- xr_input.c/h: an OpenXR action set (aim pose, trigger/select click, a menu-toggle button) plus ray/quad hit-testing, and a visible laser-pointer line drawn from the controller toward the hit point. - xr_menu.c/h + MenuOverlay.java: a second composition-layer quad, toggled by a controller button, showing an off-screen, never-attached Android View tree (one "Keyboard" button so far) driven by synthetic touch events computed from the laser ray's hit UV. - Migrate gl4es from a prebuilt binary baked into the Docker build-image to a vendored source snapshot (android/gl4es-src/) compiled from source at APK build time via CMake add_subdirectory(), patched through a new android/gl4es-patches/ (mirrors the existing engine-patches/ pattern). This was needed to track down and fix a bug hit while building the menu: gl4es's fixed-pipeline emulation (fpe.c) was unconditionally substituting its own shader onto the menu's draw call (fpe_ReleventState() always sets alphafunc to a nonzero sentinel, so its fpe_IsEmpty() check could never see the state as empty), making the menu quad show the game's own rendering instead of its own content. Fixed by routing the menu's blit through a real glBlitFramebuffer() call instead of a shader-based draw, which gl4es's fpe.c has nothing to intercept - documented in README.md's new "Debugging notes" section. - Renumber android/engine-patches/ to close the gap left by removing an unrelated diagnostic-only patch, and strip investigation-journal comments and dead diagnostic code (temporary tracing, env-var probes) left over from finding the bug above. - Restructure README.md into numbered sections, document every engine/gl4es patch, add Android Studio dev/testing-cycle instructions, and generalize Quest-specific wording to any OpenXR headset. Update NOTICE.txt to match (gl4es is now vendored/patched source, not a prebuilt binary; add the OpenXR-SDK loader).
This commit is contained in:
@@ -0,0 +1,40 @@
|
||||
#ifndef _GL4ESINCLUDE_HINT_H_
|
||||
#define _GL4ESINCLUDE_HINT_H_
|
||||
|
||||
// Custom hints to handles some specifics gl4es options
|
||||
|
||||
// same as using LIBGL_SHRINK=x
|
||||
#define GL_SHRINK_HINT_GL4ES 0xA101
|
||||
// same as using LIBGL_ALPHAHACK=x
|
||||
#define GL_ALPHAHACK_HINT_GL4ES 0xA102
|
||||
// same as using LIBGL_RECYCLEFBO=x
|
||||
#define GL_RECYCLEFBO_HINT_GL4ES 0xA103
|
||||
// same as using LIBGL_MIPMAP=x
|
||||
#define GL_MIPMAP_HINT_GL4ES 0xA104
|
||||
// same as using LIBGL_TEXDUMP=x
|
||||
#define GL_TEXDUMP_HINT_GL4ES 0xA105
|
||||
// same as using LIBGL_COPY=x
|
||||
#define GL_COPY_HINT_GL4ES 0xA106
|
||||
// same as using LIBGL_NOLUMALPHA=x
|
||||
#define GL_NOLUMAPHA_HINT_GL4ES 0xA107
|
||||
// same as using LIBGL_BLENDHACK=x
|
||||
#define GL_BLENDHACK_HINT_GL4ES 0xA108
|
||||
// REMOVED same as using LIBGL_BATCH=x
|
||||
#define GL_BATCH_HINT_GL4ES 0xA109
|
||||
// same as using LIBGL_NOERROR=x
|
||||
#define GL_NOERROR_HINT_GL4ES 0xA10A
|
||||
// same as using LIBGL_NODOWNSAMPLING=x
|
||||
#define GL_NODOWNSAMPLING_HINT_GL4ES 0xA10B
|
||||
// same as using LIBGL_NOVAOCACHE=x
|
||||
#define GL_NOVAOCACHE_HINT_GL4ES 0xA10C
|
||||
// same as using LIBGL_BEGINEND=x
|
||||
#define GL_BEGINEND_HINT_GL4ES 0xA10D
|
||||
// same as using LIBGL_AVOID16BITS=x
|
||||
#define GL_AVOID16BITS_HINT_GL4ES 0xA10E
|
||||
// same as using LIBGL_GAMMA=xx (PANDORA only)
|
||||
#define GL_GAMMA_HINT_GL4ES 0xA10F
|
||||
|
||||
// special value to query underlying Hardware value using glGetString
|
||||
#define GL_VENDOR_GL4ES (GL_VENDOR | 0x10000)
|
||||
#define GL_EXTENSIONS_GL4ES (GL_ENXTENSIONS | 0x10000)
|
||||
#endif // _GL4ESINCLUDE_HINT_H_
|
||||
Reference in New Issue
Block a user