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Add controller input and a laser-pointer-driven menu quad
- xr_input.c/h: an OpenXR action set (aim pose, trigger/select click, a
  menu-toggle button) plus ray/quad hit-testing, and a visible
  laser-pointer line drawn from the controller toward the hit point.
- xr_menu.c/h + MenuOverlay.java: a second composition-layer quad,
  toggled by a controller button, showing an off-screen, never-attached
  Android View tree (one "Keyboard" button so far) driven by synthetic
  touch events computed from the laser ray's hit UV.
- Migrate gl4es from a prebuilt binary baked into the Docker build-image
  to a vendored source snapshot (android/gl4es-src/) compiled from
  source at APK build time via CMake add_subdirectory(), patched through
  a new android/gl4es-patches/ (mirrors the existing engine-patches/
  pattern). This was needed to track down and fix a bug hit while
  building the menu: gl4es's fixed-pipeline emulation (fpe.c) was
  unconditionally substituting its own shader onto the menu's draw call
  (fpe_ReleventState() always sets alphafunc to a nonzero sentinel, so
  its fpe_IsEmpty() check could never see the state as empty), making
  the menu quad show the game's own rendering instead of its own
  content. Fixed by routing the menu's blit through a real
  glBlitFramebuffer() call instead of a shader-based draw, which gl4es's
  fpe.c has nothing to intercept - documented in README.md's new
  "Debugging notes" section.
- Renumber android/engine-patches/ to close the gap left by removing an
  unrelated diagnostic-only patch, and strip investigation-journal
  comments and dead diagnostic code (temporary tracing, env-var probes)
  left over from finding the bug above.
- Restructure README.md into numbered sections, document every
  engine/gl4es patch, add Android Studio dev/testing-cycle instructions,
  and generalize Quest-specific wording to any OpenXR headset. Update
  NOTICE.txt to match (gl4es is now vendored/patched source, not a
  prebuilt binary; add the OpenXR-SDK loader).
2026-08-02 06:27:49 +02:00

53 lines
1.3 KiB
Django/Jinja

{% extends "base/wrap.c.j2" %}
{% block headers %}
#include <sys/syscall.h>
#include <unistd.h>
#include <string.h>
#include <stdio.h>
{{ super() }}
{% endblock %}
{% block main %}
{{ super() }}
snd_config_t *snd_config = NULL;
__GLXextFuncPtr glXGetProcAddressARB(const GLubyte *name) {
{% for func in functions %}
{% if not func.name.startswith('snd_') %}
if (strcmp(name, "{{ func.name }}") == 0) {
return (void *){{ func.name }};
}
{% endif %}
{% endfor %}
printf("glXGetProcAddress(%s) not found\n", name);
return NULL;
}
__GLXextFuncPtr glXGetProcAddress(const GLubyte *name) {
return glXGetProcAddressARB(name);
}
{% endblock %}
{% block definition %}
#if !defined(skip_client_{{ func.name }}) && !defined(skip_index_{{ func.name }})
{{ super() -}}
#endif
{% endblock %}
{% block call %}
{{ func.name }}_INDEXED packed_data;
packed_data.func = {{ func.name }}_INDEX;
{% for arg in func.args %}
packed_data.args.a{{ loop.index }} = ({{ arg.type|unconst }}){{ arg.name }};
{% endfor %}
{% if not func.void %}
{{ func.return }} ret;
syscall(SYS_proxy, (void *)&packed_data, &ret);
return ret;
{% else %}
syscall(SYS_proxy, (void *)&packed_data, NULL);
{% endif %}
{% endblock %}