d2dc58391b
build / build (push) Successful in 2m26s
- xr_input.c/h: an OpenXR action set (aim pose, trigger/select click, a menu-toggle button) plus ray/quad hit-testing, and a visible laser-pointer line drawn from the controller toward the hit point. - xr_menu.c/h + MenuOverlay.java: a second composition-layer quad, toggled by a controller button, showing an off-screen, never-attached Android View tree (one "Keyboard" button so far) driven by synthetic touch events computed from the laser ray's hit UV. - Migrate gl4es from a prebuilt binary baked into the Docker build-image to a vendored source snapshot (android/gl4es-src/) compiled from source at APK build time via CMake add_subdirectory(), patched through a new android/gl4es-patches/ (mirrors the existing engine-patches/ pattern). This was needed to track down and fix a bug hit while building the menu: gl4es's fixed-pipeline emulation (fpe.c) was unconditionally substituting its own shader onto the menu's draw call (fpe_ReleventState() always sets alphafunc to a nonzero sentinel, so its fpe_IsEmpty() check could never see the state as empty), making the menu quad show the game's own rendering instead of its own content. Fixed by routing the menu's blit through a real glBlitFramebuffer() call instead of a shader-based draw, which gl4es's fpe.c has nothing to intercept - documented in README.md's new "Debugging notes" section. - Renumber android/engine-patches/ to close the gap left by removing an unrelated diagnostic-only patch, and strip investigation-journal comments and dead diagnostic code (temporary tracing, env-var probes) left over from finding the bug above. - Restructure README.md into numbered sections, document every engine/gl4es patch, add Android Studio dev/testing-cycle instructions, and generalize Quest-specific wording to any OpenXR headset. Update NOTICE.txt to match (gl4es is now vendored/patched source, not a prebuilt binary; add the OpenXR-SDK loader).
83 lines
3.4 KiB
C
83 lines
3.4 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 6.5
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef GLX_MANGLE_H
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#define GLX_MANGLE_H
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#define glXChooseVisual mglXChooseVisual
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#define glXCreateContext mglXCreateContext
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#define glXDestroyContext mglXDestroyContext
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#define glXMakeCurrent mglXMakeCurrent
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#define glXCopyContext mglXCopyContext
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#define glXSwapBuffers mglXSwapBuffers
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#define glXCreateGLXPixmap mglXCreateGLXPixmap
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#define glXDestroyGLXPixmap mglXDestroyGLXPixmap
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#define glXQueryExtension mglXQueryExtension
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#define glXQueryVersion mglXQueryVersion
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#define glXIsDirect mglXIsDirect
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#define glXGetConfig mglXGetConfig
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#define glXGetCurrentContext mglXGetCurrentContext
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#define glXGetCurrentDrawable mglXGetCurrentDrawable
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#define glXWaitGL mglXWaitGL
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#define glXWaitX mglXWaitX
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#define glXUseXFont mglXUseXFont
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#define glXQueryExtensionsString mglXQueryExtensionsString
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#define glXQueryServerString mglXQueryServerString
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#define glXGetClientString mglXGetClientString
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#define glXCreateGLXPixmapMESA mglXCreateGLXPixmapMESA
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#define glXReleaseBuffersMESA mglXReleaseBuffersMESA
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#define glXCopySubBufferMESA mglXCopySubBufferMESA
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#define glXGetVideoSyncSGI mglXGetVideoSyncSGI
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#define glXWaitVideoSyncSGI mglXWaitVideoSyncSGI
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/* GLX 1.2 */
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#define glXGetCurrentDisplay mglXGetCurrentDisplay
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/* GLX 1.3 */
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#define glXChooseFBConfig mglXChooseFBConfig
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#define glXGetFBConfigAttrib mglXGetFBConfigAttrib
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#define glXGetFBConfigs mglXGetFBConfigs
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#define glXGetVisualFromFBConfig mglXGetVisualFromFBConfig
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#define glXCreateWindow mglXCreateWindow
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#define glXDestroyWindow mglXDestroyWindow
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#define glXCreatePixmap mglXCreatePixmap
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#define glXDestroyPixmap mglXDestroyPixmap
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#define glXCreatePbuffer mglXCreatePbuffer
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#define glXDestroyPbuffer mglXDestroyPbuffer
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#define glXQueryDrawable mglXQueryDrawable
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#define glXCreateNewContext mglXCreateNewContext
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#define glXMakeContextCurrent mglXMakeContextCurrent
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#define glXGetCurrentReadDrawable mglXGetCurrentReadDrawable
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#define glXQueryContext mglXQueryContext
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#define glXSelectEvent mglXSelectEvent
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#define glXGetSelectedEvent mglXGetSelectedEvent
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/* GLX 1.4 */
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#define glXGetProcAddress mglXGetProcAddress
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#define glXGetProcAddressARB mglXGetProcAddressARB
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#endif
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