- xr_input.c/h: an OpenXR action set (aim pose, trigger/select click, a menu-toggle button) plus ray/quad hit-testing, and a visible laser-pointer line drawn from the controller toward the hit point. - xr_menu.c/h + MenuOverlay.java: a second composition-layer quad, toggled by a controller button, showing an off-screen, never-attached Android View tree (one "Keyboard" button so far) driven by synthetic touch events computed from the laser ray's hit UV. - Migrate gl4es from a prebuilt binary baked into the Docker build-image to a vendored source snapshot (android/gl4es-src/) compiled from source at APK build time via CMake add_subdirectory(), patched through a new android/gl4es-patches/ (mirrors the existing engine-patches/ pattern). This was needed to track down and fix a bug hit while building the menu: gl4es's fixed-pipeline emulation (fpe.c) was unconditionally substituting its own shader onto the menu's draw call (fpe_ReleventState() always sets alphafunc to a nonzero sentinel, so its fpe_IsEmpty() check could never see the state as empty), making the menu quad show the game's own rendering instead of its own content. Fixed by routing the menu's blit through a real glBlitFramebuffer() call instead of a shader-based draw, which gl4es's fpe.c has nothing to intercept - documented in README.md's new "Debugging notes" section. - Renumber android/engine-patches/ to close the gap left by removing an unrelated diagnostic-only patch, and strip investigation-journal comments and dead diagnostic code (temporary tracing, env-var probes) left over from finding the bug above. - Restructure README.md into numbered sections, document every engine/gl4es patch, add Android Studio dev/testing-cycle instructions, and generalize Quest-specific wording to any OpenXR headset. Update NOTICE.txt to match (gl4es is now vendored/patched source, not a prebuilt binary; add the OpenXR-SDK loader).
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,108 @@
|
||||
eglBindAPI: [EGLBoolean, EGLenum api]
|
||||
eglBindTexImage: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint buffer]
|
||||
eglChooseConfig: [EGLBoolean, EGLDisplay dpy, const EGLint * attrib_list, EGLConfig
|
||||
* configs, EGLint config_size, EGLint * num_config]
|
||||
eglClientWaitSyncKHR: [EGLint, EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR
|
||||
timeout]
|
||||
eglClientWaitSyncNV: [EGLint, EGLSyncNV sync, EGLint flags, EGLTimeNV timeout]
|
||||
eglCopyBuffers: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType
|
||||
target]
|
||||
eglCreateContext: [EGLContext, EGLDisplay dpy, EGLConfig config, EGLContext share_context,
|
||||
const EGLint * attrib_list]
|
||||
eglCreateDRMImageMESA: [EGLImageKHR, EGLDisplay dpy, const EGLint * attrib_list]
|
||||
eglCreateFenceSyncNV: [EGLSyncNV, EGLDisplay dpy, EGLenum condition, const EGLint
|
||||
* attrib_list]
|
||||
eglCreateImageKHR: [EGLImageKHR, EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer
|
||||
buffer, const EGLint * attrib_list]
|
||||
eglCreatePbufferFromClientBuffer: [EGLSurface, EGLDisplay dpy, EGLenum buftype, EGLClientBuffer
|
||||
buffer, EGLConfig config, const EGLint * attrib_list]
|
||||
eglCreatePbufferSurface: [EGLSurface, EGLDisplay dpy, EGLConfig config, const EGLint
|
||||
* attrib_list]
|
||||
eglCreatePixmapSurface: [EGLSurface, EGLDisplay dpy, EGLConfig config, EGLNativePixmapType
|
||||
pixmap, const EGLint * attrib_list]
|
||||
eglCreatePixmapSurfaceHI: [EGLSurface, EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI
|
||||
* pixmap]
|
||||
eglCreateStreamFromFileDescriptorKHR: [EGLStreamKHR, EGLDisplay dpy, EGLNativeFileDescriptorKHR
|
||||
file_descriptor]
|
||||
eglCreateStreamKHR: [EGLStreamKHR, EGLDisplay dpy, const EGLint * attrib_list]
|
||||
eglCreateStreamProducerSurfaceKHR: [EGLSurface, EGLDisplay dpy, EGLConfig config,
|
||||
EGLStreamKHR stream, const EGLint * attrib_list]
|
||||
eglCreateSyncKHR: [EGLSyncKHR, EGLDisplay dpy, EGLenum type, const EGLint * attrib_list]
|
||||
eglCreateWindowSurface: [EGLSurface, EGLDisplay dpy, EGLConfig config, EGLNativeWindowType
|
||||
win, const EGLint * attrib_list]
|
||||
eglDestroyContext: [EGLBoolean, EGLDisplay dpy, EGLContext ctx]
|
||||
eglDestroyImageKHR: [EGLBoolean, EGLDisplay dpy, EGLImageKHR image]
|
||||
eglDestroyStreamKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream]
|
||||
eglDestroySurface: [EGLBoolean, EGLDisplay dpy, EGLSurface surface]
|
||||
eglDestroySyncKHR: [EGLBoolean, EGLDisplay dpy, EGLSyncKHR sync]
|
||||
eglDestroySyncNV: [EGLBoolean, EGLSyncNV sync]
|
||||
eglDupNativeFenceFDANDROID: [EGLint, EGLDisplay dpy, EGLSyncKHR sync]
|
||||
eglExportDRMImageMESA: [EGLBoolean, EGLDisplay dpy, EGLImageKHR image, EGLint * name,
|
||||
EGLint * handle, EGLint * stride]
|
||||
eglFenceNV: [EGLBoolean, EGLSyncNV sync]
|
||||
eglGetConfigAttrib: [EGLBoolean, EGLDisplay dpy, EGLConfig config, EGLint attribute,
|
||||
EGLint * value]
|
||||
eglGetConfigs: [EGLBoolean, EGLDisplay dpy, EGLConfig * configs, EGLint config_size,
|
||||
EGLint * num_config]
|
||||
eglGetCurrentContext: [EGLContext]
|
||||
eglGetCurrentDisplay: [EGLDisplay]
|
||||
eglGetCurrentSurface: [EGLSurface, EGLint readdraw]
|
||||
eglGetDisplay: [EGLDisplay, EGLNativeDisplayType display_id]
|
||||
eglGetError: [EGLint]
|
||||
eglGetProcAddress: [__eglMustCastToProperFunctionPointerType, const char * procname]
|
||||
eglGetStreamFileDescriptorKHR: [EGLNativeFileDescriptorKHR, EGLDisplay dpy, EGLStreamKHR
|
||||
stream]
|
||||
eglGetSyncAttribKHR: [EGLBoolean, EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute,
|
||||
EGLint * value]
|
||||
eglGetSyncAttribNV: [EGLBoolean, EGLSyncNV sync, EGLint attribute, EGLint * value]
|
||||
eglGetSystemTimeFrequencyNV: [EGLuint64NV]
|
||||
eglGetSystemTimeNV: [EGLuint64NV]
|
||||
eglInitialize: [EGLBoolean, EGLDisplay dpy, EGLint * major, EGLint * minor]
|
||||
eglLockSurfaceKHR: [EGLBoolean, EGLDisplay display, EGLSurface surface, const EGLint
|
||||
* attrib_list]
|
||||
eglMakeCurrent: [EGLBoolean, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext
|
||||
ctx]
|
||||
eglPostSubBufferNV: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint
|
||||
y, EGLint width, EGLint height]
|
||||
eglQueryAPI: [EGLenum]
|
||||
eglQueryContext: [EGLBoolean, EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint
|
||||
* value]
|
||||
eglQueryNativeDisplayNV: [EGLBoolean, EGLDisplay dpy, EGLNativeDisplayType * display_id]
|
||||
eglQueryNativePixmapNV: [EGLBoolean, EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType
|
||||
* pixmap]
|
||||
eglQueryNativeWindowNV: [EGLBoolean, EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType
|
||||
* window]
|
||||
eglQueryStreamKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute,
|
||||
EGLint * value]
|
||||
eglQueryStreamTimeKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute,
|
||||
EGLTimeKHR * value]
|
||||
eglQueryStreamu64KHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute,
|
||||
EGLuint64KHR * value]
|
||||
eglQueryString: [const char *, EGLDisplay dpy, EGLint name]
|
||||
eglQuerySurface: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint attribute,
|
||||
EGLint * value]
|
||||
eglQuerySurfacePointerANGLE: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint
|
||||
attribute, void ** value]
|
||||
eglReleaseTexImage: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint buffer]
|
||||
eglReleaseThread: [EGLBoolean]
|
||||
eglSetBlobCacheFuncsANDROID: ['void ', EGLDisplay dpy, EGLSetBlobFuncANDROID set,
|
||||
EGLGetBlobFuncANDROID get]
|
||||
eglSignalSyncKHR: [EGLBoolean, EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode]
|
||||
eglSignalSyncNV: [EGLBoolean, EGLSyncNV sync, EGLenum mode]
|
||||
eglStreamAttribKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute,
|
||||
EGLint value]
|
||||
eglStreamConsumerAcquireKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream]
|
||||
eglStreamConsumerGLTextureExternalKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream]
|
||||
eglStreamConsumerReleaseKHR: [EGLBoolean, EGLDisplay dpy, EGLStreamKHR stream]
|
||||
eglSurfaceAttrib: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint attribute,
|
||||
EGLint value]
|
||||
eglSwapBuffers: [EGLBoolean, EGLDisplay dpy, EGLSurface surface]
|
||||
eglSwapBuffersWithDamageEXT: [EGLBoolean, EGLDisplay dpy, EGLSurface surface, EGLint
|
||||
* rects, EGLint n_rects]
|
||||
eglSwapInterval: [EGLBoolean, EGLDisplay dpy, EGLint interval]
|
||||
eglTerminate: [EGLBoolean, EGLDisplay dpy]
|
||||
eglUnlockSurfaceKHR: [EGLBoolean, EGLDisplay display, EGLSurface surface]
|
||||
eglWaitClient: [EGLBoolean]
|
||||
eglWaitGL: [EGLBoolean]
|
||||
eglWaitNative: [EGLBoolean, EGLint engine]
|
||||
eglWaitSyncKHR: [EGLint, EGLDisplay dpy, EGLSyncKHR sync, EGLint flags]
|
||||
@@ -0,0 +1,148 @@
|
||||
#GLES 1.1 Core
|
||||
glActiveTexture: [void, GLenum texture]
|
||||
glAlphaFunc: [void, GLenum func, GLclampf ref]
|
||||
glAlphaFuncx: [void, GLenum func, GLclampx ref]
|
||||
glBindBuffer: [void, GLenum target, GLuint buffer]
|
||||
glBindTexture: [void, GLenum target, GLuint texture]
|
||||
glBlendFunc: [void, GLenum sfactor, GLenum dfactor]
|
||||
glBufferData: [void, GLenum target, GLsizeiptr size, "const GLvoid *data", GLenum usage]
|
||||
glBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, "const GLvoid *data"]
|
||||
glClear: [void, GLbitfield mask]
|
||||
glClearColor: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha]
|
||||
glClearColorx: [void, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha]
|
||||
glClearDepthf: [void, GLclampf depth]
|
||||
glClearDepthx: [void, GLclampx depth]
|
||||
glClearStencil: [void, GLint s]
|
||||
glClientActiveTexture: [void, GLenum texture]
|
||||
glClipPlanef: [void, GLenum plane, "const GLfloat *equation"]
|
||||
glClipPlanex: [void, GLenum plane, "const GLfixed *equation"]
|
||||
glColor4f: [void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha]
|
||||
glColor4ub: [void, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha]
|
||||
glColor4x: [void, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha]
|
||||
glColorMask: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha]
|
||||
glColorPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"]
|
||||
glCompressedTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, "const GLvoid *data"]
|
||||
glCompressedTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, "const GLvoid *data"]
|
||||
glCopyTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border]
|
||||
glCopyTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height]
|
||||
glCullFace: [void, GLenum mode]
|
||||
glDeleteBuffers: [void, GLsizei n, "const GLuint *buffers"]
|
||||
glDeleteTextures: [void, GLsizei n, "const GLuint *textures"]
|
||||
glDepthFunc: [void, GLenum func]
|
||||
glDepthMask: [void, GLboolean flag]
|
||||
glDepthRangef: [void, GLclampf near, GLclampf far]
|
||||
glDepthRangex: [void, GLclampx near, GLclampx far]
|
||||
glDisable: [void, GLenum cap]
|
||||
glDisableClientState: [void, GLenum array]
|
||||
glDisableClientState: [void, GLenum array]
|
||||
glDrawArrays: [void, GLenum mode, GLint first, GLsizei count]
|
||||
glDrawElements: [void, GLenum mode, GLsizei count, GLenum type, "const GLvoid *indices"]
|
||||
glEnable: [void, GLenum cap]
|
||||
glEnableClientState: [void, GLenum array]
|
||||
glEnableClientState: [void, GLenum array]
|
||||
glFinish: [void, void]
|
||||
glFlush: [void, void]
|
||||
glFogf: [void, GLenum pname, GLfloat param]
|
||||
glFogfv: [void, GLenum pname, "const GLfloat *params"]
|
||||
glFogx: [void, GLenum pname, GLfixed param]
|
||||
glFogxv: [void, GLenum pname, "const GLfixed *params"]
|
||||
glFrontFace: [void, GLenum mode]
|
||||
glFrustumf: [void, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far]
|
||||
glFrustumx: [void, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed near, GLfixed far]
|
||||
glGenBuffers: [void, GLsizei n, "GLuint *buffers"]
|
||||
glGenTextures: [void, GLsizei n, "GLuint *textures"]
|
||||
glGetBooleanv: [void, GLenum pname, "GLboolean *params"]
|
||||
glGetBufferParameteriv: [void, GLenum target, GLenum pname, "GLint *params"]
|
||||
glGetClipPlanef: [void, GLenum plane, "GLfloat *equation"]
|
||||
glGetClipPlanex: [void, GLenum plane, "GLfixed *equation"]
|
||||
glGetError: [GLenum, void]
|
||||
glGetFixedv: [void, GLenum pname, "GLfixed *params"]
|
||||
glGetFloatv: [void, GLenum pname, "GLfloat *params"]
|
||||
glGetIntegerv: [void, GLenum pname, "GLint *params"]
|
||||
glGetLightfv: [void, GLenum light, GLenum pname, "GLfloat *params"]
|
||||
glGetLightxv: [void, GLenum light, GLenum pname, "GLfixed *params"]
|
||||
glGetMaterialfv: [void, GLenum face, GLenum pname, "GLfloat *params"]
|
||||
glGetMaterialxv: [void, GLenum face, GLenum pname, "GLfixed *params"]
|
||||
glGetPointerv: [void, GLenum pname, "GLvoid **params"]
|
||||
glGetString: [const GLubyte *, GLenum name]
|
||||
glGetTexEnvfv: [void, GLenum target, GLenum pname, "GLfloat *params"]
|
||||
glGetTexEnviv: [void, GLenum target, GLenum pname, "GLint *params"]
|
||||
glGetTexEnvxv: [void, GLenum target, GLenum pname, "GLfixed *params"]
|
||||
glGetTexParameterfv: [void, GLenum target, GLenum pname, "GLfloat *params"]
|
||||
glGetTexParameteriv: [void, GLenum target, GLenum pname, "GLint *params"]
|
||||
glGetTexParameterxv: [void, GLenum target, GLenum pname, "GLfixed *params"]
|
||||
glHint: [void, GLenum target, GLenum mode]
|
||||
glIsBuffer: [GLboolean, GLuint buffer]
|
||||
glIsEnabled: [GLboolean, GLenum cap]
|
||||
glIsTexture: [GLboolean, GLuint texture]
|
||||
glLightf: [void, GLenum light, GLenum pname, GLfloat param]
|
||||
glLightfv: [void, GLenum light, GLenum pname, "const GLfloat *params"]
|
||||
glLightModelf: [void, GLenum pname, GLfloat param]
|
||||
glLightModelfv: [void, GLenum pname, "const GLfloat *params"]
|
||||
glLightModelx: [void, GLenum pname, GLfixed param]
|
||||
glLightModelxv: [void, GLenum pname, "const GLfixed *params"]
|
||||
glLightx: [void, GLenum light, GLenum pname, GLfixed param]
|
||||
glLightxv: [void, GLenum light, GLenum pname, "const GLfixed *params"]
|
||||
glLineWidth: [void, GLfloat width]
|
||||
glLineWidthx: [void, GLfixed width]
|
||||
glLoadIdentity: [void, void]
|
||||
glLoadMatrixf: [void, "const GLfloat *m"]
|
||||
glLoadMatrixx: [void, "const GLfixed *m"]
|
||||
glLogicOp: [void, GLenum opcode]
|
||||
glMaterialf: [void, GLenum face, GLenum pname, GLfloat param]
|
||||
glMaterialfv: [void, GLenum face, GLenum pname, "const GLfloat *params"]
|
||||
glMaterialx: [void, GLenum face, GLenum pname, GLfixed param]
|
||||
glMaterialxv: [void, GLenum face, GLenum pname, "const GLfixed *params"]
|
||||
glMatrixMode: [void, GLenum mode]
|
||||
glMultiTexCoord4f: [void, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q]
|
||||
glMultiTexCoord4x: [void, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q]
|
||||
glMultMatrixf: [void, "const GLfloat *m"]
|
||||
glMultMatrixx: [void, "const GLfixed *m"]
|
||||
glNormal3f: [void, GLfloat nx, GLfloat ny, GLfloat nz]
|
||||
glNormal3x: [void, GLfixed nx, GLfixed ny, GLfixed nz]
|
||||
glNormalPointer: [void, GLenum type, GLsizei stride, "const GLvoid *pointer"]
|
||||
glOrthof: [void, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far]
|
||||
glOrthox: [void, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed near, GLfixed far]
|
||||
glPixelStorei: [void, GLenum pname, GLint param]
|
||||
glPointParameterf: [void, GLenum pname, GLfloat param]
|
||||
glPointParameterfv: [void, GLenum pname, "const GLfloat *params"]
|
||||
glPointParameterx: [void, GLenum pname, GLfixed param]
|
||||
glPointParameterxv: [void, GLenum pname, "const GLfixed *params"]
|
||||
glPointSize: [void, GLfloat size]
|
||||
glPointSizePointerOES: [void, GLenum type, GLsizei stride, "const GLvoid *pointer"]
|
||||
glPointSizex: [void, GLfixed size]
|
||||
glPolygonOffset: [void, GLfloat factor, GLfloat units]
|
||||
glPolygonOffsetx: [void, GLfixed factor, GLfixed units]
|
||||
glPopMatrix: [void, void]
|
||||
glPushMatrix: [void, void]
|
||||
glReadPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, "GLvoid *pixels"]
|
||||
glRotatef: [void, GLfloat angle, GLfloat x, GLfloat y, GLfloat z]
|
||||
glRotatex: [void, GLfixed angle, GLfixed x, GLfixed y, GLfixed z]
|
||||
glSampleCoverage: [void, GLclampf value, GLboolean invert]
|
||||
glSampleCoveragex: [void, GLclampx value, GLboolean invert]
|
||||
glScalef: [void, GLfloat x, GLfloat y, GLfloat z]
|
||||
glScalex: [void, GLfixed x, GLfixed y, GLfixed z]
|
||||
glScissor: [void, GLint x, GLint y, GLsizei width, GLsizei height]
|
||||
glShadeModel: [void, GLenum mode]
|
||||
glStencilFunc: [void, GLenum func, GLint ref, GLuint mask]
|
||||
glStencilMask: [void, GLuint mask]
|
||||
glStencilOp: [void, GLenum fail, GLenum zfail, GLenum zpass]
|
||||
glTexCoordPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"]
|
||||
glTexEnvf: [void, GLenum target, GLenum pname, GLfloat param]
|
||||
glTexEnvfv: [void, GLenum target, GLenum pname, "const GLfloat *params"]
|
||||
glTexEnvi: [void, GLenum target, GLenum pname, GLint param]
|
||||
glTexEnviv: [void, GLenum target, GLenum pname, "const GLint *params"]
|
||||
glTexEnvx: [void, GLenum target, GLenum pname, GLfixed param]
|
||||
glTexEnvxv: [void, GLenum target, GLenum pname, "const GLfixed *params"]
|
||||
glTexImage2D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, "const GLvoid *data"]
|
||||
glTexParameterf: [void, GLenum target, GLenum pname, GLfloat param]
|
||||
glTexParameterfv: [void, GLenum target, GLenum pname, "const GLfloat *params"]
|
||||
glTexParameteri: [void, GLenum target, GLenum pname, GLint param]
|
||||
glTexParameteriv: [void, GLenum target, GLenum pname, "const GLint *params"]
|
||||
glTexParameterx: [void, GLenum target, GLenum pname, GLfixed param]
|
||||
glTexParameterxv: [void, GLenum target, GLenum pname, "const GLfixed *params"]
|
||||
glTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, "const GLvoid *data"]
|
||||
glTranslatef: [void, GLfloat x, GLfloat y, GLfloat z]
|
||||
glTranslatex: [void, GLfixed x, GLfixed y, GLfixed z]
|
||||
glVertexPointer: [void, GLint size, GLenum type, GLsizei stride, "const GLvoid *pointer"]
|
||||
glViewport: [void, GLint x, GLint y, GLsizei width, GLsizei height]
|
||||
@@ -0,0 +1,169 @@
|
||||
glActiveTexture: [void, GLenum texture]
|
||||
glAttachShader: [void, GLuint program, GLuint shader]
|
||||
glBindAttribLocation: [void, GLuint program, GLuint index, const GLchar * name]
|
||||
glBindBuffer: [void, GLenum target, GLuint buffer]
|
||||
glBindFramebuffer: [void, GLenum target, GLuint framebuffer]
|
||||
glBindRenderbuffer: [void, GLenum target, GLuint renderbuffer]
|
||||
glBindTexture: [void, GLenum target, GLuint texture]
|
||||
glBlendColor: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha]
|
||||
glBlendEquation: [void, GLenum mode]
|
||||
glBlendEquationSeparate: [void, GLenum modeRGB, GLenum modeA]
|
||||
glBlendFunc: [void, GLenum sfactor, GLenum dfactor]
|
||||
glBlendFuncSeparate: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha,
|
||||
GLenum dfactorAlpha]
|
||||
glBufferData: [void, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage]
|
||||
glBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid
|
||||
* data]
|
||||
glCheckFramebufferStatus: [GLenum, GLenum target]
|
||||
glClear: [void, GLbitfield mask]
|
||||
glClearColor: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha]
|
||||
glClearDepthf: [void, GLclampf depth]
|
||||
glClearStencil: [void, GLint s]
|
||||
glColorMask: [void, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha]
|
||||
glCompileShader: [void, GLuint shader]
|
||||
glCompressedTexImage2D: [void, GLenum target, GLint level, GLenum internalformat,
|
||||
GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data]
|
||||
glCompressedTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint
|
||||
yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const
|
||||
GLvoid * data]
|
||||
glCopyTexImage2D: [void, GLenum target, GLint level, GLenum internalformat, GLint
|
||||
x, GLint y, GLsizei width, GLsizei height, GLint border]
|
||||
glCopyTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height]
|
||||
glCreateProgram: [GLuint]
|
||||
glCreateShader: [GLuint, GLenum type]
|
||||
glCullFace: [void, GLenum mode]
|
||||
glDeleteBuffers: [void, GLsizei n, const GLuint * buffer]
|
||||
glDeleteFramebuffers: [void, GLsizei n, const GLuint * framebuffers]
|
||||
glDeleteProgram: [void, GLuint program]
|
||||
glDeleteRenderbuffers: [void, GLsizei n, const GLuint * renderbuffers]
|
||||
glDeleteShader: [void, GLuint program]
|
||||
glDeleteTextures: [void, GLsizei n, const GLuint * textures]
|
||||
glDepthFunc: [void, GLenum func]
|
||||
glDepthMask: [void, GLboolean flag]
|
||||
glDepthRangef: [void, GLclampf zNear, GLclampf zFar]
|
||||
glDetachShader: [void, GLuint program, GLuint shader]
|
||||
glDisable: [void, GLenum cap]
|
||||
glDisableVertexAttribArray: [void, GLuint index]
|
||||
glDrawArrays: [void, GLenum mode, GLint first, GLsizei count]
|
||||
glDrawElements: [void, GLenum mode, GLsizei count, GLenum type, const GLvoid * indices]
|
||||
glEnable: [void, GLenum cap]
|
||||
glEnableVertexAttribArray: [void, GLuint index]
|
||||
glFinish: [void]
|
||||
glFlush: [void]
|
||||
glFramebufferRenderbuffer: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget,
|
||||
GLuint renderbuffer]
|
||||
glFramebufferTexture2D: [void, GLenum target, GLenum attachment, GLenum textarget,
|
||||
GLuint texture, GLint level]
|
||||
glFrontFace: [void, GLenum mode]
|
||||
glGenBuffers: [void, GLsizei n, GLuint * buffer]
|
||||
glGenFramebuffers: [void, GLsizei n, GLuint * framebuffers]
|
||||
glGenRenderbuffers: [void, GLsizei n, GLuint * renderbuffers]
|
||||
glGenTextures: [void, GLsizei n, GLuint * textures]
|
||||
glGenerateMipmap: [void, GLenum target]
|
||||
glGetActiveAttrib: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei *
|
||||
length, GLint * size, GLenum * type, GLchar * name]
|
||||
glGetActiveUniform: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei
|
||||
* length, GLint * size, GLenum * type, GLchar * name]
|
||||
glGetAttachedShaders: [void, GLuint program, GLsizei maxCount, GLsizei * count, GLuint
|
||||
* obj]
|
||||
glGetAttribLocation: [GLint, GLuint program, const GLchar * name]
|
||||
glGetBooleanv: [void, GLenum pname, GLboolean * params]
|
||||
glGetBufferParameteriv: [void, GLenum target, GLenum pname, GLint * params]
|
||||
glGetError: [GLenum]
|
||||
glGetFloatv: [void, GLenum pname, GLfloat * params]
|
||||
glGetFramebufferAttachmentParameteriv: [void, GLenum target, GLenum attachment, GLenum
|
||||
pname, GLint * params]
|
||||
glGetIntegerv: [void, GLenum pname, GLint * params]
|
||||
glGetProgramInfoLog: [void, GLuint program, GLsizei bufSize, GLsizei * length, GLchar
|
||||
* infoLog]
|
||||
glGetProgramiv: [void, GLuint program, GLenum pname, GLint * params]
|
||||
glGetRenderbufferParameteriv: [void, GLenum target, GLenum pname, GLint * params]
|
||||
glGetShaderInfoLog: [void, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar
|
||||
* infoLog]
|
||||
glGetShaderPrecisionFormat: [void, GLenum shadertype, GLenum precisiontype, GLint
|
||||
* range, GLint * precision]
|
||||
glGetShaderSource: [void, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar
|
||||
* source]
|
||||
glGetShaderiv: [void, GLuint shader, GLenum pname, GLint * params]
|
||||
glGetString: [const GLubyte *, GLenum name]
|
||||
glGetTexParameterfv: [void, GLenum target, GLenum pname, GLfloat * params]
|
||||
glGetTexParameteriv: [void, GLenum target, GLenum pname, GLint * params]
|
||||
glGetUniformLocation: [GLint, GLuint program, const GLchar * name]
|
||||
glGetUniformfv: [void, GLuint program, GLint location, GLfloat * params]
|
||||
glGetUniformiv: [void, GLuint program, GLint location, GLint * params]
|
||||
glGetVertexAttribPointerv: [void, GLuint index, GLenum pname, GLvoid ** pointer]
|
||||
glGetVertexAttribfv: [void, GLuint index, GLenum pname, GLfloat * params]
|
||||
glGetVertexAttribiv: [void, GLuint index, GLenum pname, GLint * params]
|
||||
glHint: [void, GLenum target, GLenum mode]
|
||||
glIsBuffer: [GLboolean, GLuint buffer]
|
||||
glIsEnabled: [GLboolean, GLenum cap]
|
||||
glIsFramebuffer: [GLboolean, GLuint framebuffer]
|
||||
glIsProgram: [GLboolean, GLuint program]
|
||||
glIsRenderbuffer: [GLboolean, GLuint renderbuffer]
|
||||
glIsShader: [GLboolean, GLuint shader]
|
||||
glIsTexture: [GLboolean, GLuint texture]
|
||||
glLineWidth: [void, GLfloat width]
|
||||
glLinkProgram: [void, GLuint program]
|
||||
glPixelStorei: [void, GLenum pname, GLint param]
|
||||
glPolygonOffset: [void, GLfloat factor, GLfloat units]
|
||||
glReadPixels: [void, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
|
||||
GLenum type, GLvoid * pixels]
|
||||
glReleaseShaderCompiler: [void]
|
||||
glRenderbufferStorage: [void, GLenum target, GLenum internalformat, GLsizei width,
|
||||
GLsizei height]
|
||||
glSampleCoverage: [void, GLclampf value, GLboolean invert]
|
||||
glScissor: [void, GLint x, GLint y, GLsizei width, GLsizei height]
|
||||
glShaderBinary: [void, GLsizei n, const GLuint * shaders, GLenum binaryformat, const
|
||||
GLvoid * binary, GLsizei length]
|
||||
glShaderSource: [void, GLuint shader, GLsizei count, const GLchar * const * string,
|
||||
const GLint * length]
|
||||
glStencilFunc: [void, GLenum func, GLint ref, GLuint mask]
|
||||
glStencilFuncSeparate: [void, GLenum face, GLenum func, GLint ref, GLuint mask]
|
||||
glStencilMask: [void, GLuint mask]
|
||||
glStencilMaskSeparate: [void, GLenum face, GLuint mask]
|
||||
glStencilOp: [void, GLenum fail, GLenum zfail, GLenum zpass]
|
||||
glStencilOpSeparate: [void, GLenum face, GLenum sfail, GLenum zfail, GLenum zpass]
|
||||
glTexImage2D: [void, GLenum target, GLint level, GLint internalformat, GLsizei width,
|
||||
GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels]
|
||||
glTexParameterf: [void, GLenum target, GLenum pname, GLfloat param]
|
||||
glTexParameterfv: [void, GLenum target, GLenum pname, const GLfloat * params]
|
||||
glTexParameteri: [void, GLenum target, GLenum pname, GLint param]
|
||||
glTexParameteriv: [void, GLenum target, GLenum pname, const GLint * params]
|
||||
glTexSubImage2D: [void, GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels]
|
||||
glUniform1f: [void, GLint location, GLfloat v0]
|
||||
glUniform1fv: [void, GLint location, GLsizei count, const GLfloat * value]
|
||||
glUniform1i: [void, GLint location, GLint v0]
|
||||
glUniform1iv: [void, GLint location, GLsizei count, const GLint * value]
|
||||
glUniform2f: [void, GLint location, GLfloat v0, GLfloat v1]
|
||||
glUniform2fv: [void, GLint location, GLsizei count, const GLfloat * value]
|
||||
glUniform2i: [void, GLint location, GLint v0, GLint v1]
|
||||
glUniform2iv: [void, GLint location, GLsizei count, const GLint * value]
|
||||
glUniform3f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2]
|
||||
glUniform3fv: [void, GLint location, GLsizei count, const GLfloat * value]
|
||||
glUniform3i: [void, GLint location, GLint v0, GLint v1, GLint v2]
|
||||
glUniform3iv: [void, GLint location, GLsizei count, const GLint * value]
|
||||
glUniform4f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3]
|
||||
glUniform4fv: [void, GLint location, GLsizei count, const GLfloat * value]
|
||||
glUniform4i: [void, GLint location, GLint v0, GLint v1, GLint v2, GLint v3]
|
||||
glUniform4iv: [void, GLint location, GLsizei count, const GLint * value]
|
||||
glUniformMatrix2fv: [void, GLint location, GLsizei count, GLboolean transpose, const
|
||||
GLfloat * value]
|
||||
glUniformMatrix3fv: [void, GLint location, GLsizei count, GLboolean transpose, const
|
||||
GLfloat * value]
|
||||
glUniformMatrix4fv: [void, GLint location, GLsizei count, GLboolean transpose, const
|
||||
GLfloat * value]
|
||||
glUseProgram: [void, GLuint program]
|
||||
glValidateProgram: [void, GLuint program]
|
||||
glVertexAttrib1f: [void, GLuint index, GLfloat x]
|
||||
glVertexAttrib1fv: [void, GLuint index, const GLfloat * v]
|
||||
glVertexAttrib2f: [void, GLuint index, GLfloat x, GLfloat y]
|
||||
glVertexAttrib2fv: [void, GLuint index, const GLfloat * v]
|
||||
glVertexAttrib3f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z]
|
||||
glVertexAttrib3fv: [void, GLuint index, const GLfloat * v]
|
||||
glVertexAttrib4f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w]
|
||||
glVertexAttrib4fv: [void, GLuint index, const GLfloat * v]
|
||||
glVertexAttribPointer: [void, GLuint index, GLint size, GLenum type, GLboolean normalized,
|
||||
GLsizei stride, const GLvoid * pointer]
|
||||
glViewport: [void, GLint x, GLint y, GLsizei width, GLsizei height]
|
||||
@@ -0,0 +1,36 @@
|
||||
#GLES 1.1 Extensions (might be GLES 2.0 Core)
|
||||
glBlendColor_OES_: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha]
|
||||
glBlendEquation_OES_: [void, GLenum mode]
|
||||
glBlendEquationSeparate_OES_: [void, GLenum modeRGB, GLenum modeA]
|
||||
glBlendFuncSeparate_OES_: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha]
|
||||
# glTexGenfOES_OES_: [void, GLenum coord, GLenum pname, GLfloat param]
|
||||
glTexGenfv_OES_: [void, GLenum coord, GLenum pname, "const GLfloat *params"]
|
||||
glTexGeni_OES_: [void, GLenum coord, GLenum pname, GLint param]
|
||||
# glTexGenivOES_OES_: [void, GLenum coord, GLenum pname, "const GLint *params"]
|
||||
|
||||
glGenFramebuffers_OES_: [void, GLsizei n, "GLuint *ids"]
|
||||
glDeleteFramebuffers_OES_: [void, GLsizei n, "GLuint *framebuffers"]
|
||||
glIsFramebuffer_OES_: [GLboolean, GLuint framebuffer]
|
||||
glCheckFramebufferStatus_OES_: [GLenum, GLenum target]
|
||||
glBindFramebuffer_OES_: [void, GLenum target, GLuint framebuffer]
|
||||
glFramebufferTexture2D_OES_: [void, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level]
|
||||
glGenRenderbuffers_OES_: [void, GLsizei n, "GLuint *renderbuffers"]
|
||||
glFramebufferRenderbuffer_OES_: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer]
|
||||
glDeleteRenderbuffers_OES_: [void, GLsizei n, "GLuint *renderbuffers"]
|
||||
glRenderbufferStorage_OES_: [void, GLenum target, GLenum internalformat, GLsizei width, GLsizei height]
|
||||
glBindRenderbuffer_OES_: [void, GLenum target, GLuint renderbuffer]
|
||||
glIsRenderbuffer_OES_: [GLboolean, GLuint renderbuffer]
|
||||
glGenerateMipmap_OES_: [void, GLenum target]
|
||||
glGetFramebufferAttachmentParameteriv_OES_: [void, GLenum target, GLenum attachment, GLenum pname, "GLint *params"]
|
||||
glGetRenderbufferParameteriv_OES_: [void, GLenum target, GLenum pname, "GLint * params"]
|
||||
|
||||
glDrawTexi_OES_: [void, GLint x, GLint y, GLint z, GLint width, GLint height]
|
||||
glDrawTexf_OES_: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height]
|
||||
|
||||
glMultiDrawArrays_OES_: [void, GLenum mode, "const GLint *first", "const GLsizei *count", GLsizei primcount]
|
||||
glMultiDrawElements_OES_: [void, GLenum mode, "GLsizei *count", GLenum type, "const void * const *indices", GLsizei primcount]
|
||||
|
||||
glGetProgramBinary_OES_ : [void, GLuint program, GLsizei bufSize, "GLsizei *length", "GLenum *binaryFormat", "GLvoid *binary"]
|
||||
glProgramBinary_OES_ : [void, GLuint program, GLenum binaryFormat, "const GLvoid *binary", GLint length]
|
||||
|
||||
glDrawBuffers_EXT_ : [void, GLsizei n, "const GLenum *bufs"]
|
||||
@@ -0,0 +1,93 @@
|
||||
#GLES 2.0 Core (minus GLES 1.1 core+ext functions)
|
||||
glAttachShader: [void, GLuint program, GLuint shader]
|
||||
glBindAttribLocation: [void, GLuint program, GLuint index, const GLchar * name]
|
||||
glBindBuffer: [void, GLenum target, GLuint buffer]
|
||||
glBufferData: [void, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage]
|
||||
glBufferSubData: [void, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid
|
||||
* data]
|
||||
glCompileShader: [void, GLuint shader]
|
||||
glCreateProgram: [GLuint]
|
||||
glCreateShader: [GLuint, GLenum type]
|
||||
glDeleteBuffers: [void, GLsizei n, const GLuint * buffer]
|
||||
glDeleteProgram: [void, GLuint program]
|
||||
glDeleteShader: [void, GLuint shader]
|
||||
glDetachShader: [void, GLuint program, GLuint shader]
|
||||
glDisableVertexAttribArray: [void, GLuint index]
|
||||
glEnableVertexAttribArray: [void, GLuint index]
|
||||
glGenBuffers: [void, GLsizei n, GLuint * buffer]
|
||||
glGetActiveAttrib: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei *
|
||||
length, GLint * size, GLenum * type, GLchar * name]
|
||||
glGetActiveUniform: [void, GLuint program, GLuint index, GLsizei bufSize, GLsizei
|
||||
* length, GLint * size, GLenum * type, GLchar * name]
|
||||
glGetAttachedShaders: [void, GLuint program, GLsizei maxCount, GLsizei * count, GLuint
|
||||
* obj]
|
||||
glGetAttribLocation: [GLint, GLuint program, const GLchar * name]
|
||||
glGetBufferParameteriv: [void, GLenum target, GLenum pname, GLint * params]
|
||||
glGetProgramInfoLog: [void, GLuint program, GLsizei bufSize, GLsizei * length, GLchar
|
||||
* infoLog]
|
||||
glGetProgramiv: [void, GLuint program, GLenum pname, GLint * params]
|
||||
glGetShaderInfoLog: [void, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar
|
||||
* infoLog]
|
||||
glGetShaderPrecisionFormat: [void, GLenum shadertype, GLenum precisiontype, GLint
|
||||
* range, GLint * precision]
|
||||
glGetShaderSource: [void, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar
|
||||
* source]
|
||||
glGetShaderiv: [void, GLuint shader, GLenum pname, GLint * params]
|
||||
glGetUniformLocation: [GLint, GLuint program, const GLchar * name]
|
||||
glGetUniformfv: [void, GLuint program, GLint location, GLfloat * params]
|
||||
glGetUniformiv: [void, GLuint program, GLint location, GLint * params]
|
||||
glGetVertexAttribPointerv: [void, GLuint index, GLenum pname, GLvoid ** pointer]
|
||||
glGetVertexAttribfv: [void, GLuint index, GLenum pname, GLfloat * params]
|
||||
glGetVertexAttribiv: [void, GLuint index, GLenum pname, GLint * params]
|
||||
glIsBuffer: [GLboolean, GLuint buffer]
|
||||
glIsProgram: [GLboolean, GLuint program]
|
||||
glIsShader: [GLboolean, GLuint shader]
|
||||
glLinkProgram: [void, GLuint program]
|
||||
glReleaseShaderCompiler: [void]
|
||||
glShaderBinary: [void, GLsizei n, const GLuint * shaders, GLenum binaryformat, const
|
||||
GLvoid * binary, GLsizei length]
|
||||
glShaderSource: [void, GLuint shader, GLsizei count, const GLchar * const * string,
|
||||
const GLint * length]
|
||||
glStencilFuncSeparate: [void, GLenum face, GLenum func, GLint ref, GLuint mask]
|
||||
glStencilMaskSeparate: [void, GLenum face, GLuint mask]
|
||||
glStencilOpSeparate: [void, GLenum face, GLenum sfail, GLenum zfail, GLenum zpass]
|
||||
glUniform1f: [void, GLint location, GLfloat v0]
|
||||
glUniform1fv: [void, GLint location, GLsizei count, const GLfloat * value]
|
||||
glUniform1i: [void, GLint location, GLint v0]
|
||||
glUniform1iv: [void, GLint location, GLsizei count, const GLint * value]
|
||||
glUniform2f: [void, GLint location, GLfloat v0, GLfloat v1]
|
||||
glUniform2fv: [void, GLint location, GLsizei count, const GLfloat * value]
|
||||
glUniform2i: [void, GLint location, GLint v0, GLint v1]
|
||||
glUniform2iv: [void, GLint location, GLsizei count, const GLint * value]
|
||||
glUniform3f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2]
|
||||
glUniform3fv: [void, GLint location, GLsizei count, const GLfloat * value]
|
||||
glUniform3i: [void, GLint location, GLint v0, GLint v1, GLint v2]
|
||||
glUniform3iv: [void, GLint location, GLsizei count, const GLint * value]
|
||||
glUniform4f: [void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3]
|
||||
glUniform4fv: [void, GLint location, GLsizei count, const GLfloat * value]
|
||||
glUniform4i: [void, GLint location, GLint v0, GLint v1, GLint v2, GLint v3]
|
||||
glUniform4iv: [void, GLint location, GLsizei count, const GLint * value]
|
||||
glUniformMatrix2fv: [void, GLint location, GLsizei count, GLboolean transpose, const
|
||||
GLfloat * value]
|
||||
glUniformMatrix3fv: [void, GLint location, GLsizei count, GLboolean transpose, const
|
||||
GLfloat * value]
|
||||
glUniformMatrix4fv: [void, GLint location, GLsizei count, GLboolean transpose, const
|
||||
GLfloat * value]
|
||||
glUseProgram: [void, GLuint program]
|
||||
glValidateProgram: [void, GLuint program]
|
||||
glVertexAttrib1f: [void, GLuint index, GLfloat x]
|
||||
glVertexAttrib1fv: [void, GLuint index, const GLfloat * v]
|
||||
glVertexAttrib2f: [void, GLuint index, GLfloat x, GLfloat y]
|
||||
glVertexAttrib2fv: [void, GLuint index, const GLfloat * v]
|
||||
glVertexAttrib3f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z]
|
||||
glVertexAttrib3fv: [void, GLuint index, const GLfloat * v]
|
||||
glVertexAttrib4f: [void, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w]
|
||||
glVertexAttrib4fv: [void, GLuint index, const GLfloat * v]
|
||||
glVertexAttribPointer: [void, GLuint index, GLint size, GLenum type, GLboolean normalized,
|
||||
GLsizei stride, const GLvoid * pointer]
|
||||
|
||||
|
||||
#Other function, probably in no GLES version
|
||||
glFogCoordf: [void, GLfloat coord]
|
||||
glFogCoordfv: [void, const GLfloat * coord]
|
||||
glFogCoordPointer: [void, GLenum type, GLsizei stride, const GLvoid * pointer]
|
||||
@@ -0,0 +1,68 @@
|
||||
glx:
|
||||
glXBindHyperpipeSGIX: [int, Display *dpy, int hpId]
|
||||
glXBindSwapBarrierSGIX: [void, uint32_t window, uint32_t barrier]
|
||||
glXChangeDrawableAttributes: [void, uint32_t drawable]
|
||||
glXChangeDrawableAttributesSGIX: [void, uint32_t drawable]
|
||||
glXClientInfo: [void]
|
||||
glXCopyContext: [void, uint32_t source, uint32_t dest, uint32_t mask]
|
||||
glXCreateContext: [void, uint32_t gc_id, uint32_t screen, uint32_t visual, uint32_t
|
||||
share_list]
|
||||
glXCreateContextWithConfigSGIX: [void, uint32_t gc_id, uint32_t screen, uint32_t
|
||||
config, uint32_t share_list]
|
||||
glXCreateGLXPbufferSGIX: [void, uint32_t config, uint32_t pbuffer]
|
||||
glXCreateGLXPixmap: [void, uint32_t visual, uint32_t pixmap, uint32_t glxpixmap]
|
||||
glXCreateGLXPixmapWithConfigSGIX: [void, uint32_t config, uint32_t pixmap, uint32_t
|
||||
glxpixmap]
|
||||
glXCreateGLXVideoSourceSGIX: [void, uint32_t dpy, uint32_t screen, uint32_t server,
|
||||
uint32_t path, uint32_t class, uint32_t node]
|
||||
glXCreateNewContext: [void, uint32_t config, uint32_t render_type, uint32_t share_list,
|
||||
uint32_t direct]
|
||||
glXCreatePbuffer: [void, uint32_t config, uint32_t pbuffer]
|
||||
glXCreatePixmap: [void, uint32_t config, uint32_t pixmap, uint32_t glxpixmap]
|
||||
glXCreateWindow: [void, uint32_t config, uint32_t window, uint32_t glxwindow]
|
||||
glXDestroyContext: [void, uint32_t context]
|
||||
glXDestroyGLXPbufferSGIX: [void, uint32_t pbuffer]
|
||||
glXDestroyGLXPixmap: [void, uint32_t pixmap]
|
||||
glXDestroyGLXVideoSourceSGIX: [void, uint32_t dpy, uint32_t glxvideosource]
|
||||
glXDestroyHyperpipeConfigSGIX: [int, Display *dpy, int hpId]
|
||||
glXDestroyPbuffer: [void, uint32_t pbuffer]
|
||||
glXDestroyPixmap: [void, uint32_t glxpixmap]
|
||||
glXDestroyWindow: [void, uint32_t glxwindow]
|
||||
glXGetDrawableAttributes: [void, uint32_t drawable]
|
||||
glXGetDrawableAttributesSGIX: [void, uint32_t drawable]
|
||||
glXGetFBConfigs: [void]
|
||||
glXGetFBConfigsSGIX: [void]
|
||||
glXGetVisualConfigs: [void]
|
||||
glXHyperpipeAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, int size,
|
||||
const void *attribList]
|
||||
glXHyperpipeConfigSGIX: [int, Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX
|
||||
cfg, int *hpId]
|
||||
glXIsDirect: [void, uint32_t dpy, uint32_t context]
|
||||
glXJoinSwapGroupSGIX: [void, uint32_t window, uint32_t group]
|
||||
glXMakeContextCurrent: [void, uint32_t drawable, uint32_t readdrawable, uint32_t
|
||||
context]
|
||||
glXMakeCurrent: [void, uint32_t drawable, uint32_t context]
|
||||
glXMakeCurrentReadSGI: [void, uint32_t drawable, uint32_t readdrawable, uint32_t
|
||||
context]
|
||||
glXQueryContext: [void]
|
||||
glXQueryContextInfoEXT: [void]
|
||||
glXQueryExtensionsString: [void, uint32_t screen]
|
||||
glXQueryHyperpipeAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, int
|
||||
size, const void *returnAttribList]
|
||||
glXQueryHyperpipeBestAttribSGIX: [int, Display *dpy, int timeSlice, int attrib,
|
||||
int size, const void *attribList, void *returnAttribList]
|
||||
glXQueryHyperpipeConfigSGIX: [GLXHyperpipeConfigSGIX *, Display *dpy, int hpId,
|
||||
int *npipes]
|
||||
glXQueryHyperpipeNetworkSGIX: [GLXHyperpipeNetworkSGIX *, Display *dpy, int *npipes]
|
||||
glXQueryMaxSwapBarriersSGIX: [void]
|
||||
glXQueryServerString: [void, uint32_t screen, uint32_t name]
|
||||
glXQueryVersion: [void, uint32_t *major, uint32_t *minor]
|
||||
glXRender: [void]
|
||||
glXRenderLarge: [void]
|
||||
glXSwapBuffers: [void, uint32_t drawable]
|
||||
glXSwapIntervalSGI: [void]
|
||||
glXUseXFont: [void, uint32_t font, uint32_t first, uint32_t count, uint32_t list_base]
|
||||
glXVendorPrivate: [void]
|
||||
glXVendorPrivateWithReply: [void]
|
||||
glXWaitGL: [void, uint32_t context]
|
||||
glXWaitX: [void]
|
||||
@@ -0,0 +1,178 @@
|
||||
ARB_create_context:
|
||||
glXCreateContextAttribsARB: [GLXContext, Display *dpy, GLXFBConfig config, GLXContext
|
||||
share_context, Bool direct, const int *attrib_list]
|
||||
ARB_get_proc_address:
|
||||
glXGetProcAddressARB: [__GLXextFuncPtr, const GLubyte *procName]
|
||||
EXT_import_context:
|
||||
glXFreeContextEXT: [void, Display *dpy, GLXContext context]
|
||||
glXGetContextIDEXT: [GLXContextID, const GLXContext context]
|
||||
glXGetCurrentDisplayEXT: [Display *]
|
||||
glXImportContextEXT: [GLXContext, Display *dpy, GLXContextID contextID]
|
||||
glXQueryContextInfoEXT: [int, Display *dpy, GLXContext context, int attribute, int
|
||||
*value]
|
||||
EXT_swap_control:
|
||||
glXSwapIntervalEXT: [void, Display *dpy, GLXDrawable drawable, int interval]
|
||||
EXT_texture_from_pixmap:
|
||||
glXBindTexImageEXT: [void, Display *dpy, GLXDrawable drawable, int buffer, const
|
||||
int *attrib_list]
|
||||
glXReleaseTexImageEXT: [void, Display *dpy, GLXDrawable drawable, int buffer]
|
||||
MESA_agp_offset:
|
||||
glXGetAGPOffsetMESA: [unsigned int, const void *pointer]
|
||||
MESA_copy_sub_buffer:
|
||||
glXCopySubBufferMESA: [void, Display *dpy, GLXDrawable drawable, int x, int y, int
|
||||
width, int height]
|
||||
MESA_pixmap_colormap:
|
||||
glXCreateGLXPixmapMESA: [GLXPixmap, Display *dpy, XVisualInfo *visual, Pixmap pixmap,
|
||||
Colormap cmap]
|
||||
MESA_release_buffers:
|
||||
glXReleaseBuffersMESA: [Bool, Display *dpy, GLXDrawable drawable]
|
||||
MESA_set_3dfx_mode:
|
||||
glXSet3DfxModeMESA: [Bool, int mode]
|
||||
NV_copy_image:
|
||||
glXCopyImageSubDataNV: [void, Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum
|
||||
srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx,
|
||||
GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint
|
||||
dstZ, GLsizei width, GLsizei height, GLsizei depth]
|
||||
NV_present_video:
|
||||
glXBindVideoDeviceNV: [int, Display *dpy, unsigned int video_slot, unsigned int
|
||||
video_device, const int *attrib_list]
|
||||
glXEnumerateVideoDevicesNV: [unsigned int *, Display *dpy, int screen, int *nelements]
|
||||
NV_swap_group:
|
||||
glXBindSwapBarrierNV: [Bool, Display *dpy, GLuint group, GLuint barrier]
|
||||
glXJoinSwapGroupNV: [Bool, Display *dpy, GLXDrawable drawable, GLuint group]
|
||||
glXQueryFrameCountNV: [Bool, Display *dpy, int screen, GLuint *count]
|
||||
glXQueryMaxSwapGroupsNV: [Bool, Display *dpy, int screen, GLuint *maxGroups, GLuint
|
||||
*maxBarriers]
|
||||
glXQuerySwapGroupNV: [Bool, Display *dpy, GLXDrawable drawable, GLuint *group, GLuint
|
||||
*barrier]
|
||||
glXResetFrameCountNV: [Bool, Display *dpy, int screen]
|
||||
NV_video_capture:
|
||||
glXBindVideoCaptureDeviceNV: [int, Display *dpy, unsigned int video_capture_slot,
|
||||
GLXVideoCaptureDeviceNV device]
|
||||
glXEnumerateVideoCaptureDevicesNV: [GLXVideoCaptureDeviceNV *, Display *dpy, int
|
||||
screen, int *nelements]
|
||||
glXLockVideoCaptureDeviceNV: [void, Display *dpy, GLXVideoCaptureDeviceNV device]
|
||||
glXQueryVideoCaptureDeviceNV: [int, Display *dpy, GLXVideoCaptureDeviceNV device,
|
||||
int attribute, int *value]
|
||||
glXReleaseVideoCaptureDeviceNV: [void, Display *dpy, GLXVideoCaptureDeviceNV device]
|
||||
NV_video_output:
|
||||
glXBindVideoImageNV: [int, Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer
|
||||
pbuf, int iVideoBuffer]
|
||||
glXGetVideoDeviceNV: [int, Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV
|
||||
*pVideoDevice]
|
||||
glXGetVideoInfoNV: [int, Display *dpy, int screen, GLXVideoDeviceNV VideoDevice,
|
||||
unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo]
|
||||
glXReleaseVideoDeviceNV: [int, Display *dpy, int screen, GLXVideoDeviceNV VideoDevice]
|
||||
glXReleaseVideoImageNV: [int, Display *dpy, GLXPbuffer pbuf]
|
||||
glXSendPbufferToVideoNV: [int, Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned
|
||||
long *pulCounterPbuffer, GLboolean bBlock]
|
||||
OML_sync_control:
|
||||
glXGetMscRateOML: [Bool, Display *dpy, GLXDrawable drawable, int32_t *numerator,
|
||||
int32_t *denominator]
|
||||
glXGetSyncValuesOML: [Bool, Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t
|
||||
*msc, int64_t *sbc]
|
||||
glXSwapBuffersMscOML: [int64_t, Display *dpy, GLXDrawable drawable, int64_t target_msc,
|
||||
int64_t divisor, int64_t remainder]
|
||||
glXWaitForMscOML: [Bool, Display *dpy, GLXDrawable drawable, int64_t target_msc,
|
||||
int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc]
|
||||
glXWaitForSbcOML: [Bool, Display *dpy, GLXDrawable drawable, int64_t target_sbc,
|
||||
int64_t *ust, int64_t *msc, int64_t *sbc]
|
||||
SGIX_dmbuffer:
|
||||
glXAssociateDMPbufferSGIX: [Bool, Display *dpy, GLXPbufferSGIX pbuffer, DMparams
|
||||
*params, DMbuffer dmbuffer]
|
||||
SGIX_fbconfig:
|
||||
glXChooseFBConfigSGIX: [GLXFBConfigSGIX *, Display *dpy, int screen, int *attrib_list,
|
||||
int *nelements]
|
||||
glXCreateContextWithConfigSGIX: [GLXContext, Display *dpy, GLXFBConfigSGIX config,
|
||||
int render_type, GLXContext share_list, Bool direct]
|
||||
glXCreateGLXPixmapWithConfigSGIX: [GLXPixmap, Display *dpy, GLXFBConfigSGIX config,
|
||||
Pixmap pixmap]
|
||||
glXGetFBConfigAttribSGIX: [int, Display *dpy, GLXFBConfigSGIX config, int attribute,
|
||||
int *value]
|
||||
glXGetFBConfigFromVisualSGIX: [GLXFBConfigSGIX, Display *dpy, XVisualInfo *vis]
|
||||
glXGetVisualFromFBConfigSGIX: [XVisualInfo *, Display *dpy, GLXFBConfigSGIX config]
|
||||
SGIX_hyperpipe:
|
||||
glXBindHyperpipeSGIX: [int, Display *dpy, int hpId]
|
||||
glXDestroyHyperpipeConfigSGIX: [int, Display *dpy, int hpId]
|
||||
glXHyperpipeAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, int size,
|
||||
void *attribList]
|
||||
glXHyperpipeConfigSGIX: [int, Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX
|
||||
*cfg, int *hpId]
|
||||
glXQueryHyperpipeAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, int
|
||||
size, void *returnAttribList]
|
||||
glXQueryHyperpipeBestAttribSGIX: [int, Display *dpy, int timeSlice, int attrib,
|
||||
int size, void *attribList, void *returnAttribList]
|
||||
glXQueryHyperpipeConfigSGIX: [GLXHyperpipeConfigSGIX *, Display *dpy, int hpId,
|
||||
int *npipes]
|
||||
glXQueryHyperpipeNetworkSGIX: [GLXHyperpipeNetworkSGIX *, Display *dpy, int *npipes]
|
||||
SGIX_pbuffer:
|
||||
glXCreateGLXPbufferSGIX: [GLXPbufferSGIX, Display *dpy, GLXFBConfigSGIX config,
|
||||
unsigned int width, unsigned int height, int *attrib_list]
|
||||
glXDestroyGLXPbufferSGIX: [void, Display *dpy, GLXPbufferSGIX pbuf]
|
||||
glXGetSelectedEventSGIX: [void, Display *dpy, GLXDrawable drawable, unsigned long
|
||||
*mask]
|
||||
glXQueryGLXPbufferSGIX: [int, Display *dpy, GLXPbufferSGIX pbuf, int attribute,
|
||||
unsigned int *value]
|
||||
glXSelectEventSGIX: [void, Display *dpy, GLXDrawable drawable, unsigned long mask]
|
||||
SGIX_swap_barrier:
|
||||
glXBindSwapBarrierSGIX: [void, Display *dpy, GLXDrawable drawable, int barrier]
|
||||
glXQueryMaxSwapBarriersSGIX: [Bool, Display *dpy, int screen, int *max]
|
||||
SGIX_swap_group:
|
||||
glXJoinSwapGroupSGIX: [void, Display *dpy, GLXDrawable drawable, GLXDrawable member]
|
||||
SGIX_video_resize:
|
||||
glXBindChannelToWindowSGIX: [int, Display *display, int screen, int channel, Window
|
||||
window]
|
||||
glXChannelRectSGIX: [int, Display *display, int screen, int channel, int x, int
|
||||
y, int w, int h]
|
||||
glXChannelRectSyncSGIX: [int, Display *display, int screen, int channel, GLenum
|
||||
synctype]
|
||||
glXQueryChannelDeltasSGIX: [int, Display *display, int screen, int channel, int
|
||||
*x, int *y, int *w, int *h]
|
||||
glXQueryChannelRectSGIX: [int, Display *display, int screen, int channel, int *dx,
|
||||
int *dy, int *dw, int *dh]
|
||||
SGIX_video_source:
|
||||
glXCreateGLXVideoSourceSGIX: [GLXVideoSourceSGIX, Display *display, int screen,
|
||||
VLServer server, VLPath path, int nodeClass, VLNode drainNode]
|
||||
glXDestroyGLXVideoSourceSGIX: [void, Display *dpy, GLXVideoSourceSGIX glxvideosource]
|
||||
SGI_cushion:
|
||||
glXCushionSGI: [void, Display *dpy, Window window, float cushion]
|
||||
SGI_make_current_read:
|
||||
glXGetCurrentReadDrawableSGI: [GLXDrawable]
|
||||
glXMakeCurrentReadSGI: [Bool, Display *dpy, GLXDrawable draw, GLXDrawable read,
|
||||
GLXContext ctx]
|
||||
SGI_swap_control:
|
||||
glXSwapIntervalSGI: [int, int interval]
|
||||
SGI_video_sync:
|
||||
glXGetVideoSyncSGI: [int, unsigned int *count]
|
||||
glXWaitVideoSyncSGI: [int, int divisor, int remainder, unsigned int *count]
|
||||
SUN_get_transparent_index:
|
||||
glXGetTransparentIndexSUN: [Status, Display *dpy, Window overlay, Window underlay,
|
||||
long *pTransparentIndex]
|
||||
VERSION_1_3:
|
||||
glXChooseFBConfig: [GLXFBConfig *, Display *dpy, int screen, const int *attrib_list,
|
||||
int *nelements]
|
||||
glXCreateNewContext: [GLXContext, Display *dpy, GLXFBConfig config, int render_type,
|
||||
GLXContext share_list, Bool direct]
|
||||
glXCreatePbuffer: [GLXPbuffer, Display *dpy, GLXFBConfig config, const int *attrib_list]
|
||||
glXCreatePixmap: [GLXPixmap, Display *dpy, GLXFBConfig config, Pixmap pixmap, const
|
||||
int *attrib_list]
|
||||
glXCreateWindow: [GLXWindow, Display *dpy, GLXFBConfig config, Window win, const
|
||||
int *attrib_list]
|
||||
glXDestroyPbuffer: [void, Display *dpy, GLXPbuffer pbuf]
|
||||
glXDestroyPixmap: [void, Display *dpy, GLXPixmap pixmap]
|
||||
glXDestroyWindow: [void, Display *dpy, GLXWindow win]
|
||||
glXGetCurrentDisplay: [Display *]
|
||||
glXGetCurrentReadDrawable: [GLXDrawable]
|
||||
glXGetFBConfigAttrib: [int, Display *dpy, GLXFBConfig config, int attribute, int
|
||||
*value]
|
||||
glXGetFBConfigs: [GLXFBConfig *, Display *dpy, int screen, int *nelements]
|
||||
glXGetSelectedEvent: [void, Display *dpy, GLXDrawable draw, unsigned long *event_mask]
|
||||
glXGetVisualFromFBConfig: [XVisualInfo *, Display *dpy, GLXFBConfig config]
|
||||
glXMakeContextCurrent: [Bool, Display *dpy, GLXDrawable draw, GLXDrawable read,
|
||||
GLXContext ctx]
|
||||
glXQueryContext: [int, Display *dpy, GLXContext ctx, int attribute, int *value]
|
||||
glXQueryDrawable: [void, Display *dpy, GLXDrawable draw, int attribute, unsigned
|
||||
int *value]
|
||||
glXSelectEvent: [void, Display *dpy, GLXDrawable draw, unsigned long event_mask]
|
||||
VERSION_1_4:
|
||||
glXGetProcAddress: [__GLXextFuncPtr, const GLubyte *procName]
|
||||
@@ -0,0 +1,76 @@
|
||||
glx:
|
||||
glXChooseVisual: [XVisualInfo *, Display *dpy, int screen, int *attribList]
|
||||
glXBindHyperpipeSGIX: [int, Display *dpy, int hpId]
|
||||
glXBindSwapBarrierSGIX: [void, uint32_t window, uint32_t barrier]
|
||||
glXChangeDrawableAttributes: [void, uint32_t drawable]
|
||||
glXChangeDrawableAttributesSGIX: [void, uint32_t drawable]
|
||||
glXClientInfo: [void]
|
||||
glXCopyContext: [void, Display *dpy, GLXContext src, GLXContext dst, unsigned long mask]
|
||||
glXCreateContext: [GLXContext, Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct]
|
||||
glXCreateContextAttribsARB: [GLXContext, Display *display, void *config, GLXContext share_context, Bool direct, const int *attrib_list]
|
||||
glXCreateContextWithConfigSGIX: [void, uint32_t gc_id, uint32_t screen, uint32_t
|
||||
config, uint32_t share_list]
|
||||
glXCreateGLXPbufferSGIX: [void, uint32_t config, uint32_t pbuffer]
|
||||
glXCreateGLXPixmap: [GLXPixmap, Display *dpy, XVisualInfo *visual, Pixmap pixmap]
|
||||
glXCreateGLXPixmapWithConfigSGIX: [void, uint32_t config, uint32_t pixmap, uint32_t
|
||||
glxpixmap]
|
||||
glXCreateGLXVideoSourceSGIX: [void, Display *dpy, uint32_t screen, uint32_t server,
|
||||
uint32_t path, uint32_t class, uint32_t node]
|
||||
glXCreateNewContext: [void, uint32_t config, uint32_t render_type, uint32_t share_list,
|
||||
uint32_t direct]
|
||||
glXCreatePbuffer: [void, uint32_t config, uint32_t pbuffer]
|
||||
glXCreatePixmap: [void, uint32_t config, uint32_t pixmap, uint32_t glxpixmap]
|
||||
glXCreateWindow: [void, uint32_t config, uint32_t window, uint32_t glxwindow]
|
||||
glXDestroyContext: [void, Display *dpy, GLXContext ctx]
|
||||
glXDestroyGLXPbufferSGIX: [void, uint32_t pbuffer]
|
||||
glXDestroyGLXPixmap: [void, Display *dpy, GLXPixmap pixmap]
|
||||
glXDestroyGLXVideoSourceSGIX: [void, Display *dpy, uint32_t glxvideosource]
|
||||
glXDestroyHyperpipeConfigSGIX: [int, Display *dpy, int hpId]
|
||||
glXDestroyPbuffer: [void, uint32_t pbuffer]
|
||||
glXDestroyPixmap: [void, uint32_t glxpixmap]
|
||||
glXDestroyWindow: [void, uint32_t glxwindow]
|
||||
glXGetDrawableAttributes: [void, uint32_t drawable]
|
||||
glXGetDrawableAttributesSGIX: [void, uint32_t drawable]
|
||||
glXGetClientString: [const char *, Display *display, int name]
|
||||
glXGetCurrentContext: [GLXContext]
|
||||
glXGetCurrentDrawable: [GLXDrawable]
|
||||
glXGetConfig: [int, Display *display, XVisualInfo *visual, int attribute, int *value]
|
||||
glXGetFBConfigs: [void]
|
||||
glXGetFBConfigsSGIX: [void]
|
||||
glXGetVisualConfigs: [void]
|
||||
glXHyperpipeAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, int size,
|
||||
const void *attribList]
|
||||
glXHyperpipeConfigSGIX: [int, Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX
|
||||
cfg, int *hpId]
|
||||
glXIsDirect: [Bool, Display *dpy, GLXContext ctx]
|
||||
glXJoinSwapGroupSGIX: [void, uint32_t window, uint32_t group]
|
||||
glXMakeContextCurrent: [void, uint32_t drawable, uint32_t readdrawable, uint32_t
|
||||
context]
|
||||
glXMakeCurrent: [Bool, Display *dpy, GLXDrawable drawable, GLXContext ctx]
|
||||
glXMakeCurrentReadSGI: [void, uint32_t drawable, uint32_t readdrawable, uint32_t
|
||||
context]
|
||||
glXQueryContext: [void]
|
||||
glXQueryContextInfoEXT: [void]
|
||||
glXQueryExtension: [Bool, Display *display, int *errorBase, int *eventBase]
|
||||
glXQueryExtensionsString: [const char *, Display *dpy, int screen]
|
||||
glXQueryHyperpipeAttribSGIX: [int, Display *dpy, int timeSlice, int attrib, int
|
||||
size, const void *returnAttribList]
|
||||
glXQueryHyperpipeBestAttribSGIX: [int, Display *dpy, int timeSlice, int attrib,
|
||||
int size, const void *attribList, void *returnAttribList]
|
||||
glXQueryHyperpipeConfigSGIX: [GLXHyperpipeConfigSGIX *, Display *dpy, int hpId,
|
||||
int *npipes]
|
||||
glXQueryHyperpipeNetworkSGIX: [GLXHyperpipeNetworkSGIX *, Display *dpy, int *npipes]
|
||||
glXQueryMaxSwapBarriersSGIX: [void]
|
||||
glXQueryServerString: [const char *, Display *dpy, int screen, int name]
|
||||
glXQueryVersion: [Bool, Display *dpy, int *maj, int *min]
|
||||
glXReleaseBuffersMESA: [Bool, Display *dpy, GLXDrawable drawable]
|
||||
glXRender: [void]
|
||||
glXRenderLarge: [void]
|
||||
glXSwapBuffers: [void, Display *dpy, GLXDrawable drawable]
|
||||
glXSwapIntervalSGI: [void, unsigned int interval]
|
||||
glXSwapIntervalMESA: [int, unsigned int interval]
|
||||
glXUseXFont: [void, Font font, int first, int count, int list]
|
||||
glXVendorPrivate: [void]
|
||||
glXVendorPrivateWithReply: [void]
|
||||
glXWaitGL: [void]
|
||||
glXWaitX: [void]
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,177 @@
|
||||
3DL_stereo_control:
|
||||
wglSetStereoEmitterState3DL: [BOOL, HDC hDC, UINT uState]
|
||||
AMD_gpu_association:
|
||||
wglBlitContextFramebufferAMD: [VOID, HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint
|
||||
srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield
|
||||
mask, GLenum filter]
|
||||
wglCreateAssociatedContextAMD: [HGLRC, UINT id]
|
||||
wglCreateAssociatedContextAttribsAMD: [HGLRC, UINT id, HGLRC hShareContext, const
|
||||
int *attribList]
|
||||
wglDeleteAssociatedContextAMD: [BOOL, HGLRC hglrc]
|
||||
wglGetContextGPUIDAMD: [UINT, HGLRC hglrc]
|
||||
wglGetCurrentAssociatedContextAMD: [HGLRC]
|
||||
wglGetGPUIDsAMD: [UINT, UINT maxCount, UINT *ids]
|
||||
wglGetGPUInfoAMD: [INT, UINT id, int property, GLenum dataType, UINT size, void
|
||||
*data]
|
||||
wglMakeAssociatedContextCurrentAMD: [BOOL, HGLRC hglrc]
|
||||
ARB_buffer_region:
|
||||
wglCreateBufferRegionARB: [HANDLE, HDC hDC, int iLayerPlane, UINT uType]
|
||||
wglDeleteBufferRegionARB: [VOID, HANDLE hRegion]
|
||||
wglRestoreBufferRegionARB: [BOOL, HANDLE hRegion, int x, int y, int width, int height,
|
||||
int xSrc, int ySrc]
|
||||
wglSaveBufferRegionARB: [BOOL, HANDLE hRegion, int x, int y, int width, int height]
|
||||
ARB_create_context:
|
||||
wglCreateContextAttribsARB: [HGLRC, HDC hDC, HGLRC hShareContext, const int *attribList]
|
||||
ARB_extensions_string:
|
||||
wglGetExtensionsStringARB: [const char *, HDC hdc]
|
||||
ARB_make_current_read:
|
||||
wglGetCurrentReadDCARB: [HDC]
|
||||
wglMakeContextCurrentARB: [BOOL, HDC hDrawDC, HDC hReadDC, HGLRC hglrc]
|
||||
ARB_pbuffer:
|
||||
wglCreatePbufferARB: [HPBUFFERARB, HDC hDC, int iPixelFormat, int iWidth, int iHeight,
|
||||
const int *piAttribList]
|
||||
wglDestroyPbufferARB: [BOOL, HPBUFFERARB hPbuffer]
|
||||
wglGetPbufferDCARB: [HDC, HPBUFFERARB hPbuffer]
|
||||
wglQueryPbufferARB: [BOOL, HPBUFFERARB hPbuffer, int iAttribute, int *piValue]
|
||||
wglReleasePbufferDCARB: [int, HPBUFFERARB hPbuffer, HDC hDC]
|
||||
ARB_pixel_format:
|
||||
wglChoosePixelFormatARB: [BOOL, HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList,
|
||||
UINT nMaxFormats, int *piFormats, UINT *nNumFormats]
|
||||
wglGetPixelFormatAttribfvARB: [BOOL, HDC hdc, int iPixelFormat, int iLayerPlane,
|
||||
UINT nAttributes, const int *piAttributes, FLOAT *pfValues]
|
||||
wglGetPixelFormatAttribivARB: [BOOL, HDC hdc, int iPixelFormat, int iLayerPlane,
|
||||
UINT nAttributes, const int *piAttributes, int *piValues]
|
||||
ARB_render_texture:
|
||||
wglBindTexImageARB: [BOOL, HPBUFFERARB hPbuffer, int iBuffer]
|
||||
wglReleaseTexImageARB: [BOOL, HPBUFFERARB hPbuffer, int iBuffer]
|
||||
wglSetPbufferAttribARB: [BOOL, HPBUFFERARB hPbuffer, const int *piAttribList]
|
||||
EXT_display_color_table:
|
||||
wglBindDisplayColorTableEXT: [GLboolean, GLushort id]
|
||||
wglCreateDisplayColorTableEXT: [GLboolean, GLushort id]
|
||||
wglDestroyDisplayColorTableEXT: [VOID, GLushort id]
|
||||
wglLoadDisplayColorTableEXT: [GLboolean, const GLushort *table, GLuint length]
|
||||
EXT_extensions_string:
|
||||
wglGetExtensionsStringEXT: [const char *]
|
||||
EXT_make_current_read:
|
||||
wglGetCurrentReadDCEXT: [HDC]
|
||||
wglMakeContextCurrentEXT: [BOOL, HDC hDrawDC, HDC hReadDC, HGLRC hglrc]
|
||||
EXT_pbuffer:
|
||||
wglCreatePbufferEXT: [HPBUFFEREXT, HDC hDC, int iPixelFormat, int iWidth, int iHeight,
|
||||
const int *piAttribList]
|
||||
wglDestroyPbufferEXT: [BOOL, HPBUFFEREXT hPbuffer]
|
||||
wglGetPbufferDCEXT: [HDC, HPBUFFEREXT hPbuffer]
|
||||
wglQueryPbufferEXT: [BOOL, HPBUFFEREXT hPbuffer, int iAttribute, int *piValue]
|
||||
wglReleasePbufferDCEXT: [int, HPBUFFEREXT hPbuffer, HDC hDC]
|
||||
EXT_pixel_format:
|
||||
wglChoosePixelFormatEXT: [BOOL, HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList,
|
||||
UINT nMaxFormats, int *piFormats, UINT *nNumFormats]
|
||||
wglGetPixelFormatAttribfvEXT: [BOOL, HDC hdc, int iPixelFormat, int iLayerPlane,
|
||||
UINT nAttributes, int *piAttributes, FLOAT *pfValues]
|
||||
wglGetPixelFormatAttribivEXT: [BOOL, HDC hdc, int iPixelFormat, int iLayerPlane,
|
||||
UINT nAttributes, int *piAttributes, int *piValues]
|
||||
EXT_swap_control:
|
||||
wglGetSwapIntervalEXT: [int]
|
||||
wglSwapIntervalEXT: [BOOL, int interval]
|
||||
I3D_digital_video_control:
|
||||
wglGetDigitalVideoParametersI3D: [BOOL, HDC hDC, int iAttribute, int *piValue]
|
||||
wglSetDigitalVideoParametersI3D: [BOOL, HDC hDC, int iAttribute, const int *piValue]
|
||||
I3D_gamma:
|
||||
wglGetGammaTableI3D: [BOOL, HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen,
|
||||
USHORT *puBlue]
|
||||
wglGetGammaTableParametersI3D: [BOOL, HDC hDC, int iAttribute, int *piValue]
|
||||
wglSetGammaTableI3D: [BOOL, HDC hDC, int iEntries, const USHORT *puRed, const USHORT
|
||||
*puGreen, const USHORT *puBlue]
|
||||
wglSetGammaTableParametersI3D: [BOOL, HDC hDC, int iAttribute, const int *piValue]
|
||||
I3D_genlock:
|
||||
wglDisableGenlockI3D: [BOOL, HDC hDC]
|
||||
wglEnableGenlockI3D: [BOOL, HDC hDC]
|
||||
wglGenlockSampleRateI3D: [BOOL, HDC hDC, UINT uRate]
|
||||
wglGenlockSourceDelayI3D: [BOOL, HDC hDC, UINT uDelay]
|
||||
wglGenlockSourceEdgeI3D: [BOOL, HDC hDC, UINT uEdge]
|
||||
wglGenlockSourceI3D: [BOOL, HDC hDC, UINT uSource]
|
||||
wglGetGenlockSampleRateI3D: [BOOL, HDC hDC, UINT *uRate]
|
||||
wglGetGenlockSourceDelayI3D: [BOOL, HDC hDC, UINT *uDelay]
|
||||
wglGetGenlockSourceEdgeI3D: [BOOL, HDC hDC, UINT *uEdge]
|
||||
wglGetGenlockSourceI3D: [BOOL, HDC hDC, UINT *uSource]
|
||||
wglIsEnabledGenlockI3D: [BOOL, HDC hDC, BOOL *pFlag]
|
||||
wglQueryGenlockMaxSourceDelayI3D: [BOOL, HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay]
|
||||
I3D_image_buffer:
|
||||
wglAssociateImageBufferEventsI3D: [BOOL, HDC hDC, const HANDLE *pEvent, const LPVOID
|
||||
*pAddress, const DWORD *pSize, UINT count]
|
||||
wglCreateImageBufferI3D: [LPVOID, HDC hDC, DWORD dwSize, UINT uFlags]
|
||||
wglDestroyImageBufferI3D: [BOOL, HDC hDC, LPVOID pAddress]
|
||||
wglReleaseImageBufferEventsI3D: [BOOL, HDC hDC, const LPVOID *pAddress, UINT count]
|
||||
I3D_swap_frame_lock:
|
||||
wglDisableFrameLockI3D: [BOOL]
|
||||
wglEnableFrameLockI3D: [BOOL]
|
||||
wglIsEnabledFrameLockI3D: [BOOL, BOOL *pFlag]
|
||||
wglQueryFrameLockMasterI3D: [BOOL, BOOL *pFlag]
|
||||
I3D_swap_frame_usage:
|
||||
wglBeginFrameTrackingI3D: [BOOL]
|
||||
wglEndFrameTrackingI3D: [BOOL]
|
||||
wglGetFrameUsageI3D: [BOOL, float *pUsage]
|
||||
wglQueryFrameTrackingI3D: [BOOL, DWORD *pFrameCount, DWORD *pMissedFrames, float
|
||||
*pLastMissedUsage]
|
||||
NV_DX_interop:
|
||||
wglDXCloseDeviceNV: [BOOL, HANDLE hDevice]
|
||||
wglDXLockObjectsNV: [BOOL, HANDLE hDevice, GLint count, HANDLE *hObjects]
|
||||
wglDXObjectAccessNV: [BOOL, HANDLE hObject, GLenum access]
|
||||
wglDXOpenDeviceNV: [HANDLE, void *dxDevice]
|
||||
wglDXRegisterObjectNV: [HANDLE, HANDLE hDevice, void *dxObject, GLuint name, GLenum
|
||||
type, GLenum access]
|
||||
wglDXSetResourceShareHandleNV: [BOOL, void *dxObject, HANDLE shareHandle]
|
||||
wglDXUnlockObjectsNV: [BOOL, HANDLE hDevice, GLint count, HANDLE *hObjects]
|
||||
wglDXUnregisterObjectNV: [BOOL, HANDLE hDevice, HANDLE hObject]
|
||||
NV_copy_image:
|
||||
wglCopyImageSubDataNV: [BOOL, HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint
|
||||
srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName,
|
||||
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei
|
||||
width, GLsizei height, GLsizei depth]
|
||||
NV_gpu_affinity:
|
||||
wglCreateAffinityDCNV: [HDC, const HGPUNV *phGpuList]
|
||||
wglDeleteDCNV: [BOOL, HDC hdc]
|
||||
wglEnumGpuDevicesNV: [BOOL, HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice]
|
||||
wglEnumGpusFromAffinityDCNV: [BOOL, HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu]
|
||||
wglEnumGpusNV: [BOOL, UINT iGpuIndex, HGPUNV *phGpu]
|
||||
NV_present_video:
|
||||
wglBindVideoDeviceNV: [BOOL, HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV
|
||||
hVideoDevice, const int *piAttribList]
|
||||
wglEnumerateVideoDevicesNV: [int, HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList]
|
||||
wglQueryCurrentContextNV: [BOOL, int iAttribute, int *piValue]
|
||||
NV_swap_group:
|
||||
wglBindSwapBarrierNV: [BOOL, GLuint group, GLuint barrier]
|
||||
wglJoinSwapGroupNV: [BOOL, HDC hDC, GLuint group]
|
||||
wglQueryFrameCountNV: [BOOL, HDC hDC, GLuint *count]
|
||||
wglQueryMaxSwapGroupsNV: [BOOL, HDC hDC, GLuint *maxGroups, GLuint *maxBarriers]
|
||||
wglQuerySwapGroupNV: [BOOL, HDC hDC, GLuint *group, GLuint *barrier]
|
||||
wglResetFrameCountNV: [BOOL, HDC hDC]
|
||||
NV_vertex_array_range:
|
||||
wglAllocateMemoryNV: [void *, GLsizei size, GLfloat readfreq, GLfloat writefreq,
|
||||
GLfloat priority]
|
||||
wglFreeMemoryNV: [void *, void *pointer]
|
||||
NV_video_capture:
|
||||
wglBindVideoCaptureDeviceNV: [BOOL, UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice]
|
||||
wglEnumerateVideoCaptureDevicesNV: [UINT, HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList]
|
||||
wglLockVideoCaptureDeviceNV: [BOOL, HDC hDc, HVIDEOINPUTDEVICENV hDevice]
|
||||
wglQueryVideoCaptureDeviceNV: [BOOL, HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute,
|
||||
int *piValue]
|
||||
wglReleaseVideoCaptureDeviceNV: [BOOL, HDC hDc, HVIDEOINPUTDEVICENV hDevice]
|
||||
NV_video_output:
|
||||
wglBindVideoImageNV: [BOOL, HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer]
|
||||
wglGetVideoDeviceNV: [BOOL, HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice]
|
||||
wglGetVideoInfoNV: [BOOL, HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer,
|
||||
unsigned long *pulCounterOutputVideo]
|
||||
wglReleaseVideoDeviceNV: [BOOL, HPVIDEODEV hVideoDevice]
|
||||
wglReleaseVideoImageNV: [BOOL, HPBUFFERARB hPbuffer, int iVideoBuffer]
|
||||
wglSendPbufferToVideoNV: [BOOL, HPBUFFERARB hPbuffer, int iBufferType, unsigned
|
||||
long *pulCounterPbuffer, BOOL bBlock]
|
||||
OML_sync_control:
|
||||
wglGetMscRateOML: [BOOL, HDC hdc, INT32 *numerator, INT32 *denominator]
|
||||
wglGetSyncValuesOML: [BOOL, HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc]
|
||||
wglSwapBuffersMscOML: [INT64, HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder]
|
||||
wglSwapLayerBuffersMscOML: [INT64, HDC hdc, int fuPlanes, INT64 target_msc, INT64
|
||||
divisor, INT64 remainder]
|
||||
wglWaitForMscOML: [BOOL, HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder,
|
||||
INT64 *ust, INT64 *msc, INT64 *sbc]
|
||||
wglWaitForSbcOML: [BOOL, HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64
|
||||
*sbc]
|
||||
Reference in New Issue
Block a user