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questshock/modding/ss-specs/levelObjects/11_Animating/animatingProperties.md
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Animating Properties

Generic Animating Properties

Generic Animating Propertes (AnimatingProp struct) (2 bytes)

0000  byte     Frame time
0001  byte     Flags

The frame time specifies the time of a single frame of the animation. A value of 0xFF means a time of approximately 0.9 seconds. All animations have this value set to 0x1E (30).

Animating Flags (1 byte)

0x01  Emit light; The animation lights up the area with one tile radius for its duration.

Light is only emitted by objects placed by the engine. This flag is only set for such temporary animations, such as explosions (11/2/x), but works for impacts as well (11/1/x).

Specific 2 Properties

"Explosion" animations.

Specific 2 Properties (1 byte)

0000  byte     Frame explode