|
||||
+++ b/src/MacSrc/Shock.c
|
||||
@@ -31,6 +31,7 @@
|
||||
#include <SDL.h>
|
||||
|
||||
#ifdef __ANDROID__
|
||||
+#include "qs_config.h"
|
||||
#include "xr_session.h"
|
||||
#endif
|
||||
|
||||
@@ -109,6 +110,15 @@
|
||||
LoadHotkeyKeybinds();
|
||||
LoadMoveKeybinds();
|
||||
|
||||
+#ifdef __ANDROID__
|
||||
+ // Persistent, human-editable JSON config (questshock.config.json) - see
|
||||
+ // qs_config.h/CONFIG.md. After prefs.txt is loaded (above) so this file
|
||||
+ // can override it, before init_all() below so there's no live-vs-
|
||||
+ // restart distinction to worry about yet - every field just takes full
|
||||
+ // effect as part of this same startup.
|
||||
+ qs_config_load_startup();
|
||||
+#endif
|
||||
+
|
||||
// Process some startup arguments
|
||||
|
||||
bool show_splash = !CheckArgument("-nosplash");
|
||||
--- a/src/Libraries/INPUT/Source/sdl_events.c
|
||||
+++ b/src/Libraries/INPUT/Source/sdl_events.c
|
||||
@@ -29,6 +29,10 @@
|
||||
#include <SDL.h>
|
||||
#include <OpenGL.h>
|
||||
|
||||
+#ifdef __ANDROID__
|
||||
+#include "qs_config.h"
|
||||
+#endif
|
||||
+
|
||||
extern SDL_Window *window;
|
||||
extern SDL_Renderer *renderer;
|
||||
|
||||
@@ -481,6 +485,14 @@
|
||||
SDL_Event ev;
|
||||
|
||||
while (SDL_PollEvent(&ev)) {
|
||||
+#ifdef __ANDROID__
|
||||
+ // Custom event types qs_config_request_save()/_load() enqueue from
|
||||
+ // the "Save Configuration"/"Load Configuration" menu buttons (see
|
||||
+ // qs_config.h) - handled here, on this thread, rather than directly
|
||||
+ // from those JNI calls (which run on Android's UI thread).
|
||||
+ if (qs_config_handle_event(&ev))
|
||||
+ continue;
|
||||
+#endif
|
||||
switch (ev.type) {
|
||||
case SDL_QUIT:
|
||||
// a bit hacky at this place, but this would allow exiting the game via the window's [x] button
|
||||
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|
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|
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<text
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||||
<text
|
||||
xml:space="preserve"
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|
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<text
|
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x="5.4945946"
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|
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<text
|
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xml:space="preserve"
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|
After Width: | Height: | Size: 5.2 KiB |
Reference in New Issue
Block a user