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questshock/modding/hacked/ss1/content/archive/level/TextureIndex.go
T

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package level
const (
// DefaultTextureAtlasSize is the amount of textures a level can hold.
DefaultTextureAtlasSize = 54
// FloorCeilingTextureLimit describes the amount of textures available for floors/ceilings.
FloorCeilingTextureLimit = 32
)
// TextureIndex identifies one game texture.
type TextureIndex int16
// AtlasIndex is an index into the TextureAtlas.
type AtlasIndex byte
// TextureAtlas is a selection of textures for the level.
type TextureAtlas []TextureIndex