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questshock/engine/src/Libraries/2D/Source/Flat8/fl8g24.c
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build / build (push) Failing after 5s
Vendor the Shockolate engine and build it via a Docker image with every
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont)
prebuilt, so compiling the engine needs no network access - just the
image and the engine source. Add res/assets/extract_assets.sh to pull
the game's data files out of a purchased GOG installer, and a Makefile
that assembles a runnable dist/ from the two.

Also add `make package`, which builds a redistributable tarball that
omits the proprietary game assets (shipping res/GET_ASSETS.txt instead)
plus license information for both the MIT tooling and the GPLv3 engine,
and a Gitea Actions workflow that builds and publishes it to
dl.ladkau.de on every push.
2026-07-19 15:43:38 +02:00

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2.0 KiB
C

/*
Copyright (C) 2015-2018 Night Dive Studios, LLC.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* $Source: r:/prj/lib/src/2d/RCS/fl8g24.c $
* $Revision: 1.4 $
* $Author: kevin $
* $Date: 1994/10/17 14:59:58 $
*
* Routines for reading 24-bit pixels from a flat 8 canvas.
*
* This file is part of the 2d library.
*
* $Log: fl8g24.c $
* Revision 1.4 1994/10/17 14:59:58 kevin
* Use palette macros in preparation for switch to palette globals.
*
* Revision 1.3 1993/10/19 09:50:22 kaboom
* Replaced #include <grd.h" with new headers split from grd.h.
*
* Revision 1.2 1993/10/01 15:44:52 kaboom
* Converted to include clpcon.h instead of clip.h.
*
* Revision 1.1 1993/09/02 20:03:41 kaboom
* Initial revision
*/
#include "clpcon.h"
#include "cnvdat.h"
#include "scrdat.h"
/* set an unclipped pixel in bank-switched memory. */
long flat8_get_upixel24(short x, short y) {
uchar *p;
long *r;
int i;
p = grd_canvas->bm.bits + grd_canvas->bm.row * y + x;
i = *p;
r = (long *)(grd_pal + 3 * i);
return *r & 0x00ffffff;
}
/* set a clipped pixel in bank-switched memory. return the clip code. */
long flat8_get_pixel24(short x, short y) {
uchar *p;
long *r;
int i;
if (x < grd_clip.left || x >= grd_clip.right || y < grd_clip.top || y >= grd_clip.bot)
return CLIP_ALL;
p = grd_canvas->bm.bits + grd_canvas->bm.row * y + x;
i = *p;
r = (long *)(grd_pal + 3 * i);
return *r & 0x00ffffff;
}