Vendor the Shockolate engine and build it via a Docker image with every
build / build (push) Failing after 5s
build / build (push) Failing after 5s
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont) prebuilt, so compiling the engine needs no network access - just the image and the engine source. Add res/assets/extract_assets.sh to pull the game's data files out of a purchased GOG installer, and a Makefile that assembles a runnable dist/ from the two. Also add `make package`, which builds a redistributable tarball that omits the proprietary game assets (shipping res/GET_ASSETS.txt instead) plus license information for both the MIT tooling and the GPLv3 engine, and a Gitea Actions workflow that builds and publishes it to dl.ladkau.de on every push.
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Shockolate - Portable System Shock
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============
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1. Copy `res/` folder of original System Shock to this directory
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2. Install SDL2, SDL2_mixer and Fluidsynth by running `./install_<bits>bit_sdl.sh` where `<bits>` is 32 or 64, depending on your system capabilities. Linux needs `sudo` for this script.
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3. Run Shockolate `./run.sh`
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