Add controller input and a laser-pointer-driven menu quad
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- xr_input.c/h: an OpenXR action set (aim pose, trigger/select click, a
  menu-toggle button) plus ray/quad hit-testing, and a visible
  laser-pointer line drawn from the controller toward the hit point.
- xr_menu.c/h + MenuOverlay.java: a second composition-layer quad,
  toggled by a controller button, showing an off-screen, never-attached
  Android View tree (one "Keyboard" button so far) driven by synthetic
  touch events computed from the laser ray's hit UV.
- Migrate gl4es from a prebuilt binary baked into the Docker build-image
  to a vendored source snapshot (android/gl4es-src/) compiled from
  source at APK build time via CMake add_subdirectory(), patched through
  a new android/gl4es-patches/ (mirrors the existing engine-patches/
  pattern). This was needed to track down and fix a bug hit while
  building the menu: gl4es's fixed-pipeline emulation (fpe.c) was
  unconditionally substituting its own shader onto the menu's draw call
  (fpe_ReleventState() always sets alphafunc to a nonzero sentinel, so
  its fpe_IsEmpty() check could never see the state as empty), making
  the menu quad show the game's own rendering instead of its own
  content. Fixed by routing the menu's blit through a real
  glBlitFramebuffer() call instead of a shader-based draw, which gl4es's
  fpe.c has nothing to intercept - documented in README.md's new
  "Debugging notes" section.
- Renumber android/engine-patches/ to close the gap left by removing an
  unrelated diagnostic-only patch, and strip investigation-journal
  comments and dead diagnostic code (temporary tracing, env-var probes)
  left over from finding the bug above.
- Restructure README.md into numbered sections, document every
  engine/gl4es patch, add Android Studio dev/testing-cycle instructions,
  and generalize Quest-specific wording to any OpenXR headset. Update
  NOTICE.txt to match (gl4es is now vendored/patched source, not a
  prebuilt binary; add the OpenXR-SDK loader).
This commit is contained in:
ml
2026-08-02 06:27:49 +02:00
parent 2300d081c3
commit d2dc58391b
310 changed files with 141458 additions and 226 deletions
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#ifndef _GL4ESINCLUDE_HINT_H_
#define _GL4ESINCLUDE_HINT_H_
// Custom hints to handles some specifics gl4es options
// same as using LIBGL_SHRINK=x
#define GL_SHRINK_HINT_GL4ES 0xA101
// same as using LIBGL_ALPHAHACK=x
#define GL_ALPHAHACK_HINT_GL4ES 0xA102
// same as using LIBGL_RECYCLEFBO=x
#define GL_RECYCLEFBO_HINT_GL4ES 0xA103
// same as using LIBGL_MIPMAP=x
#define GL_MIPMAP_HINT_GL4ES 0xA104
// same as using LIBGL_TEXDUMP=x
#define GL_TEXDUMP_HINT_GL4ES 0xA105
// same as using LIBGL_COPY=x
#define GL_COPY_HINT_GL4ES 0xA106
// same as using LIBGL_NOLUMALPHA=x
#define GL_NOLUMAPHA_HINT_GL4ES 0xA107
// same as using LIBGL_BLENDHACK=x
#define GL_BLENDHACK_HINT_GL4ES 0xA108
// REMOVED same as using LIBGL_BATCH=x
#define GL_BATCH_HINT_GL4ES 0xA109
// same as using LIBGL_NOERROR=x
#define GL_NOERROR_HINT_GL4ES 0xA10A
// same as using LIBGL_NODOWNSAMPLING=x
#define GL_NODOWNSAMPLING_HINT_GL4ES 0xA10B
// same as using LIBGL_NOVAOCACHE=x
#define GL_NOVAOCACHE_HINT_GL4ES 0xA10C
// same as using LIBGL_BEGINEND=x
#define GL_BEGINEND_HINT_GL4ES 0xA10D
// same as using LIBGL_AVOID16BITS=x
#define GL_AVOID16BITS_HINT_GL4ES 0xA10E
// same as using LIBGL_GAMMA=xx (PANDORA only)
#define GL_GAMMA_HINT_GL4ES 0xA10F
// special value to query underlying Hardware value using glGetString
#define GL_VENDOR_GL4ES (GL_VENDOR | 0x10000)
#define GL_EXTENSIONS_GL4ES (GL_ENXTENSIONS | 0x10000)
#endif // _GL4ESINCLUDE_HINT_H_