Files
questshock/.gitignore
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ml c0619a55ab
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Add a language option to the VR menu, and fix a crash switching to it
- New "Language" row on the Main Menu tab (English/French/German),
  backed by a new "general" group in questshock.config.json
- Fixes a device-reproduced crash: switching language used to call
  language_dealfunc(), whose render_run()/opanel_redraw() repaint
  assumes the game's own in-game options panel is on screen - crashes
  (SIGSEGV) when triggered from our independent VR overlay instead.
  Now calls language_change() directly, which is all that's actually
  needed to reload resources and refresh the inventory/MFD/side-icon UI
- Fixes a second crash: this data set ships frnstrng.res/gerstrng.res
  but not mfdfrn.res/mfdger.res, and language_change() closes the
  current resource files before discovering the new ones don't exist -
  leaving no valid resource file open and crashing on the next lookup.
  Now checks both files exist before ever switching, refusing the
  change (with an in-headset popup) instead of corrupting resource state
- extract_assets.sh can now also pull mfdfrn.res/mfdger.res out of a
  System Shock: Classic installer (which includes them, unlike Enhanced
  Edition) if one is present in res/assets/ - entirely optional
- Documented all of the above in README.md/CONFIG.md
2026-09-05 08:09:12 +02:00

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# Android studio project files
/android/.idea
# Game assets are not included in the repo
/res/assets/setup_system_shock_enhanced*
/res/assets/setup_system_shock_classic*
/res/assets/*.zip
/res/assets/ss_ee/
# Build output
/dist/
/dist-win/
/build/
# Engine build artifacts (engine/ is committed as a source snapshot; these
# are generated by run-image.sh / build-image/build-engine.sh /
# build-image/build-engine-win.sh - the Windows cross-build's own scratch
# copy of engine/ lives under /build/win-engine/, already covered above)
/engine/build_ext/
/engine/.build-output/
/engine/.build-output-win/
/engine/CMakeCache.txt
/engine/CMakeFiles/
/engine/cmake_install.cmake
/engine/Makefile
/engine/systemshock
/engine/src/Libraries/CMakeFiles/
# Android build artifacts (generated by build-image/build-apk.sh - see
# android/engine-patches/ for why engine/ itself is never touched)
/android/engine.properties
/android/app/src/main/assets/
/android/app/src/main/jniLibs/
/android/app/build/
/android/.gradle/
/android/app/.cxx/
/android/local.properties
# Local registry credentials (see registry.env.example)
/registry.env