Files
questshock/engine/src/Libraries/2D/Source/Flat8/fl8gfl8.c
T
ml a5ec8db5f7
build / build (push) Failing after 5s
Vendor the Shockolate engine and build it via a Docker image with every
dependency (SDL2, SDL2_mixer, fluidsynth-lite, a MIDI soundfont)
prebuilt, so compiling the engine needs no network access - just the
image and the engine source. Add res/assets/extract_assets.sh to pull
the game's data files out of a purchased GOG installer, and a Makefile
that assembles a runnable dist/ from the two.

Also add `make package`, which builds a redistributable tarball that
omits the proprietary game assets (shipping res/GET_ASSETS.txt instead)
plus license information for both the MIT tooling and the GPLv3 engine,
and a Gitea Actions workflow that builds and publishes it to
dl.ladkau.de on every push.
2026-07-19 15:43:38 +02:00

60 lines
1.6 KiB
C

/*
Copyright (C) 2015-2018 Night Dive Studios, LLC.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* $Source: n:/project/lib/src/2d/RCS/fl8gfl8.c $
* $Revision: 1.3 $
* $Author: kaboom $
* $Date: 1993/10/19 09:50:23 $
*
* Routines for reading flat 8 bitmaps from a flat 8 canvas.
*
* This file is part of the 2d library.
*
* $Log: fl8gfl8.c $
* Revision 1.3 1993/10/19 09:50:23 kaboom
* Replaced #include <grd.h" with new headers split from grd.h.
*
* Revision 1.2 1993/10/08 01:15:14 kaboom
* Changed quotes in #include lines to angle brackets for Watcom.
*
* Revision 1.1 1993/02/16 14:15:10 kaboom
* Initial revision
*/
#include "cnvdat.h"
#include "lg.h"
#include <string.h>
void flat8_get_flat8_ubitmap(grs_bitmap *bm, short x, short y) {
uchar *src;
uchar *dst;
short h = bm->h;
short w = bm->w;
ushort brow = bm->row;
ushort grow = grd_bm.row;
src = grd_bm.bits + grow * y + x;
dst = bm->bits;
while (h--) {
LG_memmove(dst, src, w);
src += grow;
dst += brow;
}
}