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build / build (push) Successful in 2m52s
- engine-debug-tools/: a debug dump hotkey + dump2png to inspect decoded critter frames independent of the renderer (see root README.md's "Debugging" section). - engine-patches/04,05: fix critter sprite scale and an OpenGL texture cache collision, found using that tooling. - mdlp: fix encodeFrames RLE-diffing upscaled frames against a previous-frame reference the real RSD8 decoder never implements (verified against Night Dive's original Mac source down to the 68K assembly) - was rendering as scattered static in-game. - Upscale pipeline: better color quantization (dithering, pure-ramp exclusion) and per-resource model selection.
54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
# Android studio project files
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/android/.idea
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# Game assets are not included in the repo
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/res/assets/setup_system_shock_enhanced*
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/res/assets/setup_system_shock_classic*
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/res/assets/*.zip
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/res/assets/ss_ee/
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# Build output
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/dist/
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/dist-win/
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/build/
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# Engine build artifacts (engine/ is committed as a source snapshot; these
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# are generated by run-image.sh / build-image/build-engine.sh /
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# build-image/build-engine-win.sh - the Windows cross-build's own scratch
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# copy of engine/ lives under /build/win-engine/, already covered above)
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/engine/build_ext/
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/engine/.build-output/
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/engine/.build-output-win/
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/engine/CMakeCache.txt
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/engine/CMakeFiles/
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/engine/cmake_install.cmake
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/engine/Makefile
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/engine/systemshock
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/engine/src/Libraries/CMakeFiles/
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# Android build artifacts (generated by build-image/build-apk.sh - see
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# android/engine-patches/ for why engine/ itself is never touched)
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/android/engine.properties
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/android/app/src/main/assets/
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/android/app/src/main/jniLibs/
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/android/app/build/
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/android/.gradle/
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/android/app/.cxx/
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/android/local.properties
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# Local registry credentials (see registry.env.example)
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/registry.env
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# Signing keys
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*.jks
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*.keystore
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# modding/hacked build output and scratch, patched source copies (see
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# modding/README.md)
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/modding/dist/
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/modding/build/
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# engine-debug-tools/dump2png's own scratch, patched source copy (see
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# engine-debug-tools/build-dump2png.sh)
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/engine-debug-tools/build/
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