209 lines
21 KiB
Markdown
209 lines
21 KiB
Markdown
## Game variables
|
|
|
|
This page lists all game variables with their index, their initital value, and their usage in the original game.
|
|
|
|
> At the moment not all variables have been catalogued. Only the initial values have been determined.
|
|
|
|
### Boolean variables
|
|
|
|
| Index | Initial Value | Usage |
|
|
|------:|--------------:|----------------------------------------------------------------------------------------------|
|
|
| 0 | 0 | Must always be 0, otherwise default conditions may break |
|
|
| 1 | 1 | Must always be 1, otherwise some locks may fail |
|
|
| 2 | 1 | Unknown |
|
|
| 3 | 1 | Unknown |
|
|
| 6 | 0 | Shield status (+ System Analyzer) |
|
|
| 8 | 0 | Laser status (+ System Analyzer); 0: charging, 1: destroyed |
|
|
| 10 | 0 | Delta grove launch enable (+ System Analyzer) |
|
|
| 11 | 0 | Alpha grove launch enable (+ System Analyzer) |
|
|
| 12 | 0 | Beta grove launch enable (+ System Analyzer) |
|
|
| 13 | 0 | Relay 428 report status; 0: functioning, 1: faulty; Set by main switch, checked by diag. |
|
|
| 14 | 0 | Relay 428 repair status; 0: faulty, 1: fixed; Set by panel, checked by main switch. |
|
|
| 15 | 0 | Beta grove jettisoned (+ System Analyzer) |
|
|
| 16 | 1 | Unknown |
|
|
| 18 | 1 | Unknown |
|
|
| 20 | 0 | Reactor on destruct, pods enabled; Quakes (+ System Analyzer) |
|
|
| 21 | 1 | Unknown |
|
|
| 22 | 1 | Unknown |
|
|
| 23 | 1 | Unknown |
|
|
| 24 | 1 | Unknown |
|
|
| 25 | 1 | Unknown |
|
|
| 26 | 1 | Medical armory lock on doors in level 1 |
|
|
| 30 | 0 | Switch to open armory doors on level 1 via cyberspace level 14 |
|
|
| 32 | 1 | Unknown |
|
|
| 33 | 1 | Unknown |
|
|
| 36 | 1 | Unknown |
|
|
| 37 | 1 | Unknown |
|
|
| 75 | 1 | Unknown |
|
|
| 76 | 1 | Unknown |
|
|
| 77 | 1 | Unknown |
|
|
| 78 | 1 | Unknown |
|
|
| 79 | 1 | Unknown |
|
|
| 80 | 1 | Unknown |
|
|
| 81 | 1 | Unknown |
|
|
| 82 | 1 | Unknown |
|
|
| 83 | 1 | Unknown |
|
|
| 84 | 1 | Unknown |
|
|
| 85 | 1 | Unknown |
|
|
| 86 | 1 | Unknown |
|
|
| 87 | 1 | Unknown |
|
|
| 88 | 1 | Unknown |
|
|
| 89 | 1 | Unknown |
|
|
| 90 | 1 | Unknown |
|
|
| 91 | 1 | Unknown |
|
|
| 92 | 1 | Unknown |
|
|
| 93 | 1 | Unknown |
|
|
| 94 | 1 | Unknown |
|
|
| 95 | 1 | Unknown |
|
|
| 112 | 1 | Unknown |
|
|
| 113 | 1 | Unknown |
|
|
| 114 | 1 | Unknown |
|
|
| 115 | 1 | Unknown |
|
|
| 116 | 1 | Unknown |
|
|
| 117 | 1 | Unknown |
|
|
| 118 | 1 | Unknown |
|
|
| 119 | 1 | Unknown |
|
|
| 120 | 1 | Unknown |
|
|
| 121 | 1 | Unknown |
|
|
| 122 | 1 | Unknown |
|
|
| 123 | 1 | Unknown |
|
|
| 124 | 1 | Unknown |
|
|
| 125 | 1 | Unknown |
|
|
| 126 | 1 | Unknown |
|
|
| 127 | 1 | Unknown |
|
|
| 145 | 0 | "Online" help (tooltips); 0: show, 1: off |
|
|
| 160 | 1 | Unknown |
|
|
| 161 | 1 | Unknown |
|
|
| 162 | 1 | Unknown |
|
|
| 163 | 1 | Unknown |
|
|
| 164 | 1 | Unknown |
|
|
| 165 | 1 | Unknown |
|
|
| 166 | 1 | Unknown |
|
|
| 167 | 1 | Unknown |
|
|
| 168 | 1 | Unknown |
|
|
| 169 | 1 | Unknown |
|
|
| 192 | 1 | Unknown |
|
|
| 193 | 1 | Unknown |
|
|
| 194 | 1 | Unknown |
|
|
| 195 | 1 | Unknown |
|
|
| 196 | 1 | Unknown |
|
|
| 197 | 1 | Unknown |
|
|
| 198 | 1 | Unknown |
|
|
| 199 | 1 | Unknown |
|
|
| 200 | 1 | Unknown |
|
|
| 201 | 1 | Unknown |
|
|
| 202 | 1 | Unknown |
|
|
| 203 | 1 | Unknown |
|
|
| 204 | 1 | Unknown |
|
|
| 205 | 1 | Unknown |
|
|
| 206 | 1 | Unknown |
|
|
| 207 | 1 | Unknown |
|
|
| 225 | 1 | Unknown |
|
|
| 227 | 1 | Unknown |
|
|
| 229 | 1 | Unknown |
|
|
| 231 | 1 | Unknown |
|
|
| 233 | 1 | Unknown |
|
|
| 235 | 1 | Unknown |
|
|
| 237 | 1 | Unknown |
|
|
| 239 | 1 | Unknown |
|
|
| 241 | 1 | Unknown |
|
|
| 243 | 1 | Unknown |
|
|
| 245 | 1 | Unknown |
|
|
| 247 | 1 | Unknown |
|
|
| 249 | 1 | Unknown |
|
|
| 251 | 1 | Unknown |
|
|
| 253 | 1 | Unknown |
|
|
| 255 | 1 | Unknown |
|
|
| 257 | 1 | Unknown |
|
|
| 259 | 1 | Unknown |
|
|
| 261 | 1 | Unknown |
|
|
| 263 | 1 | Unknown |
|
|
| 265 | 1 | Unknown |
|
|
| 267 | 1 | Unknown |
|
|
| 269 | 1 | Unknown |
|
|
| 271 | 1 | Unknown |
|
|
| 273 | 1 | Unknown |
|
|
| 275 | 1 | Unknown |
|
|
| 277 | 1 | Unknown |
|
|
| 279 | 1 | Unknown |
|
|
| 281 | 1 | Unknown |
|
|
| 283 | 1 | Unknown |
|
|
| 285 | 1 | Unknown |
|
|
| 287 | 1 | Unknown |
|
|
| 289 | 1 | Unknown |
|
|
| 291 | 1 | Unknown |
|
|
| 293 | 1 | Unknown |
|
|
| 295 | 1 | Unknown |
|
|
| 297 | 1 | Unknown |
|
|
| 299 | 1 | Unknown |
|
|
| 300 | 0 | Set to 1 while the data reader icon is flashing & beeping |
|
|
|
|
|
|
### Integer variables
|
|
|
|
| Index | Initial Value | Usage |
|
|
|------:|--------------:|---------------------------------------------------------|
|
|
| 1 | 0 | Incremented for each destroyed computer node lvls 1-7 |
|
|
| 3 | 2 | Engine state |
|
|
| 9 | 0 | Incremented by 1 for laser, beta grove, reactor |
|
|
| 12 | 3 | Number of groves |
|
|
| 13 | Mission value | Unknown |
|
|
| 14 | Cyber value | Unknown |
|
|
| 15 | Combat value | Unknown |
|
|
| 16 | L00 security | Security value of level |
|
|
| 17 | L01 security | Security value of level |
|
|
| 18 | L02 security | Security value of level |
|
|
| 19 | L03 security | Security value of level |
|
|
| 20 | L04 security | Security value of level |
|
|
| 21 | L05 security | Security value of level |
|
|
| 22 | L06 security | Security value of level |
|
|
| 23 | L07 security | Security value of level |
|
|
| 24 | L08 security | Security value of level |
|
|
| 25 | L09 security | Security value of level |
|
|
| 26 | L10 security | Security value of level |
|
|
| 27 | L11 security | Security value of level |
|
|
| 28 | L12 security | Security value of level |
|
|
| 29 | L13 security | Security value of level |
|
|
| 30 | Puzzle value | Unknown |
|
|
| 31 | random | Reactor code 1 (3-digit BCD) |
|
|
| 32 | random | Reactor code 2 (3-digit BCD) |
|
|
| 33 | 0 | Destroyed comp. nodes on lvl1 before showing digit |
|
|
| 34 | 0 | Destroyed comp. nodes on lvl2 before showing digit |
|
|
| 35 | 0 | Destroyed comp. nodes on lvl3 before showing digit |
|
|
| 36 | 0 | Destroyed comp. nodes on lvl4 before showing digit |
|
|
| 37 | 0 | Destroyed comp. nodes on lvl5 before showing digit |
|
|
| 38 | 0 | Destroyed comp. nodes on lvl6 before showing digit |
|
|
| 39 | 0 | Destroyed cyberguards in large cspace / open barrier |
|
|
| 40 | | Unknown |
|
|
| 41 | as per config | Audio music volume (0x00 .. 0x64) |
|
|
| 42 | 0x4A3D | Video gamma |
|
|
| 43 | as per config | Audio digital FX volume (0x00 .. 0x64) |
|
|
| 44 | as per config | Mouse handedness (Right: 0, Left: 1) |
|
|
| 45 | | Unknown |
|
|
| 46 | | Unknown |
|
|
| 47 | 0x5555 | Double click time |
|
|
| 48 | as per config | Selected language (0: ENG, 1: FRA, 2: GER) |
|
|
| 49 | as per config | Audio message volume (0x00 .. 0x64) |
|
|
| 50 | as per config | Video resolution |
|
|
| 51 | 256 | Joystick sensitivity |
|
|
| 52 | | Unknown |
|
|
| 53 | as per config | Audio messages (0: Text, 1: Speech, 2: Both) |
|
|
| 54 | | Unknown |
|
|
| 55 | | Unknown |
|
|
| 56 | | Unknown |
|
|
| 57 | | Unknown |
|
|
| 58 | as per config | Audio channels (0: 2ch, 1: 4ch, 2: 8ch) |
|
|
| 59 | | Unknown |
|
|
| 60 | | Unknown |
|
|
| 61 | | Unknown |
|
|
| 62 | | Unknown |
|
|
| 63 | | Unknown |
|
|
|
|
|
|
The two random codes (index 31, 32) will be randomized if they are equal.
|
|
|
|
> The two random codes are stored in [Binary-Coded-Decimal](https://en.wikipedia.org/wiki/Binary-coded_decimal).
|
|
|
|
> The integer values from index 40 on seem to be all about in-game options.
|
|
> This may be the reason why it was earlier thought that there are only 40 game variables.
|