Files
questshock/modding/hacked/ss1/serial/Encoder.go
T

57 lines
1.4 KiB
Go

package serial
import (
"encoding/binary"
"io"
)
// Encoder implements the Coder interface to write to a writer.
// It also implements the Writer interface.
type Encoder struct {
target io.Writer
firstError error
offset uint32
}
// NewEncoder creates and returns a fresh Encoder.
func NewEncoder(target io.Writer) *Encoder {
return &Encoder{target: target}
}
// FirstError returns the error this Encoder encountered the first time.
func (coder *Encoder) FirstError() error {
return coder.firstError
}
// CurPos returns the current encoding position, in bytes.
func (coder *Encoder) CurPos() uint32 {
return coder.offset
}
// Code serializes the given value in little endian format using binary.Write().
func (coder *Encoder) Code(value interface{}) {
if coder.firstError != nil {
return
}
if codable, isCodable := value.(Codable); isCodable {
codable.Code(coder)
} else {
coder.firstError = binary.Write(coder, binary.LittleEndian, value)
}
}
// Write serializes the given data to the contained writer.
// If the encoder is in the error state, the result of FirstError() is
// returned and nothing else is done.
func (coder *Encoder) Write(data []byte) (written int, err error) {
if coder.firstError != nil {
return 0, coder.firstError
}
written, err = coder.target.Write(data)
coder.offset += uint32(written)
if coder.firstError == nil {
coder.firstError = err
}
return
}