2.3 KiB
Gun Properties
Generic Gun Properties
Generic Gun Propertes (GunProp struct) (2 bytes)
0000 uint8 Fire rate
0001 byte Ammo type
For non-automatic guns, the fire rate specifies when the next bullet can be shot. For melee weapons it is the time until the next swing can be made.
It is measured in game time, with a unit for this value of about 36 milliseconds. A value of 0x00 means 'as fast as you can press fire'.
Changing this value does not have any detectable effect for automatic guns (
0/1/x).
Ammo type (1 byte)
0xF0 Ammo subclass identifier
0x0F Bitmask, which ammo types within the ammo subclass are compatible (0..3)
Ammo type is ignored for beam and melee weapons.
Specific 2 Properties
This subclass describes special projectile weapons.
Specific 2 Properties (SpecialGunProp struct) (16 bytes)
0000 [8]byte [Generic Weapon Info](../GenericWeaponInfo.md)
0008 uint8 Projectile travel speed
0009 int32 Projectile triple (0x00CCSSTT)
000D uint8 Attack mass
000E sint16 Attack speed (kickback)
Specific 3 Properties
This subclass describes melee weapons.
Specific 3 Properties (HandtohandGunProp struct) (13 bytes)
0000 [8]byte [Generic Weapon Info](../GenericWeaponInfo.md)
0008 uint8 Energy usage
0009 uint8 Attack mass (impact force - pushback on hit)
000A uint8 Range
000B sint16 Attack speed (kickback; only applied if hitting something)
Specific 4 Properties
This subclass describes energy beam weapons.
Specific 4 Properties (BeamGunProp struct) (13 bytes)
0000 [8]byte [Generic Weapon Info](../GenericWeaponInfo.md)
0008 uint8 Max charge
0009 uint8 Attack mass (impact force - pushback on hit)
000A uint8 Range
000B sint16 Attack speed (kickback)
Specific 5 Properties
This subclass describes energy projectile weapons.
Specific 5 Properties (BeamprojGunProp struct) (18 bytes)
0000 [8]byte [Generic Weapon Info](../GenericWeaponInfo.md)
0008 uint8 Max charge
0009 byte Attack mass
000A sint16 Attack speed (kickback)
000C uint8 Projectile travel speed
000D int32 Projectile triple (0x00CCSSTT)
0011 byte Flags
Energy Projectile Weapon Flags (1 byte)
0x02 Stun effect