Files
questshock/modding/hacked/ss1/content/object/objprop/Grenades.go
T

32 lines
824 B
Go

package objprop
import (
"github.com/inkyblackness/hacked/ss1/content/interpreters"
"github.com/inkyblackness/hacked/ss1/content/object"
)
var grenadeGenerics = interpreters.New().
Refining("BasicWeapon", 0, 8, basicWeapon, interpreters.Always).
With("Touchiness", 8, 1).
With("BlastRadius", 9, 1).
With("BlastCoreRange", 10, 1).
With("BlastDamage", 11, 1).
With("AttackMass", 12, 1).
With("Flags", 13, 1).As(interpreters.Bitfield(map[uint32]string{
0x01: "Explode on contact",
0x04: "Explode by timer",
0x08: "Explode by vicinity"}))
var timedExplosives = interpreters.New().
With("MinimumTime", 0, 1).
With("MaximumTime", 1, 1).
With("RandomFactor", 2, 1)
func initGrenades() {
objClass := object.Class(3)
genericDescriptions[objClass] = grenadeGenerics
setSpecific(objClass, 1, timedExplosives)
}