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questshock/.gitignore
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ml 9d0a0d5798
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Add engine-debug-tools and fix critter animation rendering bugs
- engine-debug-tools/: a debug dump hotkey + dump2png to inspect
  decoded critter frames independent of the renderer (see root
  README.md's "Debugging" section).
- engine-patches/04,05: fix critter sprite scale and an OpenGL
  texture cache collision, found using that tooling.
- mdlp: fix encodeFrames RLE-diffing upscaled frames against a
  previous-frame reference the real RSD8 decoder never implements
  (verified against Night Dive's original Mac source down to the
  68K assembly) - was rendering as scattered static in-game.
- Upscale pipeline: better color quantization (dithering, pure-ramp
  exclusion) and per-resource model selection.
2026-10-18 06:59:47 +02:00

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# Android studio project files
/android/.idea
# Game assets are not included in the repo
/res/assets/setup_system_shock_enhanced*
/res/assets/setup_system_shock_classic*
/res/assets/*.zip
/res/assets/ss_ee/
# Build output
/dist/
/dist-win/
/build/
# Engine build artifacts (engine/ is committed as a source snapshot; these
# are generated by run-image.sh / build-image/build-engine.sh /
# build-image/build-engine-win.sh - the Windows cross-build's own scratch
# copy of engine/ lives under /build/win-engine/, already covered above)
/engine/build_ext/
/engine/.build-output/
/engine/.build-output-win/
/engine/CMakeCache.txt
/engine/CMakeFiles/
/engine/cmake_install.cmake
/engine/Makefile
/engine/systemshock
/engine/src/Libraries/CMakeFiles/
# Android build artifacts (generated by build-image/build-apk.sh - see
# android/engine-patches/ for why engine/ itself is never touched)
/android/engine.properties
/android/app/src/main/assets/
/android/app/src/main/jniLibs/
/android/app/build/
/android/.gradle/
/android/app/.cxx/
/android/local.properties
# Local registry credentials (see registry.env.example)
/registry.env
# Signing keys
*.jks
*.keystore
# modding/hacked build output and scratch, patched source copies (see
# modding/README.md)
/modding/dist/
/modding/build/
# engine-debug-tools/dump2png's own scratch, patched source copy (see
# engine-debug-tools/build-dump2png.sh)
/engine-debug-tools/build/