Add controller input and a laser-pointer-driven menu quad
build / build (push) Successful in 2m26s

- xr_input.c/h: an OpenXR action set (aim pose, trigger/select click, a
  menu-toggle button) plus ray/quad hit-testing, and a visible
  laser-pointer line drawn from the controller toward the hit point.
- xr_menu.c/h + MenuOverlay.java: a second composition-layer quad,
  toggled by a controller button, showing an off-screen, never-attached
  Android View tree (one "Keyboard" button so far) driven by synthetic
  touch events computed from the laser ray's hit UV.
- Migrate gl4es from a prebuilt binary baked into the Docker build-image
  to a vendored source snapshot (android/gl4es-src/) compiled from
  source at APK build time via CMake add_subdirectory(), patched through
  a new android/gl4es-patches/ (mirrors the existing engine-patches/
  pattern). This was needed to track down and fix a bug hit while
  building the menu: gl4es's fixed-pipeline emulation (fpe.c) was
  unconditionally substituting its own shader onto the menu's draw call
  (fpe_ReleventState() always sets alphafunc to a nonzero sentinel, so
  its fpe_IsEmpty() check could never see the state as empty), making
  the menu quad show the game's own rendering instead of its own
  content. Fixed by routing the menu's blit through a real
  glBlitFramebuffer() call instead of a shader-based draw, which gl4es's
  fpe.c has nothing to intercept - documented in README.md's new
  "Debugging notes" section.
- Renumber android/engine-patches/ to close the gap left by removing an
  unrelated diagnostic-only patch, and strip investigation-journal
  comments and dead diagnostic code (temporary tracing, env-var probes)
  left over from finding the bug above.
- Restructure README.md into numbered sections, document every
  engine/gl4es patch, add Android Studio dev/testing-cycle instructions,
  and generalize Quest-specific wording to any OpenXR headset. Update
  NOTICE.txt to match (gl4es is now vendored/patched source, not a
  prebuilt binary; add the OpenXR-SDK loader).
This commit is contained in:
ml
2026-08-02 06:27:49 +02:00
parent 2300d081c3
commit d2dc58391b
310 changed files with 141458 additions and 226 deletions
@@ -0,0 +1,65 @@
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{% block content %}
typedef struct {
int format;
void *func;
void *args;
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typedef struct {
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enum FORMAT {
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FORMAT_{{ f.types }},
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{% for f in formats %}
typedef {{ f.return }} (*FUNC_{{ f.types }})({{ f.args|args }});
{% if f.args %}
typedef struct {
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{{ arg.type|unconst }} a{{ loop.index }}{% if arg.type == 'GLdouble' %} __attribute__ ((aligned(8))){% endif %};
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} ARGS_{{ f.types }};
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typedef struct {
int format;
FUNC_{{ f.types }} func;
{% if f.args %}
ARGS_{{ f.types }} args;
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} PACKED_{{ f.types }};
typedef struct {
int func;
{% if f.args %}
ARGS_{{ f.types }} args;
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} INDEXED_{{ f.types }};
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extern void glPushCall(void *data);
void glPackedCall(const packed_call_t *packed);
void glIndexedCall(const indexed_call_t *packed, void *ret_v);
packed_call_t* glCopyPackedCall(const packed_call_t *packed);
{% for func in functions %}
#define {{ func.name }}_INDEX {{ loop.index }}
#define {{ func.name }}_RETURN {{ func.return }}
#define {{ func.name }}_ARG_NAMES {{ func.args|args(0) }}
#define {{ func.name }}_ARG_EXPAND {{ func.args|args }}
#define {{ func.name }}_PACKED PACKED_{{ func.types }}
#define {{ func.name }}_INDEXED INDEXED_{{ func.types }}
#define {{ func.name }}_FORMAT FORMAT_{{ func.types }}
{% endfor %}
{% for func in functions %}
{{ func.return }} APIENTRY_GL4ES gl4es_{{ func.name }}({{ func.name }}_ARG_EXPAND);
typedef {{ func.return }} (* APIENTRY_GLES {{ func.name }}_PTR)({{ func.name }}_ARG_EXPAND);
{% endfor %}
{% endblock %}