Files
questshock/android/gl4es-src/tests/tests.sh
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ml d2dc58391b
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Add controller input and a laser-pointer-driven menu quad
- xr_input.c/h: an OpenXR action set (aim pose, trigger/select click, a
  menu-toggle button) plus ray/quad hit-testing, and a visible
  laser-pointer line drawn from the controller toward the hit point.
- xr_menu.c/h + MenuOverlay.java: a second composition-layer quad,
  toggled by a controller button, showing an off-screen, never-attached
  Android View tree (one "Keyboard" button so far) driven by synthetic
  touch events computed from the laser ray's hit UV.
- Migrate gl4es from a prebuilt binary baked into the Docker build-image
  to a vendored source snapshot (android/gl4es-src/) compiled from
  source at APK build time via CMake add_subdirectory(), patched through
  a new android/gl4es-patches/ (mirrors the existing engine-patches/
  pattern). This was needed to track down and fix a bug hit while
  building the menu: gl4es's fixed-pipeline emulation (fpe.c) was
  unconditionally substituting its own shader onto the menu's draw call
  (fpe_ReleventState() always sets alphafunc to a nonzero sentinel, so
  its fpe_IsEmpty() check could never see the state as empty), making
  the menu quad show the game's own rendering instead of its own
  content. Fixed by routing the menu's blit through a real
  glBlitFramebuffer() call instead of a shader-based draw, which gl4es's
  fpe.c has nothing to intercept - documented in README.md's new
  "Debugging notes" section.
- Renumber android/engine-patches/ to close the gap left by removing an
  unrelated diagnostic-only patch, and strip investigation-journal
  comments and dead diagnostic code (temporary tracing, env-var probes)
  left over from finding the bug above.
- Restructure README.md into numbered sections, document every
  engine/gl4es patch, add Android Studio dev/testing-cycle instructions,
  and generalize Quest-specific wording to any OpenXR headset. Update
  NOTICE.txt to match (gl4es is now vendored/patched source, not a
  prebuilt binary; add the OpenXR-SDK loader).
2026-08-02 06:27:49 +02:00

199 lines
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Executable File

#!/bin/bash
function clean_tests {
#glxgears
if [ -e glxgears.0000008203.png ];then
rm glxgears.0000008203.png
fi
if [ -e glxgears.trace ];then
rm glxgears.trace
fi
#stunt car racer
if [ -e stuntcarracer.0000118817.png ];then
rm stuntcarracer.0000118817.png
fi
if [ -e stuntcarracer.trace ];then
rm stuntcarracer.trace
fi
#neverball
if [ -e neverball.0000078750.png ];then
rm neverball.0000078750.png
fi
if [ -e neverball.trace ];then
rm neverball.trace
fi
#foobillardplus
if [ -e foobillardplus.0000014748.png ];then
rm foobillardplus.0000014748.png
fi
if [ -e foobillardplus.trace ];then
rm foobillardplus.trace
fi
#openra
if [ -e openra.0000031249.png ];then
rm openra.0000031249.png
fi
if [ -e openra.trace ];then
rm openra.trace
fi
#glsl_lighting
if [ -e glsl_lighting.0000505393.png ];then
rm glsl_lighting.0000505393.png
fi
if [ -e glsl_lighting.trace ];then
rm glsl_lighting.trace
fi
#pointsprite
if [ -e pointsprite.0000248810.png ];then
rm pointsprite.0000248810.png
fi
if [ -e pointsprite.trace ];then
rm pointsprite.trace
fi
#diff result
if [ -e diff.png ];then
rm diff.png
fi
}
export OK=1
function launch_test {
tar xf ../traces/$1.tgz
if [ "$BENCH" = "1" ];then
glretrace -b $1.trace
else
apitrace dump-images --calls="$2" $1.trace
EXTRACT=""
if [ ! -z "$4" ];then
EXTRACT="-extract $4"
fi
result=$(compare -metric AE -fuzz 20% $EXTRACT ../refs/$1.$2.png $1.$2.png diff.png 2>&1)
if [ ! "$result" -lt "$3" ];then
popd >/dev/null
echo "error, $result pixels diff"
export OK=0
fi
fi
}
function banner {
echo
echo " ******************* "
if [ "$BENCH" = "1" ];then
echo " Bench $1 "
else
echo " $1 "
fi
echo " ------------------- "
}
export BENCH=0
if [ "$1" = "-b" ];then
BENCH=1
shift
fi
if [ "$2" = "-b" ];then
BENCH=1
fi
if [ ! -z "$1" ];then
export LD_LIBRARY_PATH=$1:$LD_LIBRARY_PATH
fi
if [ ! "$BENCH" = "1" ];then
export LIBGL_FB=3
fi
export LIBGL_SILENTSTUB=1
export LIBGL_NOBANNER=1
TESTS=`dirname "$0"`
pushd "$TESTS" >/dev/null
clean_tests
export LIBGL_ES=1
banner "GLES1.1: glxgears"
launch_test glxgears 0000008203 25
if [ $OK = 0 ];then
exit 1
fi
banner "GLES1.1: StuntCarRacer"
launch_test stuntcarracer 0000118817 20 638x478+1+1
if [ $OK = 0 ];then
exit 1
fi
banner "GLES1.1: Neverball"
launch_test neverball 0000078750 20 798x478+1+1
if [ $OK = 0 ];then
exit 1
fi
banner "GLES1.1: Foobillard Plus"
launch_test foobillardplus 0000014748 20 798x478+1+1
if [ $OK = 0 ];then
exit 1
fi
banner "GLES1.1: Point Sprite"
launch_test pointsprite 0000248810 20
if [ $OK = 0 ];then
exit 1
fi
export LIBGL_ES=2
banner "GLES2.0: OpenRA"
launch_test openra 0000031249 20 638x478+1+1
if [ $OK = 0 ];then
exit 1
fi
banner "GLES2.0: glsl_lighting"
launch_test glsl_lighting 0000505393 20
if [ $OK = 0 ];then
exit 1
fi
banner "GLES2.0: glxgears"
# Because FlatShaded mode is not supported, the image is more different.
launch_test glxgears 0000008203 700
if [ $OK = 0 ];then
exit 1
fi
banner "GLES2.0: StuntCarRacer"
launch_test stuntcarracer 0000118817 20 638x478+1+1
if [ $OK = 0 ];then
exit 1
fi
banner "GLES2.0: Neverball"
launch_test neverball 0000078750 200 798x478+1+1
if [ $OK = 0 ];then
exit 1
fi
banner "GLES2.0: Foobillard Plus"
launch_test foobillardplus 0000014748 50 798x478+1+1
if [ $OK = 0 ];then
exit 1
fi
banner "GLES2.0: Point Sprite"
launch_test pointsprite 0000248810 20
if [ $OK = 0 ];then
exit 1
fi
# cleanup
clean_tests
popd >/dev/null
echo " ================= "
echo "All done"
exit 0