Vendor the Shockolate engine and build it via a Docker image with every
build / build (push) Failing after 5s
build / build (push) Failing after 5s
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont) prebuilt, so compiling the engine needs no network access - just the image and the engine source. Add res/assets/extract_assets.sh to pull the game's data files out of a purchased GOG installer, and a Makefile that assembles a runnable dist/ from the two. Also add `make package`, which builds a redistributable tarball that omits the proprietary game assets (shipping res/GET_ASSETS.txt instead) plus license information for both the MIT tooling and the GPLv3 engine, and a Gitea Actions workflow that builds and publishes it to dl.ladkau.de on every push.
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@@ -0,0 +1,80 @@
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/*
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Copyright (C) 2015-2018 Night Dive Studios, LLC.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* $Source: n:/project/lib/src/2d/RCS/clprect.c $
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* $Revision: 1.4 $
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* $Author: kaboom $
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* $Date: 1993/10/19 09:50:14 $
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*
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* Routines for clipping rectangles to a rectangle.
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*
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* This file is part of the 2d library.
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*
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* $Log: clprect.c $
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* Revision 1.4 1993/10/19 09:50:14 kaboom
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* Replaced #include <grd.h" with new headers split from grd.h.
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*
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* Revision 1.3 1993/10/01 15:40:23 kaboom
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* Converted to include clpcon.h instead of clip.h.
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*
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* Revision 1.2 1993/05/04 17:33:59 kaboom
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* Changed to deal with new padded clipping regions.
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*
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* Revision 1.1 1993/02/22 14:41:56 kaboom
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* Initial revision
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*/
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#include "clpcon.h"
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#include "cnvdat.h"
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/* clips the top, left, right, and bottom edges of a rectangle to the current
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clip rectangle. pointers to the values are passed in so the values can be
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modified. returns the clip code. */
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int gr_clip_rect (short *left, short *top, short *right, short *bot)
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{
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int code = CLIP_NONE;
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if (*right<=grd_clip.left || *left>=grd_clip.right ||
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*bot<=grd_clip.top || *top>=grd_clip.bot)
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/* rect is completely clipped. */
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return CLIP_ALL;
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if (*left < grd_clip.left) {
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/* rect is off the left edge of the window. */
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*left = grd_clip.left;
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code |= CLIP_LEFT;
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}
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if (*right > grd_clip.right) {
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/* off the right edge of the window. */
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*right = grd_clip.right;
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code |= CLIP_RIGHT;
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}
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if (*top < grd_clip.top) {
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/* off the top of the window. */
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*top = grd_clip.top;
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code |= CLIP_TOP;
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}
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if (*bot > grd_clip.bot) {
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/* off the bottom of the window. */
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*bot = grd_clip.bot;
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code |= CLIP_BOT;
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}
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return code;
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}
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