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### Animating Properties
#### Generic Animating Properties
**Generic Animating Propertes** (`AnimatingProp` struct) (2 bytes)
0000 byte Frame time
0001 byte Flags
The `frame time` specifies the time of a single frame of the animation. A value of `0xFF` means a time of approximately 0.9 seconds. All animations have this value set to `0x1E` (30).
**Animating Flags** (1 byte)
0x01 Emit light; The animation lights up the area with one tile radius for its duration.
> Light is only emitted by objects placed by the engine. This flag is only set for such temporary animations, such as explosions (`11/2/x`), but works for impacts as well (`11/1/x`).
#### Specific 2 Properties
"Explosion" animations.
**Specific 2 Properties** (1 byte)
0000 byte Frame explode