286 lines
10 KiB
Markdown
286 lines
10 KiB
Markdown
# Publishing guide
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Steps to generate signing credentials and publish both apps. See
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`docs/architecture.md` for what each app does and `CLAUDE.md` for build
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commands.
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## 1. .gitignore
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Keystore files and credential properties must never be committed. Already
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added to `.gitignore`:
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```
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*.jks
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*.keystore
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keystore.properties
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```
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If you generate a keystore with a different name/extension, add that
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specific path too — don't rely on a broad glob you might forget to check.
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## 2. Android companion app → Google Play
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### 2.1 Generate an upload keystore
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```bash
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keytool -genkeypair -v \
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-keystore SchwertUndMagieOnPebbleCompanionApp/release.keystore \
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-alias sum-release \
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-keyalg RSA -keysize 2048 -validity 10000
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```
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`keytool` will prompt for a keystore password, a key password (can be the
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same), and your name/org details for the certificate (these become public
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metadata in the signed APK, not secret). Store the keystore file and both
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passwords in a password manager — **losing this keystore means you can never
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publish an update to the same Play Store listing again** under the same app;
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Google cannot recover or reset it for you.
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### 2.2 Store credentials in a gitignored properties file
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Create `SchwertUndMagieOnPebbleCompanionApp/keystore.properties` (already
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gitignored, never commit it):
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```properties
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storeFile=release.keystore
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storePassword=<keystore password>
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keyAlias=sum-release
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keyPassword=<key password>
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```
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### 2.3 Wire the signing config
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Add to `SchwertUndMagieOnPebbleCompanionApp/app/build.gradle.kts`, near the
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top:
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```kotlin
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import java.util.Properties
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val keystoreProps = Properties().apply {
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rootProject.file("keystore.properties").takeIf { it.exists() }
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?.reader()?.use { load(it) }
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}
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```
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Inside the `android { }` block:
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```kotlin
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signingConfigs {
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create("release") {
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keystoreProps["storeFile"]?.let { storeFile = file(it as String) }
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storePassword = keystoreProps["storePassword"] as String?
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keyAlias = keystoreProps["keyAlias"] as String?
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keyPassword = keystoreProps["keyPassword"] as String?
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}
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}
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buildTypes {
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release {
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signingConfig = signingConfigs.getByName("release")
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// ...existing isMinifyEnabled / proguardFiles
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}
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}
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```
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This degrades gracefully (null signing config values) on any machine without
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`keystore.properties` — CI or a contributor's checkout — rather than failing
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the whole Gradle configuration.
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### 2.4 Build the release bundle
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```bash
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cd SchwertUndMagieOnPebbleCompanionApp
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./gradlew bundleRelease # produces app/build/outputs/bundle/release/app-release.aab
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./gradlew assembleRelease # produces app/build/outputs/apk/release/app-release.apk, for sideload testing
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```
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Play Store requires the **AAB** (`bundleRelease` output), not the APK — Play
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re-packages per-device APKs from it (including ABI splits, so `arm64-v8a`/
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`x86_64` native VICE libraries each ship only to matching devices).
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### 2.5 Play Console setup (one-time, per app listing)
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1. Enroll in the Google Play Developer program (one-time account fee).
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2. Create the app in Play Console, set its package name
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(`de.ladkau.schwertundmagieonpebblecompanionapp`) — this is permanent.
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3. **App content**: privacy policy URL, content rating questionnaire, data
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safety form (declare what data the app collects — this app's only network
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activity is the loopback HTTP server talking to Core for Pebble, so
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"no data collected/shared" likely applies, but fill out the form yourself).
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4. **Store listing**: title, short/full description, icon (512×512 PNG),
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feature graphic (1024×500), phone screenshots (min 2, current device's
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actual aspect ratio).
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5. Enroll in **Play App Signing** when prompted on first upload — Google
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re-signs your AAB with its own key for distribution; your upload keystore
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(§2.1) only needs to be kept for *future uploads to this listing*, not for
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the keys end users' devices actually trust.
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6. Upload the AAB to an **internal testing** track first, verify the install
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works on a real device, then promote to closed/open testing or production.
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### 2.6 Versioning for future releases
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Bump both fields in `app/build.gradle.kts` before every release build:
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```kotlin
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versionCode = 2 // must strictly increase on every Play Store upload
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versionName = "1.1" // user-visible, free-form
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```
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## 3. Android companion app → F-Droid
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F-Droid is a community-run FOSS app catalogue that builds apps from source on
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its own infrastructure and signs them with its own key. The companion app is a
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good fit: it is open source, ships no proprietary binaries in the repo, and the
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copyrighted ROM and disk files are handled entirely at runtime by the user.
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### 3.1 Inclusion policy check
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F-Droid's key requirement is that everything needed to build the app is in the
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repo and is free/open-source. Verify:
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- VICE 3.8 source is GPLv2 (tarball in `res/`). ✓
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- nibtools source is GPLv2 (tarball in `res/`). ✓
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- No prebuilt binaries committed (`.a`/`.so` files are build outputs in
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`.gitignore`). ✓
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- No non-free SDKs or closed-source dependencies in `build.gradle.kts`. ✓
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- C64 ROMs and game disks are not bundled — user-supplied at runtime. ✓
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### 3.2 Prepare the fdroiddata metadata file
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F-Droid apps are registered by adding a YAML file to the
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[fdroiddata](https://gitlab.com/fdroid/fdroiddata) repository. Fork it, then
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create `metadata/de.ladkau.schwertundmagieonpebblecompanionapp.yml`:
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```yaml
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Categories:
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- Games
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License: GPL-2.0-or-later
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AuthorName: Matthias Ladkau
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SourceCode: https://github.com/<your-repo>
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IssueTracker: https://github.com/<your-repo>/issues
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AutoName: Schwert und Magie on Pebble
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RepoType: git
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Repo: https://github.com/<your-repo>
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Builds:
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- versionName: '1.0'
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versionCode: 1
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commit: <git-tag-or-sha>
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subdir: SchwertUndMagieOnPebbleCompanionApp
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gradle:
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- release
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ndk: 30.0.14904198
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prebuild:
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- bash app/src/main/jni/build_vice.sh
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- bash app/src/main/jni/build_nibtools.sh
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AutoUpdateMode: None
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UpdateCheckMode: None
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```
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Key points:
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- `subdir` points to the Gradle project root (where `gradlew` lives).
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- `gradle: [release]` tells F-Droid to run `./gradlew assembleRelease`.
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- `ndk` must match the `ndkVersion` in `app/build.gradle.kts`
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(`30.0.14904198`). F-Droid's build server installs the requested NDK version
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automatically.
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- `prebuild` runs the VICE and nibtools cross-compilation before Gradle
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invokes CMake. The `NDK` environment variable is set by F-Droid's build
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server, matching what `build_vice.sh` and `build_nibtools.sh` expect.
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- F-Droid signs with its own key, so `keystore.properties` is not needed on
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the build server. The signing config in `build.gradle.kts` degrades
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gracefully when the file is absent.
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### 3.3 Test the build locally with fdroid-server
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Before submitting, reproduce the F-Droid build environment locally:
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```bash
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# Install fdroid-server (Debian/Ubuntu)
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sudo apt install fdroidserver
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# In the fdroiddata checkout:
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fdroid build de.ladkau.schwertundmagieonpebblecompanionapp --latest
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```
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This runs the build inside a Docker container that mirrors the F-Droid build
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server. A successful local build means the merge request is very likely to
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pass.
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### 3.4 Submit the merge request
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Push your `metadata/` addition to your fdroiddata fork and open a merge
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request against `gitlab.com/fdroid/fdroiddata`. The F-Droid team reviews the
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metadata and, if the build passes on their infrastructure, merges it and
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includes the app in the next index update (published roughly weekly).
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### 3.5 Versioning for F-Droid updates
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Each new release requires a new `Builds` entry in the metadata file with an
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incremented `versionCode` and the corresponding git commit or tag. `versionCode`
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must match the value in `app/build.gradle.kts`.
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## 5. Pebble watch app → Rebble app store / direct distribution
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The official Pebble app store shut down years ago; the community-run
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**Rebble** store is the closest equivalent today, alongside the 2025 Core
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Devices relaunch of Pebble hardware. Check Rebble's current developer portal
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directly for their exact submission flow and requirements — that's outside
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this repo and changes independently of it.
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### 5.1 Build the artifact
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```bash
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cd SchwertUndMagieOnPebbleWatchApp
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pebble build # produces build/SchwertUndMagieOnPebbleWatchApp.pbw
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```
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The `.pbw` is the complete distributable — it bundles all target platforms
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(`aplite`/`basalt`/`chalk`/`diorite`/`emery`/`flint`/`gabbro`) declared in
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`package.json`. There is no signing step analogous to Android; Pebble apps
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are not cryptographically signed by the developer.
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### 5.2 Direct distribution (no store)
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Anyone with the `.pbw` file and Core for Pebble installed can sideload it —
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this is the lowest-friction path and doesn't depend on any third party's
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store being operational. This watch app is tightly coupled to the companion
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app's HTTP bridge (see `docs/architecture.md` §1), so it's not really
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meaningful as a standalone listing anyway — distribute both together.
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### 5.3 Store submission (if Rebble's process applies)
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Expect to need: an app icon resource (not yet configured in `package.json` —
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there's no `icon`/menu-icon entry currently, only the in-app `IMAGE_SPLASH`
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bitmap), a short description, and screenshots per platform. Generate
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screenshots the same way used during development:
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```bash
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pebble install --emulator emery --vnc
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pebble screenshot --vnc --no-open docs/screenshots/emery.png
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```
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(repeat per target platform you want a store screenshot for).
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### 5.4 Versioning
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Bump `version` in `SchwertUndMagieOnPebbleWatchApp/package.json` before each
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release build.
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## 6. Pre-publish checklist
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- [ ] Release keystore generated, passwords saved in a password manager, both
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gitignored (§1, §2.1)
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- [ ] `keystore.properties` exists locally and is **not** tracked by git
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- [ ] `./gradlew bundleRelease` succeeds and installs/runs on a real device
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from the resulting AAB (test via `bundletool` or Play internal testing)
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- [ ] Play Console store listing content complete (icon, screenshots,
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privacy policy, content rating, data safety form)
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- [ ] F-Droid metadata YAML created and `fdroid build` passes locally (§3)
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- [ ] `pebble build` succeeds for all target platforms; `.pbw` sideloads and
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runs correctly against the signed companion app build
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- [ ] `versionCode`/`versionName` (Android) and `version` (Pebble) bumped
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