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questshock/res/assets/GET_ASSETS.txt
T
ml a5ec8db5f7
build / build (push) Failing after 5s
Vendor the Shockolate engine and build it via a Docker image with every
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont)
prebuilt, so compiling the engine needs no network access - just the
image and the engine source. Add res/assets/extract_assets.sh to pull
the game's data files out of a purchased GOG installer, and a Makefile
that assembles a runnable dist/ from the two.

Also add `make package`, which builds a redistributable tarball that
omits the proprietary game assets (shipping res/GET_ASSETS.txt instead)
plus license information for both the MIT tooling and the GPLv3 engine,
and a Gitea Actions workflow that builds and publishes it to
dl.ladkau.de on every push.
2026-07-19 15:43:38 +02:00

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This package does not include System Shock's game data - it's
copyrighted, proprietary content that can't be redistributed. To play,
you need a copy of System Shock: Enhanced Edition (e.g. from gog.com).
From your Enhanced Edition install, you need its classic-game data and
sound files - the res/pc/hd/data and res/pc/cdrom/data trees merged
together (res/pc/hd's copies win the couple of filenames present in
both: intro.res, objprop.dat), and the res/pc/hd/sound tree, packed
inside the install's sshock.kpf (a zip file).
Copy that merged data into place, alongside this file:
res/data/ <- res/pc/hd/data + res/pc/cdrom/data, merged
res/sound/ <- res/pc/hd/sound
Once res/data/ and res/sound/ exist next to this file, run ./run.sh from
the root of this package to play.