ac640762d7
build / build (push) Successful in 2m13s
- patchelf gl4es's embedded SONAME to libGL.so so AGP's jniLibs packaging (which drops any file not literally named "*.so") and the dynamic linker's NEEDED-entry resolution (by embedded SONAME, not filename) finally agree - fixes the "library \"libGL.so.1\" not found" crash seen on real Quest hardware. - QuestShockActivity now checks that res/data and res/sound exist before starting the native engine, showing an explanatory dialog instead of crashing on init_popups' unchecked NULL resource load when a fresh install has no game data copied in yet. - dist/questshock-<version>-android-arm64.apk is now versioned from the same git-tag-or-dev-placeholder scheme as the desktop tarball (build-image/version.sh, shared by both via the Makefile and build-apk.sh). - build-image/prepare-android-project.sh (prep logic extracted out of build-apk.sh) can now stage android/ for a native build directly in Android Studio (--host-paths), exporting the prebuilt SDL2/SDL2_mixer/ fluidsynth-lite/gl4es libraries and writing host-resolvable paths, instead of only ever building inside the Docker image. - Corrected GET_ASSETS.txt/GET_ASSETS_QUEST.txt, which wrongly described merging res/pc/hd and res/pc/cdrom trees out of the raw installer's sshock.kpf - an already-installed copy's res/data res/sound can just be copied directly, with extract_assets.sh only needed from the raw installer.
95 lines
4.0 KiB
YAML
95 lines
4.0 KiB
YAML
name: build
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# Builds a versioned Linux release tarball (see `make package`) on every
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# push/PR, plus on-demand via the Gitea "Run workflow" button. Runs
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# inside the build-image (see ../../build-image/Dockerfile, built/pushed
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# via ../../build-image.sh and ../../upload-image.sh), which bundles
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# every dependency engine/ needs to compile - no network access needed
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# at job runtime. Since the job's container already *is* the build-image
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# (QUESTSHOCK_BUILD_IMAGE=1), `make package`'s `engine` prerequisite
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# compiles directly instead of trying to docker-run it again, which
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# wouldn't work here (no nested docker).
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on:
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push:
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pull_request:
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workflow_dispatch:
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jobs:
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build:
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# Runner defaults `run:` steps to `sh`, which doesn't understand
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# `set -o pipefail` used below - force bash explicitly.
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defaults:
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run:
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shell: bash
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# Must match a label your act_runner is registered with.
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runs-on: ubuntu-latest
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container:
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image: cr.ladkau.de/questshock/builder:latest
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credentials:
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username: ${{ secrets.REGISTRY_USER }}
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password: ${{ secrets.REGISTRY_PASSWORD }}
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steps:
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- uses: actions/checkout@v4
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with:
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# `make package`'s version comes from `git describe --tags` -
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# needs full history/tags, not actions/checkout's default
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# shallow single-commit clone.
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fetch-depth: 0
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- name: Preflight
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run: |
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set -euo pipefail
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command -v cc >/dev/null 2>&1 || { echo "PREFLIGHT FAIL: no C compiler (cc) in PATH" >&2; exit 1; }
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command -v cmake >/dev/null 2>&1 || { echo "PREFLIGHT FAIL: cmake not in PATH" >&2; exit 1; }
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[ -n "${QUESTSHOCK_BUILD_IMAGE:-}" ] || { echo "PREFLIGHT FAIL: QUESTSHOCK_BUILD_IMAGE not set - not running inside the questshock build-image?" >&2; exit 1; }
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[ -d /opt/prebuilt/built_sdl ] || { echo "PREFLIGHT FAIL: /opt/prebuilt/built_sdl missing" >&2; exit 1; }
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[ -d /opt/prebuilt/android/gl4es ] || { echo "PREFLIGHT FAIL: /opt/prebuilt/android/gl4es missing - runner is using a build-image older than the Android/Quest layer" >&2; exit 1; }
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- name: Build package
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run: make package
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- name: Upload build artifact
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# v4 uses the newer @actions/artifact backend, which this Gitea
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# instance's artifact storage doesn't support (GHESNotSupportedError) - v3 works.
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uses: actions/upload-artifact@v3
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with:
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name: shockolate
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path: dist/shockolate-*-linux-*.tar.gz
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- name: Build Quest APK
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# QUESTSHOCK_BUILD_IMAGE is already set (see Preflight above), so
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# this runs build-apk.sh directly instead of trying to docker-run
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# the image again - same reasoning as `make package` above.
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# Unlike the fully offline engine/package build, this needs
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# network access for Gradle/AGP's own dependency resolution - a
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# scoped, accepted exception (see build-image/Dockerfile).
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run: make apk
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- name: Upload APK artifact
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uses: actions/upload-artifact@v3
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with:
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name: questshock-quest-apk
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path: dist/questshock-*-android-*.apk
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- name: Publish to dl.ladkau.de
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# Uploads the tarball and APK over SFTP instead of using
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# actions/upload-artifact (whose zip wrapping can't be disabled).
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# Only runs on push so PR builds don't publish.
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if: gitea.event_name == 'push'
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run: |
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set -euo pipefail
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TARBALL="$(ls dist/shockolate-*-linux-*.tar.gz)"
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APK="$(ls dist/questshock-*-android-*.apk)"
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mkdir -p ~/.ssh
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echo "${{ secrets.DL_SFTP_KEY }}" > ~/.ssh/dl_sftp_key
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chmod 600 ~/.ssh/dl_sftp_key
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sftp -i ~/.ssh/dl_sftp_key -P 2223 \
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-o StrictHostKeyChecking=accept-new \
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uploader@dl.ladkau.de <<EOF
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-mkdir files/questshock
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put $TARBALL files/questshock/$(basename "$TARBALL")
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put $APK files/questshock/$(basename "$APK")
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EOF
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