Adding modding folder with a hacked build.
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package level
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const (
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// DefaultTextureAtlasSize is the amount of textures a level can hold.
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DefaultTextureAtlasSize = 54
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// FloorCeilingTextureLimit describes the amount of textures available for floors/ceilings.
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FloorCeilingTextureLimit = 32
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)
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// TextureIndex identifies one game texture.
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type TextureIndex int16
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// AtlasIndex is an index into the TextureAtlas.
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type AtlasIndex byte
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// TextureAtlas is a selection of textures for the level.
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type TextureAtlas []TextureIndex
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