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questshock/modding/ss-specs/archives/textureAnimation.md
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## Texture Animation
```L42``` is a table containing animation information for textures. 4 entries are stored in this table.
The ```Animation Group``` field of the [Texture Properties](../fileFormat/PropertyFiles#properties-entry) specifies
the index into this table. A wall that has such a texture set will use further textures. According to the
```Number of frames``` field of this table entry, more textures are used from the [Texture Map](mapInformation.md#texture-map).
Meaning, if the level uses texture X which has an animation group set, the corresponding animation entry specifies
how many further textures are used for this animation. These then have all to be next to each other in the texture map.
The properties of the first texture determine how the remaining will behave (climbable, ...)
> Since most textures have their animation group set to 0x00 and have no animation, the first entry in this
> table is unused and the bytes always 0.
**Animation Entry** (7 bytes)
0000 int16 Frame time (in milliseconds)
0002 int16 Current frame time
0004 byte Current frame index
0005 byte Number of frames for loop
0006 byte Loop type/Loop state
**Loop Type** (1 byte)
0x00 Loop forward
0x01 Loop forth-and-back (forward state)
0x81 Loop forth-and-back (backward state)