Vendor the Shockolate engine and build it via a Docker image with every
build / build (push) Failing after 5s

dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont)
prebuilt, so compiling the engine needs no network access - just the
image and the engine source. Add res/assets/extract_assets.sh to pull
the game's data files out of a purchased GOG installer, and a Makefile
that assembles a runnable dist/ from the two.

Also add `make package`, which builds a redistributable tarball that
omits the proprietary game assets (shipping res/GET_ASSETS.txt instead)
plus license information for both the MIT tooling and the GPLv3 engine,
and a Gitea Actions workflow that builds and publishes it to
dl.ladkau.de on every push.
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ml
2026-07-19 15:43:38 +02:00
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Shockolate - Portable System Shock
============
1. Copy `res/` folder of original System Shock to this directory
2. Install SDL2, SDL2_mixer and Fluidsynth by running `./install_<bits>bit_sdl.sh` where `<bits>` is 32 or 64, depending on your system capabilities. Linux needs `sudo` for this script.
3. Run Shockolate `./run.sh`