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questshock/modding/hacked/ui/opengl/OpenGl.go
T

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3.2 KiB
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package opengl
// OpenGL describes an Open GL interface usable for all environments of this
// application.
type OpenGL interface {
ActiveTexture(texture uint32)
AttachShader(program uint32, shader uint32)
BindAttribLocation(program uint32, index uint32, name string)
BindBuffer(target uint32, buffer uint32)
BindFramebuffer(target uint32, buffer uint32)
BindRenderbuffer(target uint32, buffer uint32)
BindSampler(unit uint32, sampler uint32)
BindTexture(target uint32, texture uint32)
BindVertexArray(array uint32)
BlendEquation(mode uint32)
BlendEquationSeparate(modeRGB uint32, modeAlpha uint32)
BlendFunc(sfactor uint32, dfactor uint32)
BlendFuncSeparate(srcRGB uint32, dstRGB uint32, srcAlpha uint32, dstAlpha uint32)
BufferData(target uint32, size int, data interface{}, usage uint32)
CheckFramebufferStatus(target uint32) uint32
Clear(mask uint32)
ClearColor(red float32, green float32, blue float32, alpha float32)
CompileShader(shader uint32)
CreateProgram() uint32
CreateShader(shaderType uint32) uint32
DeleteBuffers(buffers []uint32)
DeleteFramebuffers(buffers []uint32)
DeleteProgram(program uint32)
DeleteShader(shader uint32)
DeleteTextures(textures []uint32)
DeleteVertexArrays(arrays []uint32)
Disable(capability uint32)
DrawArrays(mode uint32, first int32, count int32)
DrawBuffers(buffers []uint32)
DrawElements(mode uint32, count int32, elementType uint32, indices uintptr)
Enable(capability uint32)
EnableVertexAttribArray(index uint32)
FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32)
FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32)
GenerateMipmap(target uint32)
GenBuffers(n int32) []uint32
GenFramebuffers(n int32) []uint32
GenRenderbuffers(n int32) []uint32
GenTextures(n int32) []uint32
GenVertexArrays(n int32) []uint32
GetAttribLocation(program uint32, name string) int32
GetError() uint32
GetIntegerv(name uint32, data *int32)
GetShaderInfoLog(shader uint32) string
GetShaderParameter(shader uint32, param uint32) int32
GetProgramInfoLog(program uint32) string
GetProgramParameter(program uint32, param uint32) int32
GetUniformLocation(program uint32, name string) int32
IsEnabled(capability uint32) bool
LinkProgram(program uint32)
PixelStorei(name uint32, param int32)
PolygonMode(face uint32, mode uint32)
ReadPixels(x int32, y int32, width int32, height int32, format uint32, pixelType uint32, pixels interface{})
RenderbufferStorage(target uint32, internalFormat uint32, width int32, height int32)
Scissor(x, y int32, width, height int32)
ShaderSource(shader uint32, source string)
TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,
border int32, format uint32, xtype uint32, pixels interface{})
TexParameteri(target uint32, pname uint32, param int32)
Uniform1i(location int32, value int32)
Uniform4fv(location int32, value *[4]float32)
UniformMatrix4fv(location int32, transpose bool, value *[16]float32)
UseProgram(program uint32)
VertexAttribOffset(index uint32, size int32, attribType uint32, normalized bool, stride int32, offset int)
Viewport(x int32, y int32, width int32, height int32)
}