Files
2026-09-05 05:30:00 +02:00

55 lines
1.6 KiB
Diff

--- a/src/MacSrc/Shock.c
+++ b/src/MacSrc/Shock.c
@@ -31,6 +31,7 @@
#include <SDL.h>
#ifdef __ANDROID__
+#include "qs_config.h"
#include "xr_session.h"
#endif
@@ -109,6 +110,15 @@
LoadHotkeyKeybinds();
LoadMoveKeybinds();
+#ifdef __ANDROID__
+ // Persistent, human-editable JSON config (questshock.config.json) - see
+ // qs_config.h/CONFIG.md. After prefs.txt is loaded (above) so this file
+ // can override it, before init_all() below so there's no live-vs-
+ // restart distinction to worry about yet - every field just takes full
+ // effect as part of this same startup.
+ qs_config_load_startup();
+#endif
+
// Process some startup arguments
bool show_splash = !CheckArgument("-nosplash");
--- a/src/Libraries/INPUT/Source/sdl_events.c
+++ b/src/Libraries/INPUT/Source/sdl_events.c
@@ -29,6 +29,10 @@
#include <SDL.h>
#include <OpenGL.h>
+#ifdef __ANDROID__
+#include "qs_config.h"
+#endif
+
extern SDL_Window *window;
extern SDL_Renderer *renderer;
@@ -481,6 +485,14 @@
SDL_Event ev;
while (SDL_PollEvent(&ev)) {
+#ifdef __ANDROID__
+ // Custom event types qs_config_request_save()/_load() enqueue from
+ // the "Save Configuration"/"Load Configuration" menu buttons (see
+ // qs_config.h) - handled here, on this thread, rather than directly
+ // from those JNI calls (which run on Android's UI thread).
+ if (qs_config_handle_event(&ev))
+ continue;
+#endif
switch (ev.type) {
case SDL_QUIT:
// a bit hacky at this place, but this would allow exiting the game via the window's [x] button