Add controller input and a laser-pointer-driven menu quad
build / build (push) Successful in 2m26s

- xr_input.c/h: an OpenXR action set (aim pose, trigger/select click, a
  menu-toggle button) plus ray/quad hit-testing, and a visible
  laser-pointer line drawn from the controller toward the hit point.
- xr_menu.c/h + MenuOverlay.java: a second composition-layer quad,
  toggled by a controller button, showing an off-screen, never-attached
  Android View tree (one "Keyboard" button so far) driven by synthetic
  touch events computed from the laser ray's hit UV.
- Migrate gl4es from a prebuilt binary baked into the Docker build-image
  to a vendored source snapshot (android/gl4es-src/) compiled from
  source at APK build time via CMake add_subdirectory(), patched through
  a new android/gl4es-patches/ (mirrors the existing engine-patches/
  pattern). This was needed to track down and fix a bug hit while
  building the menu: gl4es's fixed-pipeline emulation (fpe.c) was
  unconditionally substituting its own shader onto the menu's draw call
  (fpe_ReleventState() always sets alphafunc to a nonzero sentinel, so
  its fpe_IsEmpty() check could never see the state as empty), making
  the menu quad show the game's own rendering instead of its own
  content. Fixed by routing the menu's blit through a real
  glBlitFramebuffer() call instead of a shader-based draw, which gl4es's
  fpe.c has nothing to intercept - documented in README.md's new
  "Debugging notes" section.
- Renumber android/engine-patches/ to close the gap left by removing an
  unrelated diagnostic-only patch, and strip investigation-journal
  comments and dead diagnostic code (temporary tracing, env-var probes)
  left over from finding the bug above.
- Restructure README.md into numbered sections, document every
  engine/gl4es patch, add Android Studio dev/testing-cycle instructions,
  and generalize Quest-specific wording to any OpenXR headset. Update
  NOTICE.txt to match (gl4es is now vendored/patched source, not a
  prebuilt binary; add the OpenXR-SDK loader).
This commit is contained in:
ml
2026-08-02 06:27:49 +02:00
parent 2300d081c3
commit d2dc58391b
310 changed files with 141458 additions and 226 deletions
+62
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# Check if all required arguments are provided
macro(argument_required argument failstring)
if (NOT ${argument})
message(FATAL_ERROR ${failstring})
endif (NOT ${argument})
endmacro(argument_required)
argument_required(LIBRARY_FOLDER "All tests require to have a library output folder.")
argument_required(TESTS_DIRECTORY "All tests require to have a test folder.")
argument_required(TEST_FILENAME "All tests require a trace filename to be reprinted.")
argument_required(CALLS "All tests require a call count.")
# Enable different GLES version tests
if (GLES_FORCED)
set(GLES${GLES_FORCED}_ENABLED ON)
else (GLES_FORCED)
set(GLES1_ENABLED ON)
set(GLES2_ENABLED ON)
endif (GLES_FORCED)
# Special case fo pixels tolerance
if (TOLERANCE)
set(TOLERANCE_GLES1 ${TOLERANCE})
set(TOLERANCE_GLES2 ${TOLERANCE})
endif (TOLERANCE)
# Use the built library
set(ENV{LD_LIBRARY_PATH} ${LIBRARY_FOLDER}:$ENV{LD_LIBRARY_PATH})
macro(run_test GLES)
if (GLES${GLES}_ENABLED)
argument_required(TOLERANCE_GLES${GLES} "All tests require a pixel tolerance for GLES ${GLES}.")
set(ENV{LIBGL_ES} ${GLES})
message(STATUS "Starting test in GLES ${GLES}...")
execute_process(
COMMAND ${TESTS_DIRECTORY}/test.sh
${TEST_FILENAME}
${CALLS}
${TOLERANCE_GLES${GLES}}
${EXTRACT_RANGE}
ERROR_VARIABLE TEST_ERROR
OUTPUT_VARIABLE TEST_OUTPUT
WORKING_DIRECTORY ${TESTS_DIRECTORY}
)
message(STATUS "Ran test.\nError: ${TEST_ERROR}\nOutput: ${TEST_OUTPUT}")
if (TEST_OUTPUT)
set(ERROR ${ERROR} ${GLES})
endif (TEST_OUTPUT)
endif (GLES${GLES}_ENABLED)
endmacro(run_test)
run_test(1)
run_test(2)
if (ERROR)
message(FATAL_ERROR "Test(s) failed while using GLES ${ERROR}")
endif (ERROR)
message(STATUS "Success.")